Nothing much to explain here, basically the XML of every item added to rotmg that isn't already included in FSOD. All I did was rip it from the prod client, so no need to credit me if you use this or anything (obviously).
XML:
Code:
<Object type="0x1559" id="Potion of Attack (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x34</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases attack power.</Description>
<Sound>use_potion</Sound>
<Activate stat="20" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155A" id="Potion of Defense (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x35</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases defense power.</Description>
<Sound>use_potion</Sound>
<Activate stat="21" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155B" id="Potion of Speed (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x36</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases speed.</Description>
<Sound>use_potion</Sound>
<Activate stat="22" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155C" id="Potion of Vitality (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x30</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases vitality.</Description>
<Sound>use_potion</Sound>
<Activate stat="26" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155D" id="Potion of Wisdom (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x31</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases wisdom.</Description>
<Sound>use_potion</Sound>
<Activate stat="27" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155E" id="Potion of Dexterity (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x37</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases dexterity.</Description>
<Sound>use_potion</Sound>
<Activate stat="28" amount="1">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>150</feedPower>
</Object>
<Object type="0x155F" id="Potion of Life (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x26</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases health.</Description>
<Sound>use_potion</Sound>
<Activate stat="0" amount="5">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>250</feedPower>
</Object>
<Object type="0x1560" id="Potion of Mana (SB)">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj2</File>
<Index>0x27</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A potion that permanently increases magic.</Description>
<Sound>use_potion</Sound>
<Activate stat="3" amount="5">IncrementStat</Activate>
<Consumable />
<Potion />
<Soulbound />
<BagType>5</BagType>
<feedPower>250</feedPower>
</Object>
<Object type="0x1561" id="Olive Gladiator Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins16</File>
<Index>06</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Warrior with the Olive Gladiator Skin.</Description>
<Activate skinType="1027">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>2000</feedPower>
</Object>
<Object type="0x1562" id="Ivory Gladiator Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins16</File>
<Index>07</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Warrior with the Ivory Gladiator Skin.</Description>
<Activate skinType="1028">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>2000</feedPower>
</Object>
<Object type="0x1563" id="Rosen Blade Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins16</File>
<Index>08</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Ninja with the Rosen Blade Skin.</Description>
<Activate skinType="1029">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>2000</feedPower>
</Object>
<Object type="0x1564" id="Djinja Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins16</File>
<Index>09</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Ninja with the Djinja Skin.</Description>
<Activate skinType="1030">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>2000</feedPower>
</Object>
<Object type="0x7fca" id="Dragon Tamer 16 Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins16</File>
<Index>0x0a</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Warrior with the Dragon Tamer Skin.</Description>
<Activate skinType="32712">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1580" id="Baby Djinja Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>102</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Ninja with the Baby Djinja Skin.</Description>
<Activate skinType="29840">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2580" id="Mini Rosen Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>103</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Ninja with the Mini Rosen Skin.</Description>
<Activate skinType="29841">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2581" id="Mini Geb Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>98</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Priest with the Mini Geb Skin.</Description>
<Activate skinType="29842">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2582" id="Mini Skuld Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>99</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Rogue with the Mini Skuld Skin.</Description>
<Activate skinType="29843">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2583" id="Mini Oryx Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>95</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Knight with the Mini Oryx Skin.</Description>
