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  1. #226
    maxownage01's Avatar
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    I tried these, don't know whats happening but they aren't working and I got something different when I used the dumper.

  2. #227
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    Quote Originally Posted by maxownage01 View Post
    I tried these, don't know whats happening but they aren't working and I got something different when I used the dumper.
    For me too
    only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work


    Probably "yeti" is broken
    it's new offset for crosshair ------------0xAA70

    now it's woking fine
    Last edited by KMWTW; 03-01-2017 at 06:27 AM.

  3. #228
    maxownage01's Avatar
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    Quote Originally Posted by MaGicSuR View Post
    For me too
    only glow,bh ect working fine, but offsets for "crosshair" like aim, triggerbot .... doesn't work and for a lot of people from other forum new offsets doesn't work
    Yeah exactly, my Glow + trigger isn't working. This is what I got from Zat's dumper:

    Code:
    --------------------
    [>]=-- Zat's CSGO-Dumper
    Dumped 3/1/2017, 2:18:27 PM
    --------------------
     EntityList = 0x04AC91B4
     LocalPlayer = 0x00AA66D4
     FlashDuration = 0x0000A308
     RadarBase = 0x04EFDEBC
     ScoreBoardBase/GameResources = 0x04AE940C
     ServerBase = 0x04F10170
     EnginePointer = 0x005CA524
     SetViewAngles = 0x00004D0C
     CrosshairIndex = 0x00000000
     GlowObjectBase = 0x00000000
     ViewMatrix1 = 0x04ABAD54
     ViewMatrix2 = 0x04ABAE64
     ViewMatrix3 = 0x04ABB174
     attack = 0x02F0917C
     attack2 = 0x02F091A0
     forward = 0x02F091DC
     backward = 0x02F091D0
     moveleft = 0x02F091F4
     moveright = 0x02F091E8
     jump = 0x04F5FD5C

  4. #229
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    These works for me without problems...

    Offsets:
    - - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
    | -> Wed Mar 1 19:31:15 2017
    - -

    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F073C4
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
    DT_Local -> m_vecPunch: ________________________ 0x0000301C
    DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    ClientState -> m_dwClientState: ________________ 0x005CA524
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04ABAD54
    EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
    RadarBase -> m_dwRadarBase: ____________________ 0x04EFDEBC
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
    EntityList -> m_dwEntityList: __________________ 0x04AC91B4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04F1031C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
    Extra -> m_dwInput: ____________________________ 0x04F13CB0
    Extra -> m_dwGlobalVars: _______________________ 0x004E07B8
    Extra -> m_dwGlowObject: _______________________ 0x04FE3A5C
    Extra -> m_dwForceJump: ________________________ 0x04F5FD5C
    Extra -> m_dwForceAttack: ______________________ 0x02F0917C
    Extra -> m_dwForceAttack2: _____________________ 0x02F091A0
    Extra -> m_dwForceForward: _____________________ 0x02F091DC
    Extra -> m_dwForceBackward: ____________________ 0x02F091D0
    Extra -> m_dwForceLeft: ________________________ 0x02F091F4
    Extra -> m_dwForceRight: _______________________ 0x02F091E8
    Extra -> m_pSensitivity: _______________________ 0x00AABE78
    Extra -> m_dwSensitivity: ______________________ 0x00AABEA4
    Extra -> m_dwMouseEnable: ______________________ 0x00000000

  5. #230
    DarknzNet's Avatar
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    Code:
    m_dwLocalPlayer = 0x00AA66D4;
    m_dwEntityList = 0x04AC91B4;
    m_iCrossHairID = 0xAA70;
    Oh, these didn't even change xd.
    Last edited by DarknzNet; 03-02-2017 at 06:30 AM.
     
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  6. #231
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    I got a question for pointers i noticed that

    m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?

  7. #232
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    Quote Originally Posted by TheYomo View Post
    I got a question for pointers i noticed that

    m_flNextPrimaryAttack is 0x000031D8 but in public sources its 0xDB7B106E and it works but new pointer there does not is there something im missing?
    Maybe check previous page.

    0x000031D8 = offset
    0xDB7B106E = CRC32

  8. #233
    TheYomo's Avatar
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    Quote Originally Posted by maikel233 View Post
    Maybe check previous page.

