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  1. #181
    KingJsi123's Avatar
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    void Util::CaptureInterfaces()
    {
    I::Client = Util::CaptureInterface<IBaseClientDll>("client.dll ", "VClient017");
    I::ClientMode = **(IClientModeShared***)((*(DWORD**)I::Client)[10] + 0x5);
    I::ClientEntList = Util::CaptureInterface<IClientEntityList>("client. dll", "VClientEntityList003");
    I::Cvar = Util::CaptureInterface<ICVar>("vstdlib.dll", "VEngineCvar007");
    I::Engine = Util::CaptureInterface<IEngineClient>("engine.dll" , "VEngineClient013");
    I::EngineTrace = Util::CaptureInterface<IEngineTrace>("engine.dll", "EngineTraceClient004");
    I::InputSystem = Util::CaptureInterface<IInputSystem>("inputsystem. dll", "InputSystemVersion001");
    I::Globals = **(IGlobalVarsBase***)((*(DWORD**)I::Client)[0] + 0x53);
    I::Surface = Util::CaptureInterface<ISurface>("vguimatsurface.d ll", "VGUI_Surface031");
    I::VPanel = Util::CaptureInterface<IVPanel>("vgui2.dll", "VGUI_Panel009");
    }





    -------------
    those offsets please

  2. #182
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    I::Client = Util::CaptureInterface<IBaseClientDll>("client.dll ", "VClient018");
    I::Engine = Util::CaptureInterface<IEngineClient>("engine.dll" , "VEngineClient014");
    The rest is the same afaik

  3. #183
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    Offsets 13/01/2017

    Offsets:
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F063A4
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C7594
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04AB9BD4
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D04
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFCD8C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA5838
    EntityList -> m_dwEntityList: __________________ 0x04AC8034
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F0F18C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F12B00
    Extra -> m_dwGlobalVars: _______________________ 0x004DE7C8
    Extra -> m_dwGlowObject: _______________________ 0x04FE2784
    Extra -> m_dwForceJump: ________________________ 0x04F5EB60
    Extra -> m_dwForceAttack: ______________________ 0x02F08168
    Extra -> m_dwForceAttack2: _____________________ 0x02F08144
    Extra -> m_dwForceForward: _____________________ 0x02F08174
    Extra -> m_dwForceBackward: ____________________ 0x02F08180
    Extra -> m_dwForceLeft: ________________________ 0x02F081BC
    Extra -> m_dwForceRight: _______________________ 0x02F081C8

  4. #184
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    wrong offsets

    - - - Updated - - -

    Quote Originally Posted by philip015 View Post
    Offsets:
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F063A4
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C7594
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04AB9BD4
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D04
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFCD8C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA5838
    EntityList -> m_dwEntityList: __________________ 0x04AC8034
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F0F18C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F12B00
    Extra -> m_dwGlobalVars: _______________________ 0x004DE7C8
    Extra -> m_dwGlowObject: _______________________ 0x04FE2784
    Extra -> m_dwForceJump: ________________________ 0x04F5EB60
    Extra -> m_dwForceAttack: ______________________ 0x02F08168
    Extra -> m_dwForceAttack2: _____________________ 0x02F08144
    Extra -> m_dwForceForward: _____________________ 0x02F08174
    Extra -> m_dwForceBackward: ____________________ 0x02F08180
    Extra -> m_dwForceLeft: ________________________ 0x02F081BC
    Extra -> m_dwForceRight: _______________________ 0x02F081C8
    wrong offsets

  5. #185
    T-800's Avatar
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    Offsets 13/01/2017
    Code:
    --- Signatures ---
    dwClientState                  => 0x5C7594
    dwClientState_GetLocalPlayer   => 0x178
    dwClientState_Map              => 0x284
    dwClientState_MapDirectory     => 0x180
    dwClientState_MaxPlayer        => 0x308
    dwClientState_PlayerInfo       => 0x523C
    dwClientState_State            => 0x100
    dwClientState_ViewAngles       => 0x4D0C
    dwEntityList                   => 0x4AC8034
    dwForceAttack                  => 0x2F08168
    dwForceAttack2                 => 0x2F08144
    dwForceBackward                => 0x2F08180
    dwForceForward                 => 0x2F08174
    dwForceJump                    => 0x4F5EB60
    dwForceLeft                    => 0x2F081BC
    dwForceRight                   => 0x2F081C8
    dwGameDir                      => 0x665D60
    dwGameRulesProxy               => 0x2F063EC
    dwGetAllClasses                => FAILED!
    dwGlobalVars                   => 0xA993A0
    dwGlowObjectManager            => 0x4FE2784
    dwInput                        => 0x4F12B00
    dwInterfaceLinkList            => 0x724864
    dwLocalPlayer                  => 0xAA5838
    dwMouseEnable                  => FAILED!
    dwPlayerResource               => 0x2F063A4
    dwRadarBase                    => 0x4EFCD8C
    dwSensitivity                  => 0xAAB024
    dwSensitivityPtr               => 0xAAAFF8
    dwViewMatrix                   => 0x4AB9BD4
    dwWeaponTable                  => 0x4F0F18C
    dwWeaponTableIndex             => 0x3270
    dwYawPtr                       => 0xAAAEF0
    dwZoomSensitivityRatioPtr      => 0xAAFD00
    dwbSendPackets                 => 0xE43BA
    dwppDirect3DDevice9            => 0x99960
    m_pStudioHdr                   => 0x293C
    