<Activate skinType="29847">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2584" id="Mini Swoll Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>97</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Paladin with the Mini Swoll Skin.</Description>
<Activate skinType="29845">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2585" id="Mini Twilight Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>100</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Wizard with the Mini Twilight Skin.</Description>
<Activate skinType="29844">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2586" id="Mini Phylactery Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>96</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Mystic with the Mini Phylactery Skin.</Description>
<Activate skinType="29846">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2587" id="Mini Thessal Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>94</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Huntress with the Mini Thessal Skin.</Description>
<Activate skinType="29848">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2588" id="Slurp Knight Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>107</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Knight with the Slurp Knight Skin.</Description>
<Activate skinType="2521">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7fff" id="Vampire Lord Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>108</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Necromancer with the Vampire Lord Skin.</Description>
<Activate skinType="32766">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7f8f" id="Headless Rider Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>109</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Paladin with the Headless Rider Skin.</Description>
<Activate skinType="32654">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>750</feedPower>
</Object>
<Object type="0x7f93" id="Pilgrim Father Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>110</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Paladin with the Pilgrim Father Skin.</Description>
<Activate skinType="32656">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7f94" id="Pilgrim Mother Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>111</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Mystic with the Pilgrim Mother Skin.</Description>
<Activate skinType="32657">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7f95" id="Wizard Supreme Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>112</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Wizard with the Wizard Supreme Skin.</Description>
<Activate skinType="32658">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7fa0" id="Rudolph the Berzerk Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>113</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Warrior with Rudolph the Berzerk Skin.</Description>
<Activate skinType="32675">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>750</feedPower>
</Object>
<Object type="0x7fa1" id="Miss Santa Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>114</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Paladin with Miss Santa Skin.</Description>
<Activate skinType="32676">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7fa2" id="Snow Queen Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>115</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Wizard with Snow Queen Skin.</Description>
<Activate skinType="32677">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7fbe" id="Dragon Tamer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>116</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Warrior with Dragon Tamer Skin.</Description>
<Activate skinType="32701">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x13a" id="Inuit Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>117</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Archer with the Inuit Skin.</Description>
<Activate skinType="312">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x13b" id="Snowcloaked Rogue Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>118</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Customize your Rogue with the Snowcloaked Rogue Skin.</Description>
<Activate skinType="313">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0xbae" id="Ring of Decades">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x564</Index>
</Texture>
<SlotType>9</SlotType>
<Tier>6</Tier>
<Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
<ActivateOnEquip stat="0" amount="190">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>5</FameBonus>
<feedPower>350</feedPower>
</Object>
<Object type="0x7fd2" id="Enchanted Ice Shard">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x6a</Index>
</Texture>
<SlotType>9</SlotType>
<Description>The ice this item is made of doesn't seem to melt.</Description>
<ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>500</feedPower>
<Soulbound />
</Object>
<Object type="0x7fd3" id="Ring of the Northern Light">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x6b</Index>
</Texture>
<SlotType>9</SlotType>
<Description>A mysterious light emanates from the stone.</Description>
<ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound />
</Object>
