force m_bisscoped to false lol
how to make sniper no scope border?need it fast
Sorry for shitty coded i made it in 5 minutes.
Code:void Scope() { while (true) { { EntList->local.SetIsScoped(false); } Sleep(1); } }(scopped)Code:void SetIsScoped(bool value); ========================= void Player::SetIsScoped(bool value) { Mem->Write<bool>(Base+ Offset::IsScoped, value); }
@certmemer
Is it should work like on this picture?
Last edited by KMWTW; 05-27-2017 at 09:08 AM.
KMWTW (05-27-2017)
(for ayyware memes)
Code:Paint Traverse shit { if (Menu::Window.VisualsTab.Active.GetState() && Menu::Window.VisualsTab.OtherNoScope.GetState() && strcmp("HudZoom", Interfaces::Panels->GetName(vguiPanel)) == 0) return; //other shit }
KMWTW (05-27-2017)
I means that scope only remove that black one,the other no remove