Dormant offset is 0xE9
Hey guys so I am new to coding so I don't really understand much but I
watched some tutorials and made myself a WH
now I know that it is detected AF cause I used VAMemory.
now two Q' (Used the WH on -insecure OFC)
1.Does anybody knows the Dormant Offset? (for the code)
2.Does anybody knows a better memory to use or how to make one and help me with that?
thanks
(coded with C# if it has anything to do with the questions)
Last edited by T-800; 06-01-2017 at 01:24 PM.
Dormant offset is 0xE9
Arthur542 (05-26-2017)
Arthur542 (05-26-2017)
a friend, maybe he just trolled me cause i am a newbie.
BTW, is there any way to detect that you are actaully seeing someone and not trough walls so i could change the color of the glow on the enemys body when i actually see them?
and ty for letting me know that its not detected
can you send me like a thread that explains everything (or more in depth) about the vac system?
There is a variable in the glowstructure called glowStyle.
Valve is collecting signatures of cheats into his database. If your cheat's signature matches one of the signature in the database, then you will get banned.
Last edited by Don Coderleone; 05-26-2017 at 01:56 AM.
My vouch thread:
https://www.mpgh.net/forum/showthrea...7#post11760987Youtube channel:
I already have glow the wh works but i am trying to make it that
when i see them it glows in another color than when i see them trough walls
rn i see them as red glow trough walls and that's perfectlly fine
but i want to see them in another color when i see them regularly without any walls in the way.
Arthur542 (05-26-2017)
I tried doing something with the bSpotted command in an else if
but it's not really working for me can you explain a bit more like
do i need a Int of bSpotted + localplayer or something like that?
BTW thanks for helping