<Object type="0x7fd4" id="Frimarra">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x6c</Index>
</Texture>
<SlotType>9</SlotType>
<Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
<ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound />
</Object>
<Object type="0x769" id="Tomb of the Ancients (Heroic) Key">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0xf6</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to the Tomb of the Ancients (Heroic).</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Tomb of the Ancients Portal (Heroic)">Create</Activate>
<feedPower>350</feedPower>
<Track />
</Object>
<Object type="0x134" id="Halloween Cemetery Key">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x59c</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens a portal to the Halloween Cemetery.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Halloween Cemetery Portal">Create</Activate>
<feedPower>230</feedPower>
<Track />
</Object>
<Object type="0xcd0" id="Cranberries">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15e</Index>
</Texture>
<Description>Food for your pet. Tart and tangy.</Description>
<BagType>2</BagType>
<feedPower>250</feedPower>
<Soulbound />
</Object>
<Object type="0xcd1" id="Ear of Corn">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15d</Index>
</Texture>
<Description>Food for your pet. Buttery and delicious.</Description>
<BagType>2</BagType>
<feedPower>350</feedPower>
<Soulbound />
</Object>
<Object type="0xcd2" id="Sliced Yam">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15c</Index>
</Texture>
<Description>Food for your pet. Nice and sweet.</Description>
<BagType>2</BagType>
<feedPower>500</feedPower>
<Soulbound />
</Object>
<Object type="0xcd3" id="Pumpkin Pie">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15b</Index>
</Texture>
<Description>Food for your pet. Fresh out of Oryx's kitchen.</Description>
<BagType>2</BagType>
<feedPower>650</feedPower>
<Soulbound />
</Object>
<Object type="0xcd6" id="Thanksgiving Turkey">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15f</Index>
</Texture>
<Description>Food for your pet. A whole Thanksgiving turkey!</Description>
<BagType>2</BagType>
<feedPower>1621</feedPower>
<Soulbound />
</Object>
<Object type="0x6cca" id="Stanley the Spring Bunny Skin (SB)">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>54</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>This bunny is hopping mad that players have been looting all the eggs he hid.</Description>
<Activate skinType="8855">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>500</feedPower>
</Object>
<Object type="0x7fb9" id="Zaarvox's Heart" setType="0x7fcb" setName="Dragon Tamer Set">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x02</Index>
</Texture>
<SlotType>7</SlotType>
<Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
<ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>4</FameBonus>
<feedPower>500</feedPower>
<Soulbound />
</Object>
<Object type="0x7fba" id="Amulet of Drakefyre" setType="0x7fcb" setName="Dragon Tamer Set">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x03</Index>
</Texture>
<SlotType>9</SlotType>
<Description>Given to the initiates who survive the first challenge.</Description>
<ActivateOnEquip stat="0" amount="115">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>4</FameBonus>
<feedPower>500</feedPower>
<Soulbound />
</Object>
<Object type="0x7fbb" id="Helm of Draconic Dominance" setType="0x7fcb" setName="Dragon Tamer Set">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x01</Index>
</Texture>
<SlotType>16</SlotType>
<Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
<Sound>spell/fire_spray</Sound>
<ExtraTooltipData>
<EffectInfo name="Activate on Self:" description="" />
<EffectInfo name="" description="+250 Max HP for 10 sec" />
<EffectInfo name="Cooldown:" description="" />
<EffectInfo name="" description="10 seconds" />
</ExtraTooltipData>
<ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
<Activate stat="0" amount="250" duration="10" visualEffect="8">StatBoostSelf</Activate>
<Activate effect="Paralyzed" duration="2" range="2.5" color="0xffa500" target="enemy" center="player">GenericActivate</Activate>
<Usable />
<BagType>6</BagType>
<FameBonus>4</FameBonus>
<MpCost>90</MpCost>
<Cooldown>10</Cooldown>
<feedPower>800</feedPower>
<Soulbound />
</Object>
<Object type="0x7fbc" id="Indomptable" setType="0x7fcb" setName="Dragon Tamer Set">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x00</Index>
</Texture>
<SlotType>1</SlotType>
<Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
<RateOfFire>0.25</RateOfFire>
<Sound>weapon/mithril_sword</Sound>
<Projectile>
<ObjectId>Fire Bust Shot</ObjectId>
<Speed>70</Speed>
<MinDamage>566</MinDamage>
<MaxDamage>650</MaxDamage>
<LifetimeMS>500</LifetimeMS>
<Size>100</Size>
<MultiHit />
</Projectile>
<ActivateOnEquip stat="21" amount="-10">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>4</FameBonus>
<OldSound>bladeSwing</OldSound>
<feedPower>900</feedPower>
<Soulbound />
</Object>
<Object type="0xcf9" id="Pet Form Stone">
<Class>Equipment</Class>
<Item />
<SlotType>10</SlotType>
<Texture>
<File>lofiObj2</File>
<Index>0x15a</Index>
</Texture>
<Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
<BagType>4</BagType>
<feedPower>10</feedPower>
<Soulbound />
<PetFormStone />
</Object>
