Thread: What is wrong?

Results 1 to 2 of 2
  1. #1
    RGERGAErgeargaergrargg's Avatar
    Join Date
    Mar 2015
    Gender
    male
    Posts
    12
    Reputation
    10
    Thanks
    2

    What is wrong?

    Soo I am struggeling with my Triggerbot and Bhop since 2-3 months now. Wanted to solve it without help but i have tried many things soo now i am asking for help.

    Code:
    //	Bunnyhop method
    void bhop()
    {
    	Sleep(1);
    
    	//	If bhop is not enabled in the config, skip
    	if (!vars->bunnyhop)
    		return;
    	
    	//	If key is pushed down and player is not in air
    	if (GetAsyncKeyState(VK_SPACE) && local_player->notAir())
    	{
    		//	Change the address to force jump
    		ram->WriteMem<int>(ClientDLL + jumpAddr, 6);
    	}
    	//	Else-if the player is in the air
    	else if (GetAsyncKeyState(VK_SPACE) && !local_player->notAir())
    	{
    		//	Change the address to make the player stand on the ground programmetically
    		//ram->WriteMem<int>(ClientDLL + jumpAddr, 4);
    		//	Force jump
    		ram->WriteMem<int>(ClientDLL + jumpAddr, 6);
    		//	Make the player stand on the ground again
    		ram->WriteMem<int>(ClientDLL + jumpAddr, 4);
    
    	}
    	//	Player is not in air
    	else
    	{
    		//	Officially set the state to being on ground
    		ram->WriteMem<int>(ClientDLL + jumpAddr, 4);
    	}
    }
    
    //	Triggerbot method
    void triggerbot()
    {
    	//	If it is not enabled in the config, skip
    	if (!vars->triggerbot)
    		return;
    
    	//	Get the local player crosshair ID
    	int crossid = local_player->getCrossID();
    	//	Set the player number of the person in crosshair
    	int playernum = crossid - 1;
    
    	//	Create new entity that we want to kill
    	PlayerEntity* toTrigger = new PlayerEntity();
    
    	//	Get the player address from server
    	toTrigger->getPlayer(playernum);
    
    	//	If the selected key is pushed down
    	if (GetAsyncKeyState(69))
    	{
    		//	If player number is available on server (between 0 and 64 possible players) and the team is not the local player team
    		if (playernum <= 64 && playernum >= 0 && local_player->getTeam() != toTrigger->getTeam())
    		{
    			//	Sleep for a random amount of time within the boundaries set inside of the config
    			Sleep(util->Random(vars->triggerbot_delay_min, vars->triggerbot_delay_max));
    			//	Make the player fire a shot
    			if (local_player->is3Burst() && vars->triggerbot_burst > 1) 
    			{
    				for (int i = 0; i != vars->triggerbot_burst; i++) 
    				{
    					util->attack();
    
    					if(i != vars->triggerbot_burst)
    						Sleep(70);
    				}
    			}
    			else // If Weapon is Pistol or Sniper or Taster
    			{
    				util->attack();
    			}
    		}
    	}
    
    	//	Let it sleep for a default-set time to make the action look somewhat human
    	Sleep(vars->triggerbot_masterdelay);
    }
    
    //	Force attack method
    void Util::attack()
    {
    	//	Change the address to attack mode
    	ram->WriteMem<int>(ClientDLL + attackAddr, 5);
    	Sleep(20);
    	//	Revert the change
    	ram->WriteMem<int>(ClientDLL + attackAddr, 4);
    	Sleep(15);
    }

    Every help is appreciated!

  2. #2
    Zaczero's Avatar
    Join Date
    Oct 2013
    Gender
    male
    Location
    localhost
    Posts
    3,288
    Reputation
    1517
    Thanks
    14,262
    My Mood
    Angelic
    Force Jump:
    4 = off
    5 = on
    6 = on (1 tick)

    Your code:
    space + in air = 6 (jump ??)
    . . . malsignature.com . . .



    [ global rules ] [ scam report ] [ image title ] [ name change ] [ anime force ]
    [ league of legends marketplace rules ] [ battlefield marketplace rules ]

    "because everytime you post a picture of anime in here
    your virginity's time increases by 1 month"
    ~Smoke 2/18/2018


    Former Staff 09-29-2018
    Battlefield Minion 07-21-2018
    Premium Seller 03-04-2018
    Publicist 12-10-2017
    League of Legends Minion 05-31-2017
    Premium 02-05-2017
    Member 10-13-2013

Similar Threads

  1. no fall damage hack what is wrong??
    By 123456789987654321 in forum WarRock - International Hacks
    Replies: 12
    Last Post: 06-29-2007, 09:06 PM
  2. what is wrong.....scope
    By 123456789987654321 in forum WarRock - International Hacks
    Replies: 5
    Last Post: 06-25-2007, 09:47 PM
  3. What's Wrong?
    By Choob- in forum WarRock - International Hacks
    Replies: 12
    Last Post: 06-09-2007, 10:19 AM
  4. What is wrong?
    By Elliwood in forum WarRock - International Hacks
    Replies: 5
    Last Post: 05-09-2007, 12:08 PM
  5. What's wrong with MPGH
    By scooby107 in forum WarRock - International Hacks
    Replies: 6
    Last Post: 04-30-2007, 07:45 PM