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  1. #1
    dylangreenisback's Avatar
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    Anti Aim Change on fire

    Code:
    if (Options.Rage.AntiAim.SpinOnShot)
    	{
    		int value = (m_iBulletsFire) % 1;
    		switch (value)
    		{
    		case 0:
    			pCmd->viewangles.y += Options.Rage.AntiAim.Spin;
    			break;
    		}
    	}

    But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.

  2. #2
    certmemer's Avatar
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    Quote Originally Posted by dylangreenisback View Post
    Code:
    if (Options.Rage.AntiAim.SpinOnShot)
    	{
    		int value = (m_iBulletsFire) % 1;
    		switch (value)
    		{
    		case 0:
    			pCmd->viewangles.y += Options.Rage.AntiAim.Spin;
    			break;
    		}
    	}

    But doesn't work any ideas? it just changes the anti aim .y to the value but i want it to have my anti aim but spin also.
    learn how to code????????????????
    thats straight up retarded
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  3. #3
    affe2626's Avatar
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    Quote Originally Posted by dylangreenisback View Post
    Code:
    int value = (m_iBulletsFire) % 1;
    		switch (value)
    		{
    		case 0:
    ???

    I usually don't say "learncpp.com" but this time you don't know what you're doing at all, atleast learn the basics of C++ first.

    Always PM me when trading, I've been hacked on my Skype previously
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  4. #4
    ImSavage's Avatar
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    At first I thought you meant like, you're spinning, lets say Down + Backwards, and then you kill somebody w/ aimbot but seeing that youre not all too bright you die cuz your aimbot is also most likely shit, then it changes to Down + Jitter, but this is straight up bs. Wdym it changes, whenever you lock onto somebody, have a grenade, knife, or if youre defusing then ofc the AA "changes" lmao. You probably don't even know what anti aim is, you've only seen it used by ppl in HvH. Please, just go buy cheats or something instead.
    Yeah I can use ++... notepad++ ;--;

  5. #5
    WildAssassinz's Avatar
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    case 0

    made my day
    Current Projects:
    TurtleCheat GlowESP BunnyHop
    HelixGlow (With Permission from nullptr_t)

  6. #6
    sagaantheepic4's Avatar
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    here let me help abit, this is quite anti paste, so go do it yourself
    Code:
    if (Options.Rage.AntiAim.SpinOnShot)
    	{
    		if (m_iBulletsFire > 1)
                    {
    			pCmd->viewangles.y += 120;
    			break;
    		}
    	}
    - - - Updated - - -

    idk what how are you gonna find the bullets cos its not this shit m_iBulletsFire
    Last edited by sagaantheepic4; 06-23-2017 at 08:33 PM.

  7. #7
    WildAssassinz's Avatar
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    Quote Originally Posted by sagaantheepic4 View Post
    here let me help abit, this is quite anti paste, so go do it yourself
    Code:
    if (Options.Rage.AntiAim.SpinOnShot)
    	{
    		if (m_iBulletsFire > 1)
                    {
    			pCmd->viewangles.y += 120;
    			break;
    		}
    	}
    - - - Updated - - -

    idk what how are you gonna find the bullets cos its not this shit m_iBulletsFire
    LOL

    he said he wanted it to change every shot
    Current Projects:
    TurtleCheat GlowESP BunnyHop
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  8. #8
    sagaantheepic4's Avatar
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    Quote Originally Posted by WildAssassinz View Post
    LOL

    he said he wanted it to change every shot
    thats why i said, he needs to do the rest

  9. #9
    dylangreenisback's Avatar
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    m_iBulletsFire

    is my bullet counter each shot it +1.

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