<Object type="0xcfa" id="Crashy">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>50</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Ready to dupe?</Description>
<Activate id="Crash">Create</Activate>
<Consumable />
<BagType>1</BagType>
<feedPower>50</feedPower>
</Object>
<Object type="0x716b" id="Dank Sewer Key">
<Class>Equipment</Class>
<Item />
<DisplayId>Dank Sewer Key</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x56d</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to the Dank Sewer.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Dank Sewer Portal">Create</Activate>
<Track />
</Object>
<Object type="0x716c" id="Sewer Cocktail">
<Class>Equipment</Class>
<Item />
<DisplayId>Sewer Cocktail</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x570</Index>
</Texture>
<SlotType>18</SlotType>
<Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
<Usable />
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>120</MpCost>
<Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
<Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
<feedPower>750</feedPower>
<Soulbound />
</Object>
<Object type="0x716d" id="Void Blade">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x56e</Index>
</Texture>
<SlotType>24</SlotType>
<Description>An astronomically heavy katana. It is forged from dark matter.</Description>
<RateOfFire>0.3</RateOfFire>
<Sound>weapon/long_sword</Sound>
<Projectile>
<ObjectId>Void Star</ObjectId>
<Speed>0</Speed>
<MinDamage>600</MinDamage>
<MaxDamage>700</MaxDamage>
<LifetimeMS>4200</LifetimeMS>
<MultiHit />
</Projectile>
<ActivateOnEquip stat="28" amount="-5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<OldSound>bladeSwing</OldSound>
<DisplayId>Void Blade</DisplayId>
<feedPower>750</feedPower>
<Soulbound />
</Object>
<Object type="0x7170" id="Murky Toxin">
<Class>Equipment</Class>
<Item />
<DisplayId>Murky Toxin</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x571</Index>
</Texture>
<SlotType>18</SlotType>
<Description>A deadly substance concocted with ingredients found in the sewers.</Description>
<Usable />
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>125</MpCost>
<ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
<Activate radius="2" totalDamage="900" duration="4">PoisonGrenade</Activate>
<Activate radius="4" totalDamage="300" duration="4">PoisonGrenade</Activate>
<feedPower>800</feedPower>
<Soulbound />
</Object>
<Object type="0x23d" id="Toxic Sewers Key">
<Class>Equipment</Class>
<Item />
<DisplayId>Toxic Sewers Key</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x56d</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to the Toxic Sewers.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Toxic Sewers Portal">Create</Activate>
<feedPower>260</feedPower>
<Track />
</Object>
<Object type="0x11b" id="The Hive Key">
<Class>Equipment</Class>
<Item />
<DisplayId>The Hive Key</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x58b</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to The Hive.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="The Hive Portal">Create</Activate>
<feedPower>145</feedPower>
<Track />
</Object>
<Object type="0x11c" id="TH Honey bottle">
<DisplayId>Bottled Honey</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x58e</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A yummy treat.</Description>
<Sound>use_key</Sound>
<Consumable />
<Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
</Object>
<Object type="0x136" id="HoneyScepter">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x597</Index>
</Texture>
<SlotType>23</SlotType>
<Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
<Sound>spell/fire_spray</Sound>
<Usable />
<BagType>4</BagType>
<FameBonus>2</FameBonus>
<MpCost>90</MpCost>
<Activate totalDamage="100" maxTargets="10" color="0xffdf00">Lightning</Activate>
<feedPower>450</feedPower>
<DisplayId>Honey Scepter</DisplayId>
<Soulbound />
</Object>
<Object type="0x132" id="Orb of Sweet Demise">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x598</Index>
</Texture>
<SlotType>21</SlotType>
<Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
<Usable />
<BagType>4</BagType>
<FameBonus>2</FameBonus>
<MpCost>90</MpCost>
<Activate effect="Slowed" duration="5" range="2" color="0xffdf00" target="enemy" center="mouse" visualEffect="8" useWisMod="false">GenericActivate</Activate>
<Activate duration="3">StasisBlast</Activate>
<feedPower>450</feedPower>
<DisplayId>Orb of Sweet Demise</DisplayId>
<Soulbound />
</Object>
<Object type="0x12f" id="Mountain Temple Key">
<Class>Equipment</Class>
<Item />
<DisplayId>Mountain Temple key</DisplayId>
<Texture>
<File>lofiObj3</File>
<Index>0x58b</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to The Mountain Temple.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Mountain Temple Portal">Create</Activate>
<Track />
</Object>
<Object type="0x0d41" id="Wooden Box">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x20</Index>
</Texture>
<SlotType>10</SlotType>
<Description>What's in the box? Crank the handle and find out!</Description>
<Consumable />
<BagType>2</BagType>
<Activate objectId="Trick in a Box">Pet</Activate>
<OldSound>use_potion</OldSound>
<Soulbound />
<feedPower>100</feedPower>
</Object>
<Object type="0x0d42" id="Prism of Dire Instability">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x2c</Index>
</Texture>
<SlotType>22</SlotType>
<Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
<Projectile>
<ObjectId>Dire Blast</ObjectId>
<Speed>60</Speed>
<MinDamage>200</MinDamage>
<MaxDamage>320</MaxDamage>
<LifetimeMS>700</LifetimeMS>
<Size>80</Size>
</Projectile>
<ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
<Usable />
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>80</MpCost>
<Activate duration="3" explode="1" bullet="12">Decoy</Activate>
<feedPower>900</feedPower>
<Soulbound />
</Object>
<Object type="0x0d43" id="Spiteful Scutum">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x2d</Index>
</Texture>
<SlotType>5</SlotType>
<Description>A shield from a place beyond the gates of war and peace.</Description>
<Sound>spell/fire_spray</Sound>
<Projectile>
<ObjectId>Scutum Wave</ObjectId>
<Speed>140</Speed>
<MinDamage>400</MinDamage>
<MaxDamage>600</MaxDamage>
<LifetimeMS>250</LifetimeMS>
<Amplitude>0.2</Amplitude>
<Frequency>0.5</Frequency>
<Size>120</Size>
<ConditionEffect duration="4">Stunned</ConditionEffect>
<MultiHit />
<PassesCover />
<ArmorPiercing />
<ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
</Projectile>
<ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
<ConditionEffect duration="4">Stunned</ConditionEffect>
<Usable />
<ArcGap>8</ArcGap>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>90</MpCost>
<Activate>Shoot</Activate>
<Cooldown>1.5</Cooldown>
<NumProjectiles>2</NumProjectiles>
<feedPower>800</feedPower>
<Soulbound />
</Object>
<Object type="0x1411" id="Trick White Bag">
<DisplayId>Totally a White Bag</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj4</File>
<Index>0x94</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Because what kind of monster would trick their fellows with a fake one?</Description>
<Consumable />
<BagType>2</BagType>
<Activate objectId="Fake White Bag">Pet</Activate>
<OldSound>use_potion</OldSound>
<Soulbound />
<feedPower>100</feedPower>
</Object>
<Object type="0x7ffd" id="Giant Vampire Bat Pet Stone">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x59b</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Transform your pet into Giant Vampire Bat of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
<Activate skinId="32763">PetSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<DisplayId>Giant Vampire Bat Skin</DisplayId>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7f8d" id="Pumpkin Head Pet Stone">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x1f</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Transform your pet into Pumpkin Head of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
<Activate skinId="32651">PetSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<DisplayId>Pumpkin Head Pet Skin</DisplayId>
<feedPower>5000</feedPower>
</Object>
<Object type="0x32a" id="Char Slot Unlocker">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x5a0</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Unlocks a character slot!</Description>
<Sound>use_potion</Sound>
<Activate slot="char">Unlock</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
</Object>
<Object type="0x32b" id="Vault Chest Unlocker">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x5a1</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Unlocks a vault chest!</Description>
<Sound>use_potion</Sound>
<Activate slot="vault">Unlock</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
</Object>
<Object type="0x7f9a" id="Christmas Tree Pet Stone">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x06</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Transform your pet into Christmas Tree of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
<Activate skinId="32668">PetSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<DisplayId>Christmas Tree Skin</DisplayId>
<feedPower>5000</feedPower>
</Object>
<Object type="0x7f9b" id="Red Nose Pet Stone">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x07</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Transform your pet into Red Nose of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
<Activate skinId="32670">PetSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<DisplayId>Red Nosed Skin</DisplayId>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1412" id="Frozen Wand">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x47</Index>
</Texture>
<SlotType>8</SlotType>
<Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
<RateOfFire>1.1</RateOfFire>
<Sound>weapon/wand_of_death</Sound>
<Projectile>
<ObjectId>Frozen Wand Icicle</ObjectId>
<Speed>120</Speed>
<LifetimeMS>750</LifetimeMS>
<MinDamage>75</MinDamage>
<MaxDamage>100</MaxDamage>
<ArmorPiercing />
</Projectile>
<BagType>6</BagType>
<FameBonus>4</FameBonus>
<OldSound>magicShoot</OldSound>
<feedPower>500</feedPower>
<Soulbound />
</Object>
<Object type="0x1413" id="Freezing Quiver">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x49</Index>
</Texture>
<SlotType>15</SlotType>
<Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
<Sound>spell/fire_spray</Sound>
<Projectile>
<ObjectId>Frozen Arrow</ObjectId>
<Speed>160</Speed>
<MinDamage>180</MinDamage>
<MaxDamage>260</MaxDamage>
<LifetimeMS>600</LifetimeMS>
<Size>120</Size>
<ConditionEffect duration="5">Slowed</ConditionEffect>
<PassesCover />
<MultiHit />
<ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
</Projectile>
<ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
