This is already public code you just changed the key bindings, please try again
So .. I've been testing some ways to make bunnyhop in 128 tick, and the most consistent way was with scrollwheel, but you need UNBIND SPACE BAR. I'm sorry for the junk script, but it's usable.
Press F11 to start/pause the script, and hold space to bhop around!
code:
------------------------------------------------
F11:: Hotkey, *~$Space, Toggle
End::
ExitApp
*~$Space::
Sleep 0
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{wheelup}
}
Return
Last edited by lucasxdr100; 06-18-2017 at 02:47 PM.
This is already public code you just changed the key bindings, please try again
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I need a mouse driver plug-in to play the game, hoping to find an able hacker to negotiate the price。
I know, I did not create this code, I just want to show that it is possible to consistently make a bunnyhop at 128 tick if using mousewheel instead of space. I just want to spread the word, I do not create scripts! =D
Obviously you don't know shit about the Source Engine. It doesn't matter what key you use, but how fast you can spam the button with a script.
If you want a fast bhop script, type in console. Then you make a new AHK script and make it spam <key you don't ever use> as fast as possible.Code:bind "<insert any key you don't ever use>" "+jump"
Example:
You can't make it spam faster because CSGO wouldn't register that the key is going up again so it holds L all time, having the same effect as holding Space without a script running: You jump once and after that you don't unless you release that key and press it again.Code:loop { GetKeyState, bhop, XButton2 if bhop = D { Send, {l} Sleep, 1 } }
Before posting any rubbish, inform yourself properly. This keeps other users and yourself from making mistakes. Thank you!
Sorry friend and the whole community of scripts, but by my tests is more effective than just spam the spacebar with delays. In fact, I propose a challenge. You know that in 64 tick it is possible to make bunnyhop consistently with scritps if strafes correctly, now show me a script that does the same in 128 tick