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  1. #1
    hackie900's Avatar
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    Question Tatnium D3D-Empty Errors

    Hello,
    i was searching for a good D3D menu base and found this one.
    Easy to edit, but when i build i got some errors.
    i solved that by linking to DX9 summer 2004 Lib en Includes folder.
    i als had to link to some other folders and i linked to DX... summer 2007.
    and to microsoft SDK's, to the folder 6.0A and 6.1.
    now i still get some errors:

    Code:
    1>------ Build started: Project: TatniumD3D, Configuration: Release Win32 ------
    1>Compiling...
    1>d3d8tex.cpp
    1>d3d8int.cpp
    1>d3d8dev.cpp
    1>.\d3d8dev.cpp(461) : warning C4996: 'sprintf' was declared deprecated
    1>        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(345) : see declaration of 'sprintf'
    1>        Message: 'This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
    1>.\d3d8dev.cpp(462) : warning C4996: 'sprintf' was declared deprecated
    1>        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(345) : see declaration of 'sprintf'
    1>        Message: 'This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
    1>main.cpp
    1>.\main.cpp(75) : warning C4996: 'strcpy' was declared deprecated
    1>        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(73) : see declaration of 'strcpy'
    1>        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
    1>.\main.cpp(76) : warning C4996: 'strcat' was declared deprecated
    1>        C:\Program Files\Microsoft Visual Studio 8\VC\include\string.h(78) : see declaration of 'strcat'
    1>        Message: 'This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
    1>.\main.cpp(125) : warning C4996: '_vsnprintf' was declared deprecated
    1>        C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(339) : see declaration of '_vsnprintf'
    1>        Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
    1>d3d8.cpp
    1>Generating Code...
    1>Linking...
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice8 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice8@@@Z) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: __thiscall CD3DFont::CD3DFont(char *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PADKK@Z) referenced in function "public: long __thiscall CD3DManager::Initialize(void)" (?Initialize@CD3DManager@@QAEJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::DeleteDeviceObjects(void)" (?DeleteDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::PreReset(void)" (?PreReset@CD3DManager@@QAEJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZ) referenced in function "public: long __thiscall CD3DManager::PreReset(void)" (?PreReset@CD3DManager@@QAEJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol __imp__GetAsyncKeyState@4 referenced in function "public: virtual long __stdcall hkIDirect3DDevice8::EndScene(void)" (?EndScene@hkIDirect3DDevice8@@UAGJXZ)
    1>d3d8dev.obj : error LNK2019: unresolved external symbol "public: long __thiscall CD3DFont::DrawTextA(float,float,unsigned long,char *,unsigned long)" (?DrawTextA@CD3DFont@@QAEJMMKPADK@Z) referenced in function "public: virtual long __stdcall hkIDirect3DDevice8::EndScene(void)" (?EndScene@hkIDirect3DDevice8@@UAGJXZ)
    1>d3dx8.lib(cd3dxresource.obj) : error LNK2019: unresolved external symbol __imp__DeleteObject@4 referenced in function "public: __thiscall CD3DXResource::~CD3DXResource(void)" (??1CD3DXResource@@QAE@XZ)
    1>d3dx8.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegCloseKey@4 referenced in function "int __cdecl GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YAHKPADPAXK@Z)
    1>d3dx8.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegQueryValueExA@24 referenced in function "int __cdecl GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YAHKPADPAXK@Z)
    1>d3dx8.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegOpenKeyA@12 referenced in function "int __cdecl GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YAHKPADPAXK@Z)
    1>.\Release/TatniumD3D.dll : fatal error LNK1120: 11 unresolved externals
    1>Build log was saved at "file://c:\Documents and Settings\DiteQ\Bureaublad\D3D-Empty(original)\Release\BuildLog.htm"
    1>TatniumD3D - 12 error(s), 5 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    I cant find something about this and i'm using visual C++ 2005 and 2008 (both i get the same errors).

  2. #2
    tdcoolboy's Avatar
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    maybe it is an old one

  3. #3
    hackie900's Avatar
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    yeah i think so but i cant find a newer one...
    do someone got or know a good d3d menu base or tut?
    or maybe the answer to this problem.

    but what is wrong with an older version.. if i make an app, does it still works after few years.

  4. #4
    Snape's Avatar
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    oh my. It CANT work, if its over year old or even more. When the injectors came, the base chanced, when the 2. part of wr was released, the d3d base changed and even some really big patces, changes the d3d base again.



  5. #5
    hackie900's Avatar
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    so that's the big problem and why i saw so many other bases...
    does someone got a other tutorial or base for a d3d menu? i got one but thats only the menu itself and not more, iam not that good at c++ programming.

  6. #6
    IHelper's Avatar
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    This base is very old
    and c++ update there codes
    e.g. <iostream.h> --> <iostream>
    You want respect
    Earn it.

  7. #7
    hackie900's Avatar
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    okee, thanks for the info all, but do some of you know a actual working base?

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