<ConditionEffect duration="5">Slowed</ConditionEffect>
<Usable />
<NumProjectiles>3</NumProjectiles>
<ArcGap>8</ArcGap>
<BagType>4</BagType>
<FameBonus>5</FameBonus>
<MpCost>90</MpCost>
<Activate>Shoot</Activate>
<feedPower>700</feedPower>
<Soulbound />
</Object>
<Object type="0x0d8a" id="Oryx's Castle Key">
<Class>Equipment</Class>
<Item />
<DisplayId>Oryx's Castle Key</DisplayId>
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x5f</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to Oryx's Castle. For testing purposes.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Oryx's Castle Portal">Create</Activate>
<feedPower>260</feedPower>
<Track />
</Object>
<Object type="0x7fb7" id="Ice Tomb Key">
<Class>Equipment</Class>
<Item />
<DisplayId>Ice Tomb Key</DisplayId>
<Texture>
<File>d2LofiObjEmbed</File>
<Index>0x08</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to Ice Tomb.</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Ice Tomb Portal">Create</Activate>
<feedPower>260</feedPower>
<Track />
</Object>
<Object type="0xbb2" id="Test Pentaract">
<Class>Equipment</Class>
<Item />
<DisplayId>Test Pentaract</DisplayId>
<Texture>
<File>lofiChar8x8</File>
<Index>0xb5</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Spawns a Pentaract. Do not use in the Nexus!</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Pentaract Thrower">Create</Activate>
</Object>
<Object type="0xbb3" id="Pentaract Thrower">
<Class>Character</Class>
<Texture>
<File>invisible</File>
<Index>0</Index>
</Texture>
</Object>
<Object type="0xbb4" id="Test Cube God">
<Class>Equipment</Class>
<Item />
<DisplayId>Test Cube God</DisplayId>
<Texture>
<File>lofiChar28x8</File>
<Index>0x40</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Spawns a Cube God. Do not use in the Nexus!</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Cube God Thrower">Create</Activate>
</Object>
<Object type="0xbb5" id="Cube God Thrower">
<Class>Character</Class>
<Texture>
<File>invisible</File>
<Index>0</Index>
</Texture>
</Object>
<Object type="0xbb6" id="Test Skull Shrine">
<Class>Equipment</Class>
<Item />
<DisplayId>Test Skull Shrine</DisplayId>
<Texture>
<File>lofiChar8x8</File>
<Index>0x65</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Spawns a Skull Shrine. Do not use in the Nexus!</Description>
<Sound>use_key</Sound>
<Consumable />
<Soulbound />
<Activate id="Skull Shrine Thrower">Create</Activate>
</Object>
<Object type="0xbb7" id="Skull Shrine Thrower">
<Class>Character</Class>
<Texture>
<File>invisible</File>
<Index>0</Index>
</Texture>
</Object>
<Object type="0x190" id="Apple">
<DisplayId>Apple of Extreme Maxening</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj</File>
<Index>0x0f</Index>
</Texture>
<SlotType>10</SlotType>
<Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
<Sound>use_potion</Sound>
<Activate stat="0" amount="2000">IncrementStat</Activate>
<Activate stat="3" amount="2000">IncrementStat</Activate>
<Activate stat="20" amount="2000">IncrementStat</Activate>
<Activate stat="21" amount="2000">IncrementStat</Activate>
<Activate stat="22" amount="2000">IncrementStat</Activate>
<Activate stat="26" amount="2000">IncrementStat</Activate>
<Activate stat="27" amount="2000">IncrementStat</Activate>
<Activate stat="28" amount="2000">IncrementStat</Activate>
<Consumable />
<Backpack />
<Potion />
<BagType>5</BagType>
<Soulbound />
<feedPower>100000</feedPower>
</Object>
<Object type="0x18f" id="Gift">
<DisplayId>Gift of Krathan</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiEnvironment3</File>
<Index>0x22</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
<Sound>use_potion</Sound>
<Activate objectId="Testing Gift Spawner">Pet</Activate>
<Consumable />
<BagType>5</BagType>
<Soulbound />
<feedPower>50000</feedPower>
</Object>
<Object type="0x216" id="Lvl20">
<DisplayId>Level Chicken</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiChar8x8</File>
<Index>0xcd</Index>
</Texture>
<SlotType>10</SlotType>
<Description>Spawns 6 chicken to get you to level 20.</Description>
<Sound>use_potion</Sound>
<Activate objectId="Lvl20 Chicken Spawner">Pet</Activate>
<Consumable />
<BagType>5</BagType>
<Soulbound />
<feedPower>10000</feedPower>
</Object>
<Object type="0x218" id="Fame">
<DisplayId>Fame Chicken</DisplayId>
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiChar8x8</File>
<Index>0xcd</Index>
</Texture>
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<Description>Summon a trail of buddies that follow you around.</Description>
<Sound>use_potion</Sound>
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<Sound>weapon/glass_sword</Sound>
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<Speed>100</Speed>
<MinDamage>180</MinDamage>
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<OldSound>bladeSwing</OldSound>
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<Sound>weapon/sprite_wand</Sound>
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<Frequency>2</Frequency>
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<Sound>weapon/wand_of_death</Sound>
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<OldSound>magicShoot</OldSound>
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<Sound>weapon/double_bow</Sound>
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<Sound>spell/major_heal</Sound>
