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  1. #1
    krazyshank's Avatar
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    Lightbulb New indev version of KRelay & LibKRelay are on ******

    >>> THE NEW VERSION IS NOT EVEN CLOSE TO READY FOR USE <<<

    If you take a look at the 'new-conversion' branch on KRelay repo, you'll find the new changes.
    KRelay is currently not the main focus of development, until LibKRelay is finished.
    LibKRelay has been entirely re-written, and KRelay will be too.

    I'm looking for community feedback on LibKRelay. Change requests, concerns, suggestions are all welcome.
    Please post here or on the ****** repo as an issue.

    Notable changes and additions so far include:
    - Packets have been renamed to Messages, to match the client's naming
    - PacketType enum is gone as it is not needed
    - Message names are simplified
    - All message names now match the client's naming
    - Message creation is faster
    - Message creation is cleaner
    Old: UpdatePacket update = (UpdatePacket)Packet.Create(PacketType.UPDATE);
    New: Update update = new Update();
    - XML serialization is faster and done automatically when needed
    - Server serialization uses a cached copy of the server list, so no need to wait for char/list requests
    - IPlugin has been replaced by Plugin, extend it instead of implementing it
    - PluginUtils methods have been moved to Plugin for ease of use and simplicity
    - Lib_K_Relay was renamed to LibkRelay
    - Amount of LibKRelay imports needed for average use has been cut in half
    - Added standardized format for Console IO
    - Message hooking is now assembly-wide instead of per Proxy
    Old: proxy.HookPacket<UpdatePacket>(OnUpdate);
    New: Message.Hook<Update>(OnUpdate);
    - Command hooking was replaced with helper methods for PlayerText messages
    - Default server system has been improved
    - ClientListener (formerly Proxy) keeps track of all connected clients
    - Lots of utility methods have been added to some of the message types and data object types
    - Able to easily specify a target address and port for listening
    - Connection (formerly Client) is more organized and faster
    - All relevant packets have more dynamic types for ease of use
    Exmaple: List<Entity> instead of Entity[], so you can easily add new ones without concatting a new array
    Example: Collections of Status and Entity in Update and NewTick are Dictionary<int, Entity> where int is objectId
    - XML object lookups have been moved from GameData class to their respective types
    Old: ServerStructure server = GameData.Servers.ByName("USNorthWest");
    New: ServerStructure server = ServerStructure.ByName("USNorthWest");
    - More...

    Accepting PayPal - Bitcoin - Giftcards - Items:

    Find it here: MPGH Sales Thread

  2. The Following 16 Users Say Thank You to krazyshank For This Useful Post:

    059 (01-06-2017),[MPGH]Ahl (01-06-2017),Alde. (01-06-2017),aqwplayer (01-06-2017),Conquerable (01-05-2017),einaras (01-09-2017),fuckT (01-07-2017),iliketrainz (01-06-2017),Kushala Daora (01-06-2017),Mr_Guy (01-06-2017),New (01-06-2017),Riigged (01-05-2017),sjdhfhf (01-12-2017),tienisch (01-06-2017),toddddd (01-06-2017),~V~ (01-06-2017)

  3. #2
    ScienceSpark's Avatar
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    This is awesome thank you so much for the release kronks!!

  4. #3
    ExTaZyYx's Avatar
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    Keep it up kronks
    Dave marry me

  5. #4
    iliketrainz's Avatar
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    Not sure if this has been implemented in the new version but is there a way to hook hotkeys?
    Thanks for the updates/revamps.

  6. #5
    The 7th Hokage's Avatar
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    Isn't your ****** "TheKronks"? I've been looking there, can't find anything xd. Only the readme.md xD

  7. #6
    toddddd's Avatar
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    Awesome ill have to check this out today. From the changes you list in the post though, im excited for it to get finished!

    edit: after checking everything out and looking through the code, im loving the changes. The only thing im not a big fan of is the way the packet resource is stored (just plain text packet=id). I understand it doesnt need to be anything fancy and that just plain text is functional/works, but i think making it an xml resource just looks better. But it honestly doesnt make any difference whatsoever other then my personal preference.
    Last edited by toddddd; 01-06-2017 at 10:04 PM.

  8. #7
    gamingmillion2's Avatar
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    Quote Originally Posted by Ace's Sheep View Post
    Isn't your ****** "TheKronks"? I've been looking there, can't find anything xd. Only the readme.md xD
    Look again. I found it within 30 seconds of searching.

