fabriciojahh13 (07-29-2018)
Área tá morta né, por que será ?
Code:///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// Combat Arms Logger Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo Coder.Dash, Gellin, DisOwned, Dias Viadao ///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// Engine Entry Point : 0x460000 Engine .code Size : 0x273200 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x6B0A00 CShell .code Offset : 0x1000 ////////////////////////////////////////[ Hook Engine ]///////////////////////////////////////////// #define StartOptimized2D 0x539210 #define PresentEngine 0x61C396 #define BeginEndScene 0x575140 #define DipEngine 0x61F43D #define Start3D 0x538E3F #define EndScene 0x5736E3 ////////////////////////////////////////[ Engine.exe ]///////////////////////////////////////////// #define DeviceGame 0x7DB480 #define LTClientEXE 0x48EAE0 #define SendToServer 0x47D8E0 #define WorldToScreen 0x49ABC0 #define CursorCenter 0x75B574 #define DrawPrimitive 0x754E30 #define IntersectSegment 0x47B1B0 #define GlassWall 0x5741DA #define WireFrame 0x581A09 ////////////////////////////////////////[ CShell.dll ]///////////////////////////////////////////// #define GameStatus 0x37C534C4 #define UnlimitedAmmo 0x374BFE27 #define LTClientDLL 0x37C3C378 #define GCS 0x37C7C9D0 #define LocalPlayer 0x371B44E0 #define WeaponMGR 0x37CAD08C #define WeaponSet 0x37CACA40 #define PlayerServer 0x37CAC794 #define GetConsoleInt 0x37435E60 #define LTCommon 0x37CB0668 #define BuildFont 0x37653580 #define GetFontHandle 0x373D61B0 #define FillFont 0x37654230 #define FontECX 0x37CA633C #define LTCSBase 0x37C3C360 #define SuperBullets 0x374C3D96 #define BypassChat 0x37664550 #define BypassMenu 0x376644E0 #define NoRecoil 0x373BCAE8 #define NoReload 0x374C8ED2 #define WeaponRange1 0x374CA0DC #define WeaponRange2 0x374CA4DC #define MTBWCRET 0x373B5549 ////////////////////////////////////////[ Player Manager ]///////////////////////////////////////////// #define PlayerManager 0x37C7CAB4 #define JogadorZ 0x10 #define ArmaInformacao 0x18 #define PlayerStatus 0x38 #define Pitch 0x54 #define Yaw 0x58 #define Time 0x1F8 #define Vida 0x2F4 #define AP 0x2F8 #define Stamina 0x494 ////////////////////////////////////////[ PushToConsole ]///////////////////////////////////////////// #define Consoles 0x37C1DEC8 #define Statitics 0x37C1DEF4 #define FPS 0x37C1DED0 #define Jump 0x37C238B8 #define PickUP 0x37C2B7CC #define BaseMoveAccel 0x37C23798 #define StartAccel 0x37C237BC #define MaxAccel 0x37C237E0 #define AccelInc 0x37C23804 #define WalkVel 0x37C23828 #define BRunVel 0x37C23870 #define FRunVel 0x37C2384C #define SRunVel 0x37C23894 ///////////////////////////////////////////////////////////////////////////////////////////////////////
• Member Level 1 since November, 2011
• Contributor since March, 2015
• Game Hacking Team : 06/14/2017
fabriciojahh13 (07-29-2018)
can you post the dumped cshell and engine too? itll help me learn to reverse these... :P
Help me understand this, I'm kind of new in this area. What do I do with these codes?
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Onde eu coloco esses codigos? tem algum post q eu posso aprender algo do tipo?
Nossa faz tempo que não entro aqui. @Hacker Fail
Esse tal motivo é por que a galera não está mais interessado mesmo em CA ou por que ficou muito complicado ?
Esses endereços ainda estão funcionando ? não vou voltar a mexer com CA só uma duvida mesmo.
Hacker Fail (07-22-2017)
Eae man, das antigas em kk
O motivo é que a galera n tá conseguindo msm, com o EAC, diminuiu MUITO os hacks, públicos nem existem mais.
Ai a galera não conseguiu burlar, e ficaram desinteressadas kk
Tá funcionando sim, o jogo atualizou mas n mudou os endereços, ninguém faz hack, ai eles nem precisam mudar auehauhe
• Member Level 1 since November, 2011
• Contributor since March, 2015
• Game Hacking Team : 06/14/2017
Uma contribuição ai pra galera:
Code:class CLTClientShellBase { public: CLTBase *ILTBase; //0x0000 char _0x0004[16]; CLTDrawPrimitive **ILTDrawPrim; //0x0014 char _0x0018[4]; CLTModel **ILTModel; //0x001C };//Size=0x0020 class CGameClientShell { public: virtual void Function0(); virtual void Function1(); virtual void Function2(); virtual void Function3(); virtual void Function4(); virtual void Function5(); virtual void Function6(); virtual void Function7(); virtual void Function8(); virtual void Function9(); virtual void Function10(); virtual void Function11(); virtual void Function12(); virtual void Function13(); virtual void Function14(); virtual void Function15(); virtual void Function16(); virtual void Function17(); virtual void Function18(); virtual void Function19(); virtual void Function20(); virtual void Function21(); virtual void Function22(); virtual void Function23(); virtual void Function24(); virtual void Function25(); virtual void Function26(); virtual void Function27(); virtual void Function28(); virtual void Function29(); virtual void Function30(); virtual void Function31(); virtual void Function32(); virtual void Function33(); virtual void Function34(); virtual void Function35(); virtual void Function36(); virtual void Function37(); virtual void Function38(); virtual void Function39(); virtual void Function40(); virtual void Function41(); virtual void Function42(); virtual void Function43(); virtual void Function44(); virtual void Function45(); virtual void Function46(); virtual void Function47(); virtual void Function48(); virtual void Function49(); virtual void Function50(); virtual void Function51(); virtual void Function52(); virtual CClientInfoManager *GetClientInfoManager(); //0x00D4 virtual void Function54(); virtual void Function55(); virtual CPlayerManager *GetPlayerManager(); //0x00E0 virtual void Function57(); virtual void Function58(); virtual void Function59(); virtual void Function60(); virtual void Function61(); virtual void Function62(); virtual CSFXMgr *GetSFXMgr(); //0x00FC };//Size=0x0100
https://www.virustotal.com/pt/file/8...is/1501370470/
@BACKD00R Aprove, pls ?
PS: Para abrir a CShell no ollydbg coloque-a dentro da pasta do jogo.
Last edited by luizimloko; 07-29-2017 at 05:43 PM.
DeviceHG (07-31-2017),iNational (10-24-2017),jackson80 (08-11-2017),luizcosta1973 (11-13-2018),renanhenriques (12-05-2017),xF1L1P3 (10-24-2017)
luizim,
ensina pra gente como burlar o EAC? pls. tô desistindo do CF AL já kkkk.