    --- Netvars ---
    m_ArmorValue                   => 0xAA04
    m_Collision                    => 0x318
    m_CollisionGroup               => 0x470
    m_Local                        => 0x2FAC
    m_MoveType                     => 0x258
    m_OriginalOwnerXuidHigh        => 0x316C
    m_OriginalOwnerXuidLow         => 0x3168
    m_aimPunchAngle                => 0x301C
    m_aimPunchAngleVel             => 0x3028
    m_bGunGameImmunity             => 0x38B0
    m_bHasDefuser                  => 0xAA14
    m_bHasHelmet                   => 0xA9FC
    m_bInReload                    => 0x3245
    m_bIsDefusing                  => 0x38A4
    m_bIsScoped                    => 0x389C
    m_bSpotted                     => 0x939
    m_bSpottedByMask               => 0x97C
    m_dwBoneMatrix                 => 0x2698
    m_fAccuracyPenalty             => 0x32C0
    m_fFlags                       => 0x100
    m_flFallbackWear               => 0x3178
    m_flFlashDuration              => 0xA308
    m_flFlashMaxAlpha              => 0xA304
    m_flNextPrimaryAttack          => 0x31D8
    m_hActiveWeapon                => 0x2EE8
    m_hMyWeapons                   => 0x2DE8
    m_hObserverTarget              => 0x3380
    m_hOwner                       => 0x29BC
    m_hOwnerEntity                 => 0x148
    m_iAccountID                   => 0x2FA8
    m_iClip1                       => 0x3204
    m_iCompetitiveRanking          => 0x1A44
    m_iCompetitiveWins             => 0x1B48
    m_iCrosshairId                 => 0xAA70
    m_iEntityQuality               => 0x2F8C
    m_iFOVStart                    => 0x31D8
    m_iGlowIndex                   => 0xA320
    m_iHealth                      => 0xFC
    m_iItemDefinitionIndex         => 0x2F88
    m_iItemIDHigh                  => 0x2FA0
    m_iObserverMode                => 0x336C
    m_iShotsFired                  => 0xA2C0
    m_iState                       => 0x31F8
    m_iTeamNum                     => 0xF0
    m_lifeState                    => 0x25B
    m_nFallbackPaintKit            => 0x3170
    m_nFallbackSeed                => 0x3174
    m_nFallbackStatTrak            => 0x317C
    m_nForceBone                   => 0x267C
    m_nTickBase                    => 0x3424
    m_rgflCoordinateFrame          => 0x440
    m_szCustomName                 => 0x301C
    m_szLastPlaceName              => 0x35A8
    m_vecOrigin                    => 0x134
    m_vecVelocity                  => 0x110
    m_vecViewOffset                => 0x104
    m_viewPunchAngle               => 0x3010

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  6. #186
    amir3277's Avatar
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    Local player....: 0xAA581C

    This is true

  7. The Following 4 Users Say Thank You to amir3277 For This Useful Post:

    AdamoJ1337 (01-23-2017),gooby483 (01-13-2017),Mezmaa (01-14-2017),[MPGH]T-800 (01-14-2017)

  8. #187
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    what's the activeweapon offset? 0x2EE8 is wrong which everyone seem to be posting.

  9. #188
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    Does the offsets get updated everytime csgo has a new update?

  10. #189
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    right ones now i believe ( 16/01/2017 )
    Code:
    Localplayer:             0xAA581C
    Entitylist:              0x4AC8034
    CrossHairID:             0xAA70
    +Jump:                   0x4F5EB60
    +Attack:                 0x2F08168
    +Attack2:                0x2F08144
    FlashDuration:           0xA308
    FlashMaxAlpha:           0xA304
    GlowIndex:               0xA320
    GlowObjectBase:          0x4FE2784
    PlayerResource:          0x2F063A4
    Radarbase:               0x4EFCD8C
    ViewMatrix:              0x4AB9BD4
    Enginepointer:           0x5C7594
    SendPacket:              0xE43BA

  11. #190
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    hi can u drop dumper?