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</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6002">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1781" id="Paladin - Dungeon Mastermind Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>130</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6003">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1782" id="Knight - Dungeon Mastermind Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>130</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6004">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1783" id="Trickster - Dungeon Mastermind Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>130</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6005">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1784" id="Huntress - Dungeon Mastermind Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>131</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6006">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x1785" id="Archer - Dungeon Mastermind Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>131</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
<Activate skinType="6007">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x178b" id="Juliet Trickster Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>132</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Oh white bag, white bag! Wherefore art thou white bag?\n\nSprite Credits: Poshun</Description>
<Activate skinType="6022">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x178c" id="Heartseeker Huntress Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>133</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>She's coming for your heart!\n\nSprite Credits: Beige</Description>
<Activate skinType="6023">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x178d" id="Romeo Assassin Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>134</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Is good loot a tender thing? It is too rare, too scarce, too extraordinary, and it pricks like a Poison Fang Dagger.\n\nSprite Credits: Poshun</Description>
<Activate skinType="6024">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x178e" id="Mardi Gras Sorcerer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>135</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Let's get this clown fiesta started!\n\nSprite Credits: Poshun</Description>
<Activate skinType="6025">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x178f" id="Carnivalmancer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>136</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Totally not a Necromancer.\n\nSprite Credits: Beige</Description>
<Activate skinType="6026">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x13c" id="Testing Mystery Dye">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>136</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Random Dye</Description>
<Activate>MysteryDyes</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac1" id="Warrior - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>137</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10930">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac2" id="Knight - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>137</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10931">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac3" id="Paladin - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>137</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10932">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac4" id="Rogue - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>138</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10933">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac5" id="Assassin - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>138</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10934">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac6" id="Trickster - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>138</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10935">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac7" id="Ninja - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>138</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10936">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac8" id="Wizard - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>139</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10937">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ac9" id="Necromancer - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>139</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10938">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2aca" id="Mystic - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>139</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10940">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2acb" id="Archer - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>140</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10941">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2acc" id="Huntress - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>140</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10942">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2acd" id="Priest - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>141</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10943">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ace" id="Sorcerer - Future Seeker Tester Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>141</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