    0x000031D8 = offset
    0xDB7B106E = CRC32
    Okay i saw your post but can you tell me here or in pm how i could convert the offset to crc32 for myself i tried using ayyware's dumper but doesn't seem to work unsure if its incomplete.

  9. #234
    parademebanir's Avatar
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    Do anyone have "playerBase" and "entityBase" ?

  10. #235
    hordatax's Avatar
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    can u someone post the new offsets please

  11. #236
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    New offsets:
    Code:
    m_dwRadarBase -> 0x4F0454C
    m_dwWeaponTable -> 0x4F169AC
    m_dwWeaponTableIndex -> 0x3270
    m_dwInput -> 0x4F1A340
    m_dwGlowObject -> 0x4FEA32C
    m_dwForceJump -> 0x4F66400
    m_dwForceAttack -> 0x2F0F800
    m_dwGlobalVars -> 0x5CA220
    m_dwViewMatrix -> 0x4AC13E4
    m_dwEntityList -> 0x4ACF844
    m_dwLocalPlayer -> 0xAAC6EC
    m_nFallbackPaintKit -> 0x3170
    m_nFallbackSeed -> 0x3174
    m_nFallbackStatTrak -> 0x317C
    m_iEntityQuality -> 0x2F8C
    m_flFallbackWear -> 0x3178
    m_iItemDefinitionIndex -> 0x2F88
    m_OriginalOwnerXuidLow -> 0x3168
    m_iItemIDHigh -> 0x2FA0
    m_iAccountID -> 0x2FA8
    iViewModelIndex -> 0x31E0
    iWorldModelIndex -> 0x31E4
    m_iWorldDroppedModelIndex -> 0x31E8
    m_hViewModel -> 0x32FC
    m_nModelIndex -> 0x254
    m_dwClientState -> 0x5CA524
    m_dwInGame -> 0x100
    m_dwMaxPlayer -> 0x308
    m_dwMapDirectory -> 0x180
    m_dwMapname -> 0x284
    m_dwPlayerInfo -> 0x523C
    m_dwViewAngles -> 0x4D0C
    m_dwEnginePosition -> 0x67928C
    m_flFlashMaxAlpha -> 0xA304
    m_bCanReload -> 0x3245
    m_bSendPacket -> 0xE46AA
    m_dwLocalPlayerIndex -> 0x178
    m_iTeamNum -> 0xF0
    m_bDormant -> 0xE9
    m_bMoveType -> 0x258
    m_iCrossHairID -> 0xAA70
    m_iShotsFired -> 0xA2C0
    m_dwBoneMatrix -> 0x2698
    m_vecVelocity -> 0x110
    m_vecPunch -> 0x301C
    m_lifeState -> 0x25B
    m_dwModel -> 0x6C
    m_dwIndex -> 0x64
    m_vecViewOffset -> 0x104
    m_bIsScoped -> 0x389C
    m_bSpotted -> 0x939
    m_hActiveWeapon -> 0x2EE8
    m_iWeaponID -> 0x32EC
    m_fFlags -> 0x100
    m_iHealth -> 0xFC
    m_flNextPrimaryAttack -> 0x31D8
    m_nTickBase -> 0x3424
    m_vecOrigin -> 0x134
    m_iClip1 -> 0x3204
    m_iClip2 -> 0x3208
    m_hMyWeapons -> 0x2DE8

  12. #237
    xorqxfame's Avatar
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    new offsets please :-) ?

  13. #238
    T-800's Avatar
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    18.03.2017
    Code:
    --- Signatures ---
    dwClientState                  => 0x5CB524
    dwClientState_GetLocalPlayer   => 0x178
    dwClientState_Map              => 0x284
    dwClientState_MapDirectory     => 0x180
    dwClientState_MaxPlayer        => 0x308
    dwClientState_PlayerInfo       => 0x523C
    dwClientState_State            => 0x100
    dwClientState_ViewAngles       => 0x4D0C
    dwEntityList                   => 0x4AD0884
    dwForceAttack                  => 0x2F108C0
    dwForceAttack2                 => 0x2F108B4
    dwForceBackward                => 0x2F10878
    dwForceForward                 => 0x2F108E4
    dwForceJump                    => 0x4F6746C
    dwForceLeft                    => 0x2F1086C
    dwForceRight                   => 0x2F10890
    dwGameDir                      => 0x66A368
    dwGameRulesProxy               => 0x2F0EB08
    dwGetAllClasses                => FAILED!
    dwGlobalVars                   => 0xAA13A0
    dwGlowObjectManager            => 0x4FEB37C
    dwInput                        => 0x4F1B3B0
    dwInterfaceLinkList            => 0x72B0C4
    dwLocalPlayer                  => 0xAAD704
    dwMouseEnable                  => FAILED!
    dwPlayerResource               => 0x2F0EAC0
    dwRadarBase                    => 0x4F0560C
    dwSensitivity                  => 0xAB2ED4
    dwSensitivityPtr               => 0xAB2EA8
    dwViewMatrix                   => 0x4AC2424
    dwWeaponTable                  => 0x4F17A1C
    dwWeaponTableIndex             => 0x3270
    dwYawPtr                       => 0xAB2DA0
    dwZoomSensitivityRatioPtr      => 0xAB7BF0
    dwbSendPackets                 => 0xE46DA
    dwppDirect3DDevice9            => 0x99AA0
    m_pStudioHdr                   => 0x293C
    
