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    bluuman's Avatar
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    Protocol for Creating New Character

    My question is if anyone knows the protocol required for creating a new character. I assume we need to send some data about the charid, class type, and account info. If anyone knows anything, it would be helpful This is useful for me because I have a lot of mules that I want to create and send into my vaulting client, without having to open a flash client for each one.

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    I replied to your PM just now but ill answer here as well so others can see incase they dont know.

    Creating the character is not a web request, its not making a new account/setting the name/etc. You actually send real packets to the server to create a new character. So step by step it would be:
    - Connect to a server
    - Send Hello packet
    - Get MapInfo packet from server
    - Send Create packet, which only has 2 variables: classType and skinId.
    - Server will reply with a CreateSuccess packet if it successfully created the new character.
    - Server will now log your player into the game and he will be in the nexus

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    bluuman (02-22-2017)

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    bluuman's Avatar
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    Quote Originally Posted by toddddd View Post
    I replied to your PM just now but ill answer here as well so others can see incase they dont know.

    Creating the character is not a web request, its not making a new account/setting the name/etc. You actually send real packets to the server to create a new character. So step by step it would be:
    - Connect to a server
    - Send Hello packet
    - Get MapInfo packet from server
    - Send Create packet, which only has 2 variables: classType and skinId.
    - Server will reply with a CreateSuccess packet if it successfully created the new character.
    - Server will now log your player into the game and he will be in the nexus
    thank you. in case people are wondering, skinid default skin is 0.

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