Code:if (Options.Rage.AntiAim.SpinOnShot) { int value = (m_iBulletsFire) % 1; switch (value) { case 0: pCmd->viewangles.y += Options.Rage.AntiAim.Spin; break; } }
But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.
Always PM me when trading, I've been hacked on my Skype previously
[img]https://**********.com/addskype/affe2626.png[/img]
At first I thought you meant like, you're spinning, lets say Down + Backwards, and then you kill somebody w/ aimbot but seeing that youre not all too bright you die cuz your aimbot is also most likely shit, then it changes to Down + Jitter, but this is straight up bs. Wdym it changes, whenever you lock onto somebody, have a grenade, knife, or if youre defusing then ofc the AA "changes" lmao. You probably don't even know what anti aim is, you've only seen it used by ppl in HvH. Please, just go buy cheats or something instead.
Yeah I can use ++... notepad++ ;--;
case 0
made my day
Current Projects:TurtleCheat GlowESP BunnyHopHelixGlow (With Permission from nullptr_t)
here let me help abit, this is quite anti paste, so go do it yourself
- - - Updated - - -Code:if (Options.Rage.AntiAim.SpinOnShot) { if (m_iBulletsFire > 1) { pCmd->viewangles.y += 120; break; } }
idk what how are you gonna find the bullets cos its not this shit m_iBulletsFire
Last edited by sagaantheepic4; 06-23-2017 at 08:33 PM.
m_iBulletsFire
is my bullet counter each shot it +1.