    --- Netvars ---
    m_ArmorValue                   => 0xAA04
    m_Collision                    => 0x318
    m_CollisionGroup               => 0x470
    m_Local                        => 0x2FAC
    m_MoveType                     => 0x258
    m_OriginalOwnerXuidHigh        => 0x316C
    m_OriginalOwnerXuidLow         => 0x3168
    m_aimPunchAngle                => 0x301C
    m_aimPunchAngleVel             => 0x3028
    m_bGunGameImmunity             => 0x38B0
    m_bHasDefuser                  => 0xAA14
    m_bHasHelmet                   => 0xA9FC
    m_bInReload                    => 0x3245
    m_bIsDefusing                  => 0x38A4
    m_bIsScoped                    => 0x389C
    m_bSpotted                     => 0x939
    m_bSpottedByMask               => 0x97C
    m_dwBoneMatrix                 => 0x2698
    m_fAccuracyPenalty             => 0x32C0
    m_fFlags                       => 0x100
    m_flFallbackWear               => 0x3178
    m_flFlashDuration              => 0xA308
    m_flFlashMaxAlpha              => 0xA304
    m_flNextPrimaryAttack          => 0x31D8
    m_hActiveWeapon                => 0x2EE8
    m_hMyWeapons                   => 0x2DE8
    m_hObserverTarget              => 0x3380
    m_hOwner                       => 0x29BC
    m_hOwnerEntity                 => 0x148
    m_iAccountID                   => 0x2FA8
    m_iClip1                       => 0x3204
    m_iCompetitiveRanking          => 0x1A44
    m_iCompetitiveWins             => 0x1B48
    m_iCrosshairId                 => 0xAA70
    m_iEntityQuality               => 0x2F8C
    m_iFOVStart                    => 0x31D8
    m_iGlowIndex                   => 0xA320
    m_iHealth                      => 0xFC
    m_iItemDefinitionIndex         => 0x2F88
    m_iItemIDHigh                  => 0x2FA0
    m_iObserverMode                => 0x336C
    m_iShotsFired                  => 0xA2C0
    m_iState                       => 0x31F8
    m_iTeamNum                     => 0xF0
    m_lifeState                    => 0x25B
    m_nFallbackPaintKit            => 0x3170
    m_nFallbackSeed                => 0x3174
    m_nFallbackStatTrak            => 0x317C
    m_nForceBone                   => 0x267C
    m_nTickBase                    => 0x3424
    m_rgflCoordinateFrame          => 0x440
    m_szCustomName                 => 0x301C
    m_szLastPlaceName              => 0x35A8
    m_vecOrigin                    => 0x134
    m_vecVelocity                  => 0x110
    m_vecViewOffset                => 0x104
    m_viewPunchAngle               => 0x3010

