Here it is:
Code:if (Controller) { DWORD MyPlayerReplicationInfo = *(DWORD*)(Controller + 0x023C); if (MyPlayerReplicationInfo) { DWORD WorldInfo = *(DWORD*)(Controller + 0x00B4); if (WorldInfo) { DWORD MyPawn = *(DWORD*)(Controller + 0x238); DWORD PawnList = *(DWORD*)(WorldInfo + 0x068C); DWORD MyTeam = *(DWORD*)(MyPlayerReplicationInfo + 0x026C); for (DWORD Pawn = PawnList; Pawn; Pawn = *(DWORD*)(Pawn + 0x0244)) { if (MyPawn && Pawn == MyPawn) continue; DWORD PlayerReplicationInfo = *(DWORD*)(Pawn + 0x03A4); if (!PlayerReplicationInfo || (MyTeam && MyTeam == *(DWORD*)(PlayerReplicationInfo + 0x026C))) continue; *(DWORD*)(Pawn + 0x5C8) |= 0x10 | 0x4000 | 0x04000000; } } } }