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  1. #1
    DimitriSavage's Avatar
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    [Fab]KillMe Command

    Sometimes players grow tired of life and want to suicide..but you can't find the perfect lava pool to do so...

    introducing another shitty command the KillME Command
    now players can suicide as they please

    Code:
       internal class KillME : Command
        {
            public KillME()
                : base("killme")
            {
            }
    
            protected override bool Process(Player player, RealmTime time, string[] args)
            {
                if (args.Length > 0)
                {
                    player.SendHelp("Usage: /killme");
                    return false;
                }
                player.HP = 0;
                player.Death(player.Name);
                return true;
            }
        }
    I am so bored right now...
    Last edited by DimitriSavage; 05-13-2016 at 02:35 AM.
     
    Look Below

    "One should not seek to know and understand the meaning of life"...for the meaning of life will be presented...
    when we all perish
    "Life greatest questions can only be answered in a man that believes not in god...but in himself and his abilities so understand the Universe"
    "The most important moment of your life is and will always be the way you lived it to the moment you died"
    "My methods may be harsh in contrast to my true intentions"... you may fight, cry, beg, and deny but at the end you will truly see why I done such a thing
     

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  2. #2
    BlackRayquaza's Avatar
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    At least you got the name right (/killme is a real command on prod).
    YEP cock

  3. #3
    justiceryan's Avatar
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    Ik this is super old but it wont work for me so i switched it
    Code:
     internal class Suicide2 : Command
        {
            public Suicide2() : base("Suicide", 0) { }
            protected override bool Process(Player player, RealmTime time, string[] args)
            { 
                player.HP = 0;
                player.Death(player.Name);
                player.UpdateCount++;
                return true;
            }
        }
    same thing just removed some lines its pointless to have a usage thing when it should automatically kill you sorry for posting this btw :3

  4. #4
    cxydsaewq's Avatar
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    Quote Originally Posted by justiceryan View Post
    Ik this is super old but it wont work for me so i switched it
    Code:
     internal class Suicide2 : Command
        {
            public Suicide2() : base("Suicide", 0) { }
            protected override bool Process(Player player, RealmTime time, string[] args)
            { 
                player.HP = 0;
                player.Death(player.Name);
                player.UpdateCount++;
                return true;
            }
        }
    same thing just removed some lines its pointless to have a usage thing when it should automatically kill you sorry for posting this btw :3
    That's some serious necrobumb

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