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  14. #239
    n0namept's Avatar
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    Quote Originally Posted by gerassss View Post
    18.03.2017
    Code:
    --- Signatures ---
    dwClientState                  => 0x5CB524
    dwClientState_GetLocalPlayer   => 0x178
    dwClientState_Map              => 0x284
    dwClientState_MapDirectory     => 0x180
    dwClientState_MaxPlayer        => 0x308
    dwClientState_PlayerInfo       => 0x523C
    dwClientState_State            => 0x100
    dwClientState_ViewAngles       => 0x4D0C
    dwEntityList                   => 0x4AD0884
    dwForceAttack                  => 0x2F108C0
    dwForceAttack2                 => 0x2F108B4
    dwForceBackward                => 0x2F10878
    dwForceForward                 => 0x2F108E4
    dwForceJump                    => 0x4F6746C
    dwForceLeft                    => 0x2F1086C
    dwForceRight                   => 0x2F10890
    dwGameDir                      => 0x66A368
    dwGameRulesProxy               => 0x2F0EB08
    dwGetAllClasses                => FAILED!
    dwGlobalVars                   => 0xAA13A0
    dwGlowObjectManager            => 0x4FEB37C
    dwInput                        => 0x4F1B3B0
    dwInterfaceLinkList            => 0x72B0C4
    dwLocalPlayer                  => 0xAAD704
    dwMouseEnable                  => FAILED!
    dwPlayerResource               => 0x2F0EAC0
    dwRadarBase                    => 0x4F0560C
    dwSensitivity                  => 0xAB2ED4
    dwSensitivityPtr               => 0xAB2EA8
    dwViewMatrix                   => 0x4AC2424
    dwWeaponTable                  => 0x4F17A1C
    dwWeaponTableIndex             => 0x3270
    dwYawPtr                       => 0xAB2DA0
    dwZoomSensitivityRatioPtr      => 0xAB7BF0
    dwbSendPackets                 => 0xE46DA
    dwppDirect3DDevice9            => 0x99AA0
    m_pStudioHdr                   => 0x293C
    
    --- Netvars ---
    m_ArmorValue                   => 0xAA04
    m_Collision                    => 0x318
    m_CollisionGroup               => 0x470
    m_Local                        => 0x2FAC
    m_MoveType                     => 0x258
    m_OriginalOwnerXuidHigh        => 0x316C
    m_OriginalOwnerXuidLow         => 0x3168
    m_aimPunchAngle                => 0x301C
    m_aimPunchAngleVel             => 0x3028
    m_bGunGameImmunity             => 0x38B0
    m_bHasDefuser                  => 0xAA14
    m_bHasHelmet                   => 0xA9FC
    m_bInReload                    => 0x3245
    m_bIsDefusing                  => 0x38A4
    m_bIsScoped                    => 0x389C
    m_bSpotted                     => 0x939
    m_bSpottedByMask               => 0x97C
    m_dwBoneMatrix                 => 0x2698
    m_fAccuracyPenalty             => 0x32C0
    m_fFlags                       => 0x100
    m_flFallbackWear               => 0x3178
    m_flFlashDuration              => 0xA308
    m_flFlashMaxAlpha              => 0xA304
    m_flNextPrimaryAttack          => 0x31D8
    m_hActiveWeapon                => 0x2EE8
    m_hMyWeapons                   => 0x2DE8
    m_hObserverTarget              => 0x3380
    m_hOwner                       => 0x29BC
    m_hOwnerEntity                 => 0x148
    m_iAccountID                   => 0x2FA8
    m_iClip1                       => 0x3204
    m_iCompetitiveRanking          => 0x1A44
    m_iCompetitiveWins             => 0x1B48
    m_iCrosshairId                 => 0xAA70
    m_iEntityQuality               => 0x2F8C
    m_iFOVStart                    => 0x31D8
    m_iGlowIndex                   => 0xA320
    m_iHealth                      => 0xFC
    m_iItemDefinitionIndex         => 0x2F88
    m_iItemIDHigh                  => 0x2FA0
    m_iObserverMode                => 0x336C
    m_iShotsFired                  => 0xA2C0
    m_iState                       => 0x31F8
    m_iTeamNum                     => 0xF0
    m_lifeState                    => 0x25B
    m_nFallbackPaintKit            => 0x3170
    m_nFallbackSeed                => 0x3174
    m_nFallbackStatTrak            => 0x317C
    m_nForceBone                   => 0x267C
    m_nTickBase                    => 0x3424
    m_rgflCoordinateFrame          => 0x440
    m_szCustomName                 => 0x301C
    m_szLastPlaceName              => 0x35A8
    m_vecOrigin                    => 0x134
    m_vecVelocity                  => 0x110
    m_vecViewOffset                => 0x104
    m_viewPunchAngle               => 0x3010
    offsets not workin

  15. #240
    T-800's Avatar
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    Quote Originally Posted by n0namept View Post
    offsets not workin
    Are you sure? most of them are in the current format of KateBot and seems to work.

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