So.... What do they do?
i figure these might be of some use to somebody so here they are
Code:37642A74 537065637461746F724D6F6465204F6E00 db 'SpectatorMode On',0 37642A88 537065637461746F724D6F6465204F666600 db 'SpectatorMode Off',0 37642A9C 6368656174206D70646F6F626963676F6400 db 'cheat mpdoobicgod',0 3718E78D 68BC2A6437 push SSZ37642ABC_GodMode_On 3718E794 68B02A6437 push SSZ37642AB0_GodMode_Off 3717F8BB 68D00E6437 push SSZ37640ED0_CantKickAlpha 372A0849 68D43B6537 push SSZ37653BD4_GM_Mode___Kick_User_Success__ 372A0849 68D43B6537 push SSZ37653BD4_GM_Mode___Kick_User_Success__ 3763FBF0 6B69636B00 db 'kick',0 371420BE 6890CA6337 push SSZ3763CA90_AmmoAmount 371BF714 68245E6437 push SSZ37645E24_Heal 371BF6B9 68385E6437 push SSZ37645E38_Infected_NoMovementHeal 372EC8E3 68F87B6537 push SSZ37657BF8_PlayerInfoBravoPos 372EC8E8 68CC226437 push SSZ376422CC_Observe_Mode 372EC85F 680C7C6537 push SSZ37657C0C_PlayerInfoAlphaPos 372EC864 68CC226437 push SSZ376422CC_Observe_Mode 373809D4 C7442408DC2D6637 mov dword ptr [esp+08h],SSZ37662DDC_Teleport_x_y_z 37662778 4973416D6D6F00 db 'IsAmmo',0 37662790 496E66696E697465416D6D6F00 db 'InfiniteAmmo',0 37662AF4 466972696E6750657274757262496E637265617365537065656400 db 'FiringPerturbIncreaseSpeed',0 37662AD8 466972696E67506572747572624465637265617365537065656400 db 'FiringPerturbDecreaseSpeed',0 37662B30 4D6F76656D656E7450657274757262496E637265617365537065656400 db 'MovementPerturbIncreaseSpeed',0 37662B10 4D6F76656D656E74506572747572624465637265617365537065656400 db 'MovementPerturbDecreaseSpeed',0 37662284 436F6E74696E756F75734669726500 db 'ContinuousFire',0 37662294 526170696446697265436F756E7400 db 'RapidFireCount',0 3766222C 4772656E616465537065656400 db 'GrenadeSpeed',0 376621EC 45666665637472616E676500 db 'Effectrange',0
Last edited by freb; 02-16-2010 at 03:13 PM.
So.... What do they do?
Exactlyy.
What are the commands of them?
What are they for?
learn your variables and then you might now how these will work....
These are locations of where you can PUSH in a dll for use. If you have a dll you have successfully created you can piggyback the load sequence here in the CShell.dll with perhaps placing the filename and location of your dll.
Least I believe these locations look like the CShell.dll file.
I'm sure you know this; just a little reminder.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
crazygamer53 (02-17-2010),Zoom (02-17-2010)
Don't be afraid to click thanks if I helped.
P.S. I only bite on Wednesdays
Goals = complete = not yet
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