<Activate skinType="10944">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2adf" id="Wind Flower Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>142</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Make sure to Equip a Wind Circle for style points!\n\nSprite Credits: Poshun</Description>
<Activate skinType="10959">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae0" id="Leprechaun Mystic Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>143</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Legends say she will lead you to a pot of gold if you catch her!\n\nSprite Credits: Beige</Description>
<Activate skinType="10960">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2aed" id="Mini Nut Archer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>144</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>The goddess of the sky. Make sure not to vandalize her property.\n\nSprite Credits: Poshun</Description>
<Activate skinType="10961">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae1" id="Miss Shamrock Wizard Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>145</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>The most ladylike of all leprechauns, or so she says. Don't tell the Mystic!\n\nSprite Credits: Kingged</Description>
<Activate skinType="10962">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae2" id="Sheep Warrior Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>146</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>200 POUNDS OF FLUFFY TESTOSTERONE!\n\nSprite Credits: Beige</Description>
<Activate skinType="10963">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae3" id="Sheep Rogue Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>147</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Easily pulls his wool over people's eyes.\n\nSprite Credits: Beige</Description>
<Activate skinType="10964">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae4" id="Sheep Wizard Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>148</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Ever thought about all the wizards who got polymorphed into sheep? \n\nSprite Credits: Beige</Description>
<Activate skinType="10965">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae5" id="Sheep Archer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>149</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>The hunters will now become the hunted! \n\nSprite Credits: Beige</Description>
<Activate skinType="10966">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae6" id="Sheep Priest Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>150</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Guides the lambs to greener pastures. \n\nSprite Credits: Beige</Description>
<Activate skinType="10967">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae7" id="Lil' Bo-Peep Mystic Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>151</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Little Bo-Peep has lost her sheep... \n\nSprite Credits: Beige</Description>
<Activate skinType="10968">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae8" id="The Flamingo Wizard Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>152</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>It's a bird... It's a plane... It's... just another wizard. \n\nSprite Credits: Kingged</Description>
<Activate skinType="10969">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2aea" id="Dr. Spellbomb Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>153</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>MARVEL AT HIS ABILITY! \n\nSprite Credits: Poshun</Description>
<Activate skinType="10971">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2ae9" id="Mini Stheno Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>154</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Dye it green to become Stheno's sister! \n\nSprite Credits: Poshun</Description>
<Activate skinType="10970">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2aeb" id="Iron Maiden Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>155</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>A divine leader of war and an exceptional musical artist. \n\nSprite Credits: Poshun</Description>
<Activate skinType="10974">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
<Object type="0x2aec" id="Explorer Skin">
<Class>Equipment</Class>
<Item />
<AnimatedTexture>
<File>playerskins</File>
<Index>156</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>Sails the seven seas to sell his life pots. For overpay, naturally. \n\nSprite Credits: Poshun</Description>
<Activate skinType="10972">UnlockSkin</Activate>
<Consumable />
<Soulbound />
<BagType>4</BagType>
<feedPower>5000</feedPower>
</Object>
Some notes:- You will need to update the client textures too. I attached them.
- 'd2LofiObjEmbed' isn't loaded in the as3 client by default for some reason. You will need to fix that for some of the items.
- Some consumables that do stuff that isn't coded in FSOD yet will cause errors. Either don't use them or add them yourself (Like the vault chest giver)
- Idk how skins work, but they are included in this too.