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  1. #16
    Slendergo's Avatar
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    Quote Originally Posted by BlackRayquaza View Post
    Wait, so I cant share 1 function but you can share all @nilly's behaviors (+classes) and kithi's source with me?
    but the people with access to his behaviours havent given them out to any one publicly i dont believe

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    ossimc82 (01-22-2017)

  3. #17
    BlackRayquaza's Avatar
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    Quote Originally Posted by Slendergo View Post
    but the people with access to his behaviours havent given them out to any one publicly i dont believe
    But he gave it to people
    YEP cock

  4. #18
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    Quote Originally Posted by BlackRayquaza View Post
    But he gave it to people
    Why does it matter if ossi dude give people nilly code, it's nilly's fault for teaming with ossi dude

    and also why does it matter is black dude share ossi stuff it's ossi dude fault for sharing with black dude
    Last edited by Demon; 01-22-2017 at 06:56 PM.
    Nice

  5. #19
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    Quote Originally Posted by DemonLives View Post
    Why does it matter if ossi dude give people nilly code, it's nilly's fault for teaming with ossi dude

    and also why does it matter is black dude share ossi stuff it's ossi dude fault for sharing with black dude
    How stupid are you?

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    Lxys (01-23-2017)

  7. #20
    Stellar Spark's Avatar
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    uhh lemme list out all the things that can be improved in state management of the server

    1.) delta compression (this is not sending the stattypes if they are mirrored on the client ack)
    2.) probably better set management (lists are pretty standard but if you're really aching for speed im sure you can do something with arrays)
    3.) export less stats
    4.) lower tps where it's plausible (too low makes simulation shit itself)
    5.) update throttling in castle, WC, nexus, and other high-volume player locations
    6.) bitfielding the stats that ARE exported (pretty implausible in TCP)
    7.) not using TCP because it's garbage for this

    and there's a few others but im tired

    note that i didn't rank those in any order just when they popped in my mind

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    BlackRayquaza (01-23-2017)

  9. #21
    Demon's Avatar
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    Quote Originally Posted by dotskills View Post
    How stupid are you?
    Not stupid at all i'm excelling in grades :/
    Nice

  10. #22
    ZeusAlmighty's Avatar
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    Quote Originally Posted by Proph Nobster View Post
    uhh lemme list out all the things that can be improved in state management of the server

    1.) delta compression (this is not sending the stattypes if they are mirrored on the client ack)
    2.) probably better set management (lists are pretty standard but if you're really aching for speed im sure you can do something with arrays)
    3.) export less stats
    4.) lower tps where it's plausible (too low makes simulation shit itself)
    5.) update throttling in castle, WC, nexus, and other high-volume player locations
    6.) bitfielding the stats that ARE exported (pretty implausible in TCP)
    7.) not using TCP because it's garbage for this

    and there's a few others but im tired

    note that i didn't rank those in any order just when they popped in my mind
    Reading that list, I think i may have to do some research as I dont know what quite a few of those means. If anyone with time/knowledge that can do this wants to help out, im offering $200 now. Or you can become a developer and get around $100 a month +. Thanks for the list btw Proph

  11. #23
    Slendergo's Avatar
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    Quote Originally Posted by ZeusAlmighty View Post
    Reading that list, I think i may have to do some research as I dont know what quite a few of those means. If anyone with time/knowledge that can do this wants to help out, im offering $200 now. Or you can become a developer and get around $100 a month +. Thanks for the list btw Proph
    wow 100 a month xd

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