  12. #191
    iamnada's Avatar
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    Code:
       void COffsets::updateLocalPlayer() {
            DWORD lpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
            DWORD lpP1 = mem->Read<DWORD>(lpStart + 3);
            BYTE lpP2 = mem->Read<BYTE>(lpStart + 18);
            dwLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
        }
        [/block]
         
        [block]
        void COffsets::updateEntityList() {
            DWORD elStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
            DWORD elP1 = mem->Read<DWORD>(elStart + 1);
            BYTE elP2 = mem->Read<BYTE>(elStart + 7);
            dwEntityList = (elP1 + elP2) - modClient.dwBase;
        }
        [/block]
         
        [block]
        void COffsets::updateAttack() {
            DWORD aStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xx????xxxxxxxxxxx", 23, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x15, 0x0, 0x0, 0x0, 0x0, 0xF6, 0xC2, 0x3, 0x74, 0x3, 0x83, 0xCE, 0x4, 0xA8, 0x4, 0xBF);
            DWORD aOff = mem->Read<DWORD>(aStart + 2);
            dwAttack = aOff - modClient.dwBase;
        }
        [/block]
         
        [block]
        void COffsets::updateEnginePointerAndSetViewAngle() {
        	DWORD epStart = mem->FindPatternArr(modEngine.dwBase, modEngine.dwSize, "xxxx????xxxx", 12, 0x76, 0x1D, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x75, 0x15);
        	dwEnginePointer = mem->Read<DWORD>(epStart + 22) - modEngine.dwBase;
        	dwSetViewAngle = mem->Read<DWORD>(epStart + 30);
        }
        [/block]
         
        [block]
        void COffsets::updateJump() {
        	DWORD jStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xx????xxxxxxxxxxx", 23, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x15, 0x0, 0x0, 0x0, 0x0, 0xF6, 0xC2, 0x3, 0x74, 0x3, 0x83, 0xCE, 0x8, 0xA8, 0x8, 0xBF);
            DWORD jOff = mem->Read<DWORD>(jStart + 2);
            dwJump = jOff - modClient.dwBase;
        }
        [/block]
         
        [block]
        void COffsets::updateGlow() {
        	DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxx????xx?", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
        	dwGlow = mem->Read<DWORD>(gpStart + 9) - modClient.dwBase;
        }
        [/block]
        [/swap_blocks]
    is it up to date?

  13. #192
    amir3277's Avatar
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    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C75A4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6834
    EntityList -> m_dwEntityList: __________________ 0x04AC90F4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13BC0
    Extra -> m_dwGlobalVars: _______________________ 0x004DE890
    Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
    Extra -> m_dwForceJump: ________________________ 0x04F5FC20
    Extra -> m_dwForceAttack: ______________________ 0x02F09228
    Extra -> m_dwForceAttack2: _____________________ 0x02F09204
    Extra -> m_dwForceForward: _____________________ 0x02F09234
    Extra -> m_dwForceBackward: ____________________ 0x02F09240
    Extra -> m_dwForceLeft: ________________________ 0x02F0927C
    Extra -> m_dwForceRight: _______________________ 0x02F09288
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  14. The Following 2 Users Say Thank You to amir3277 For This Useful Post:

    AdamoJ1337 (01-23-2017),SdwStorm (01-20-2017)

  15. #193
    KingDizzzye's Avatar
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    can someone pls update this offsets for me, kind of a newbie :$

