So I have had a request from someone, to make a quiver that shoots two different projectiles, with different sprites, and different attributes (One curses the other one inflicts bleeding). Is that possible? If so how would I go about doing so?

 
<Object type="0x1597" id="Yazutsu Technique">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj5</File>
<Index>0xd2</Index>
</Texture>
<SlotType>15</SlotType>
<Description>A skill that only few still know, A complex technique which involves using a dagger and bow mid-combat, proven highly effective.</Description>
<Sound>spell/fire_spray</Sound>
<Projectile>
<ObjectId>Darkness Bolt</ObjectId>
<MinDamage>280</MinDamage>
<MaxDamage>320</MaxDamage>
<Speed>400</Speed>
<LifetimeMS>300</LifetimeMS>
<ConditionEffect duration="4">Bleeding</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile>
<ObjectId>Grey Boomerang</ObjectId>
<MinDamage>280</MinDamage>
<MaxDamage>320</MaxDamage>
<Speed>275</Speed>
<LifetimeMS>437</LifetimeMS>
<ConditionEffect duration="4">Curse</ConditionEffect>
</Projectile>
<NumProjectiles>2</NumProjectiles>
<ArcGap>12</ArcGap>
<ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
<Usable/>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<MpCost>110</MpCost>
<Activate>Shoot</Activate>
<Cooldown>6</Cooldown>
<feedPower>800</feedPower>
<Soulbound/>
<DisplayId>Yazutsu Technique</DisplayId>
</Object>

Well it kinda works, although both projectiles have the same sprite and both projectiles inflict bleeding and curse, so not really 'working'.

If anybody can help me get this working, I'll be sure to thanks them!

My skype is burger_lover55 if anyone wants to add me and help me there.