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  1. #1
    AbsoluteMadman's Avatar
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    How to use pointers internally?

    Starting on Internals, after only making externals for the past few years.

    I know I can do something like

    Code:
    DWORD *LocalPlayer = reinterpret_cast<DWORD*>(ClientDLLBase + LocalPlayerOffset);
    but then what's the point in even being internal, since I'd have to signature scan for offsets anyway. And knife/skin changer would still be a bitch with the ForceUpdating and whatnot, right?

    So my question is, how can I use pointers internally without needing to signature scan every offset like I would externally? I don't want to use someone else's SDK, I'm trying to learn, not paste. I've looked through sources, but I still don't quite get it. I have no experience with internals. I've gotten a bhop to work, but that's only using reinterpret_cast with offsets.

    edit: so I've checked out Zat's internal base again, and he also scans for the offsets, even though it's internal. Is this actually how it's done? Though, he doesn't use reinterpret_cast at all, why is that? Wouldn't getting the offset return a non-pointer type?
    Last edited by AbsoluteMadman; 01-17-2017 at 12:00 AM.

  2. #2
    certmemer's Avatar
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    everyones using a netvar manager, and then making functions that return a certain value that you need, if thats what you mean. probably not, cuz im dumb.

    https://******.com/MarkHC/CSGOSimple...varManager.cpp

    example how to use it
    https://******.com/MarkHC/CSGOSimple...tructs.hpp#L67

    also, not using sdk is just a waste of time.
    Last edited by certmemer; 01-17-2017 at 04:21 AM.

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