    m_dwLocalPlayer = 0x00AA581C
    m_dwClientState = 0x005C7594
    m_iCrossHairID = 0x0000AA70
    m_dwEntityList = 0x04AC8034
    m_dwViewMatrix = 0x04AB9BD4
    m_dwForceJump = 0x04F5EB60
    m_dwForceAttack = 0x02F08168
    m_dwViewAngles = 0x00004D0C
    m_dwGlowObject = 0x04FE2784
    m_flNextPrimaryAttack = 0x000031D8
    m_nTickBase = 0x00003424
    m_iTeamNum = 0x000000F0
    m_zoomLevel = 0x00003350
    m_flFlashMaxAlpha = 0x0000A304
    m_iGlowIndex = 0x0000A320
    m_bSpotted = 0x00000939
    m_vecPunch = 0x0000301C
    m_fFlags = 0x00000100
    m_iClip1 = 0x00003204
    m_iDefaultFOV = 0x332C
    m_iHealth = 0x000000FC
    m_vecOrigin = 0x00000134
    m_lifeState = 0x0000025B
    m_vecViewOffset = 0x00000104
    m_vecVelocity = 0x0110
    m_dwBoneMatrix = 0x00002698
    m_bIsScoped = 0x389C
    m_iShotsFired = 0xA2C0
    m_bDormant = 0x000000E9
    m_nModelIndex = 0x0010
    m_iViewModelIndex = 0x31E0
    m_iWorldDroppedModelIndex = 0x31E8
    m_iWorldModelIndex = 0x31E4
    m_szArmsModel = 0x38F3
    m_dwIndex = 0x00000064
    m_bIsDefusing = 0x38A4
    m_dwMoveLeft = 0x02E8EC04
    m_dwMoveRight = 0x02E8EBE0
    m_hActiveWeapon = 0x00002EE8
    m_hMyWeapons = 0x00002DE8
    m_iItemDefinitionIndex = 0x2F88
    m_iAccountID = 0x2FA8
    m_OriginalOwnerXuidLow = 0x3168
    m_OriginalOwnerXuidHigh = 0x316C
    m_iItemIDLow = 0x2FA4
    m_iItemIDHigh = 0x2FA0
    m_nFallbackPaintKit = 0x3170
    m_nFallbackSeed = 0x3174
    m_flFallbackWear = 0x3178
    m_nFallbackStatTrak = 0x317C
    m_iEntityQuality = 0x2F8C
    m_szCustomName = 0x301C

  16. #194
    iamnada's Avatar
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    Quote Originally Posted by amir3277 View Post
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07464
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005C75A4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABAC94
    EngineRender -> m_dwEnginePosition: ____________ 0x00675D84
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE4C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA6834
    EntityList -> m_dwEntityList: __________________ 0x04AC90F4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F1024C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13BC0
    Extra -> m_dwGlobalVars: _______________________ 0x004DE890
    Extra -> m_dwGlowObject: _______________________ 0x04FE38C4
    Extra -> m_dwForceJump: ________________________ 0x04F5FC20
    Extra -> m_dwForceAttack: ______________________ 0x02F09228
    Extra -> m_dwForceAttack2: _____________________ 0x02F09204
    Extra -> m_dwForceForward: _____________________ 0x02F09234
    Extra -> m_dwForceBackward: ____________________ 0x02F09240
    Extra -> m_dwForceLeft: ________________________ 0x02F0927C
    Extra -> m_dwForceRight: _______________________ 0x02F09288
    Extra -> m_dwSensitivity: ______________________ 0x00000000
    Extra -> m_dwMouseEnable: ______________________ 0x00000000
    nothing changed,, same with the old one..
    hmmm.. vac so suspicious.. so low activity

  17. #195
    K00ky's Avatar
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    Code:
    	clientBase = reinterpret_cast< uint32_t >( GetModuleHandleA( charenc( "client.dll" ) ) );
    	client = static_cast< CHLClient * >( GetInterface( strenc( "client.dll" ), strenc( "VClient" ) ) );
    	clientMode = **reinterpret_cast< IClientMode *** >( GetVirtualFunction< uint32_t >( client, 10 ) + 0x5 );
    	engine = static_cast< IEngineClient * >( GetInterface( strenc( "engine.dll" ), strenc( "VEngineClient" ) ) );
    	entityList = static_cast< IClientEntityList * >( GetInterface( strenc( "client.dll" ), strenc( "VClientEntityLIst" ) ) );
    	surface = static_cast< ISurface * >( GetInterface( strenc( "vguimatsurface.dll" ), strenc( "VGUI_Surface" ) ) );
    	panel = static_cast< IPanel * >( GetInterface( strenc( "vgui2.dll" ), strenc( "VGUI_Panel" ) ) );
    	debugOverlay = static_cast< IVDebugOverlay * >( GetInterface( strenc( "engine.dll" ), strenc( "VDebugOverlay" ) ) );
    	engineTrace = static_cast< IEngineTrace * >( GetInterface( strenc( "engine.dll" ), strenc( "EngineTraceClient" ) ) );
    	input = *reinterpret_cast< CInput ** >( reinterpret_cast< uint32_t * >( reinterpret_cast< uint32_t * >( *reinterpret_cast< uint32_t * >( client ) ) ) [ 15 ] + 0x1 );
    	modelInfo = static_cast< IVModelInfo * >( GetInterface( strenc( "engine.dll" ), strenc( "VModelInfoClient" ) ) );
    	globalVars = **reinterpret_cast< CGlobalVars *** >( GetVirtualFunction< uint32_t >( client, 0 ) + 0x53 );
    	cvar = static_cast< ICVar * >( GetInterface( strenc( "vstdlib.dll" ), strenc( "VEngineCvar" ) ) );
    where's problem? i have troubles, need help.

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