  9. #8
    The richest man is not the one who has the most but the one who needs the least.
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    Alde.'s Avatar
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    Right when I thought Krazy was sleepy he comes up with this neat update. Oh, all hail the lord and savior Kronkster!
    Alde is Alde is

  10. #9
    gamingmillion2's Avatar
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    Here's an update of your new release krazyshank

    [GameData] Mapped 333 tiles.
    [GameData] Mapped 94 packets.
    [GameData] Mapped 1294 items.
    [GameData] Mapped 3854 objects.
    [GameData] Mapped 22 servers.
    [GameData] Successfully loaded game data.
    [Interface] Loaded and attached Auto Ability.
    [Auto Nexus] Found 50 armor-piercing projectiles from 41 enemies.
    [Auto Nexus] Found 26 armor-breaking projectiles from 26 enemies.
    [Interface] Loaded and attached Auto Nexus.
    [Interface] Loaded and attached Chat Assist.
    [Interface] Loaded and attached ClientStat Announcer.
    [Interface] Loaded and attached Fame Notifer.
    [Interface] Loaded and attached Glow.
    [Interface] Loaded and attached Inc Finder.
    [Interface] Loaded and attached Loot Helper.
    [Interface] Loaded and attached Map Cacher.
    [Interface] Loaded and attached Map Filter.
    [Interface] Loaded and attached Map Ripper.
    [Interface] Loaded and attached OryxShop Blocker.
    [Interface] Loaded and attached Teleport Tools.
    [Interface] Loaded and attached Vault Highlight.
    [Interface] Loaded and attached Live World Editor.
    [K Relay] Initialization complete.
    [Listener] Starting local listener...
    [Listener] Local listener started.
    [Listener] Client received.
    [Error] An exception was thrown
    within PacketSend (packet = SETCONDITION)
    at <>c__DisplayClass38_0.<Send>b__0

    System.*********enceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
    ved Lib_K_Relay.Networking.Client.<>c__DisplayClass38_ 0.<Send>b__0() i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 176
    ved Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Utilities\PluginUtils.cs:linje 38
    [Client] Disconnected.
    [Error] An exception was thrown
    within RemoteRead (isClient = True)
    at NetworkStream.BeginRead

    System.ObjectDisposedException: Der er ikke adgang til et fjernet objekt.
    Objektnavn: 'System.Net.Sockets.NetworkStream'.
    ved System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
    ved Lib_K_Relay.Networking.Client.BeginRead(Int32 offset, Int32 amount, Boolean client) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 188
    ved Lib_K_Relay.Networking.Client.<>c__DisplayClass40_ 0.<RemoteRead>b__0() i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 235
    ved Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Utilities\PluginUtils.cs:linje 38
    [Listener] Client received.
    [Error] An exception was thrown
    within PacketSend (packet = SETCONDITION)
    at <>c__DisplayClass38_0.<Send>b__0

    System.*********enceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
    ved Lib_K_Relay.Networking.Client.<>c__DisplayClass38_ 0.<Send>b__0() i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 176
    ved Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Utilities\PluginUtils.cs:linje 38
    [Client] Disconnected.
    [Error] An exception was thrown
    within RemoteRead (isClient = True)
    at NetworkStream.BeginRead

    System.ObjectDisposedException: Der er ikke adgang til et fjernet objekt.
    Objektnavn: 'System.Net.Sockets.NetworkStream'.
    ved System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
    ved Lib_K_Relay.Networking.Client.BeginRead(Int32 offset, Int32 amount, Boolean client) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 188
    ved Lib_K_Relay.Networking.Client.<>c__DisplayClass40_ 0.<RemoteRead>b__0() i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Networking\Client.cs:linje 235
    ved Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException) i C:\Users\Username\Desktop\27.7.XMAS_K_Relay_mpgh.n et\KRelay-master\Lib K Relay\Utilities\PluginUtils.cs:linje 38
    [Listener] Stopping local listener...

  11. #10
    toddddd's Avatar
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    Quote Originally Posted by gamingmillion2 View Post
    Here's an update of your new release krazyshank
    uhm....what? The text you posted isnt from the new k-relay he is releasing, it looks like you might of compiled the regular k-relay and attempted to run it (i say this because i can see "KRelay-master" in the text).

  12. #11
    gamingmillion2's Avatar
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    Quote Originally Posted by toddddd View Post
    uhm....what? The text you posted isnt from the new k-relay he is releasing, it looks like you might of compiled the regular k-relay and attempted to run it (i say this because i can see "KRelay-master" in the text).
    Well, I built the solution, and it worked the first day, but second day it did not. I guess I downloaded the wrong? But it does just not look like any of the other folders I've ever downloaded.


  13. #12
    toddddd's Avatar
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    Quote Originally Posted by gamingmillion2 View Post
    Well, I built the solution, and it worked the first day, but second day it did not. I guess I downloaded the wrong? But it does just not look like any of the other folders I've ever downloaded.

    Yeah that would be the normal k-relay. It wont work until you update the resources. But that isnt something that should be discussed in this thread, this thread is for the other branch of k-relay that he is developing.

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