Thread: Quiver.

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  1. #1
    BurgerLoverMx's Avatar
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    Quiver.

    So I have had a request from someone, to make a quiver that shoots two different projectiles, with different sprites, and different attributes (One curses the other one inflicts bleeding). Is that possible? If so how would I go about doing so?

     
    <Object type="0x1597" id="Yazutsu Technique">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
    <File>lofiObj5</File>
    <Index>0xd2</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A skill that only few still know, A complex technique which involves using a dagger and bow mid-combat, proven highly effective.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
    <ObjectId>Darkness Bolt</ObjectId>
    <MinDamage>280</MinDamage>
    <MaxDamage>320</MaxDamage>
    <Speed>400</Speed>
    <LifetimeMS>300</LifetimeMS>
    <ConditionEffect duration="4">Bleeding</ConditionEffect>
    <MultiHit/>
    </Projectile>
    <Projectile>
    <ObjectId>Grey Boomerang</ObjectId>
    <MinDamage>280</MinDamage>
    <MaxDamage>320</MaxDamage>
    <Speed>275</Speed>
    <LifetimeMS>437</LifetimeMS>
    <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
    <Usable/>
    <BagType>6</BagType>
    <FameBonus>5</FameBonus>
    <MpCost>110</MpCost>
    <Activate>Shoot</Activate>
    <Cooldown>6</Cooldown>
    <feedPower>800</feedPower>
    <Soulbound/>
    <DisplayId>Yazutsu Technique</DisplayId>
    </Object>

    Well it kinda works, although both projectiles have the same sprite and both projectiles inflict bleeding and curse, so not really 'working'.

    If anybody can help me get this working, I'll be sure to thanks them!

    My skype is burger_lover55 if anyone wants to add me and help me there.

  2. #2
    Desire's Avatar
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    Quote Originally Posted by BurgerLoverMx View Post
    So I have had a request from someone, to make a quiver that shoots two different projectiles, with different sprites, and different attributes (One curses the other one inflicts bleeding). Is that possible? If so how would I go about doing so?

     
    <Object type="0x1597" id="Yazutsu Technique">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
    <File>lofiObj5</File>
    <Index>0xd2</Index>
    </Texture>
    <SlotType>15</SlotType>
    <Description>A skill that only few still know, A complex technique which involves using a dagger and bow mid-combat, proven highly effective.</Description>
    <Sound>spell/fire_spray</Sound>
    <Projectile>
    <ObjectId>Darkness Bolt</ObjectId>
    <MinDamage>280</MinDamage>
    <MaxDamage>320</MaxDamage>
    <Speed>400</Speed>
    <LifetimeMS>300</LifetimeMS>
    <ConditionEffect duration="4">Bleeding</ConditionEffect>
    <MultiHit/>
    </Projectile>
    <Projectile>
    <ObjectId>Grey Boomerang</ObjectId>
    <MinDamage>280</MinDamage>
    <MaxDamage>320</MaxDamage>
    <Speed>275</Speed>
    <LifetimeMS>437</LifetimeMS>
    <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <NumProjectiles>2</NumProjectiles>
    <ArcGap>12</ArcGap>
    <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
    <Usable/>
    <BagType>6</BagType>
    <FameBonus>5</FameBonus>
    <MpCost>110</MpCost>
    <Activate>Shoot</Activate>
    <Cooldown>6</Cooldown>
    <feedPower>800</feedPower>
    <Soulbound/>
    <DisplayId>Yazutsu Technique</DisplayId>
    </Object>

    Well it kinda works, although both projectiles have the same sprite and both projectiles inflict bleeding and curse, so not really 'working'.

    If anybody can help me get this working, I'll be sure to thanks them!

    My skype is burger_lover55 if anyone wants to add me and help me there.
    This won't be easy, I don't know how to solve your problem but I am sure this is to relate with descriptors.cs
    im not really back nor will i ever get back into developing pservers
    though ill check once every month atleast


     

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    BurgerLoverMx (08-23-2016)

  4. #3
    BurgerLoverMx's Avatar
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    Quote Originally Posted by T View Post
    This won't be easy, I don't know how to solve your problem but I am sure this is to relate with descriptors.cs
    Do you know about descriptors? Let me know on skype.

    If I figure it out, I'll be sure to let you know.

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