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  1. #1
    fortehlulz_therealone's Avatar
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    Chams/Wallhack/ESP hack for Crossout?

    I would like if someone can make it. By the way I have already found the texture stuff:
    #define GuerillaHuntsmanThug ((NumVertices == 7120 && primCount == 7440))
    #define Docker ((NumVertices == 4701 && primCount == 4416))
    #define Duster ((NumVertices == 9271 && primCount == 9866))
    #define WWT1 ((NumVertices == 8996 && primCount == 8280))
    #define Bear ((NumVertices == 6044 && primCount == 5911))
    #define Carapace ((NumVertices == 5693 && primCount == 4291))
    #define Fury ((NumVertices == 6149 && primCount == 5538))
    #define Growl ((NumVertices == 7330 && primCount == 7305))
    #define Jawbreaker ((NumVertices == 4775 && primCount == 4222))
    #define Trucker ((NumVertices == 5342 && primCount == 5632))
    #define Wyvern ((NumVertices == 3167 && primCount == 2900))
    #define Humpback ((NumVertices == 6311 && primCount == 5544))

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  3. #2
    ReeceDaBeast's Avatar
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    Quote Originally Posted by fortehlulz_therealone View Post
    I would like if someone can make it. By the way I have already found the texture stuff:
    #define GuerillaHuntsmanThug ((NumVertices == 7120 && primCount == 7440))
    #define Docker ((NumVertices == 4701 && primCount == 4416))
    #define Duster ((NumVertices == 9271 && primCount == 9866))
    #define WWT1 ((NumVertices == 8996 && primCount == 8280))
    #define Bear ((NumVertices == 6044 && primCount == 5911))
    #define Carapace ((NumVertices == 5693 && primCount == 4291))
    #define Fury ((NumVertices == 6149 && primCount == 5538))
    #define Growl ((NumVertices == 7330 && primCount == 7305))
    #define Jawbreaker ((NumVertices == 4775 && primCount == 4222))
    #define Trucker ((NumVertices == 5342 && primCount == 5632))
    #define Wyvern ((NumVertices == 3167 && primCount == 2900))
    #define Humpback ((NumVertices == 6311 && primCount == 5544))
    The bodies arent what you want to aim at. It is the guns that you want to aim at

  4. #3
    gta19960ser's Avatar
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    guns and cabin is important

  5. #4
    0/Unic's Avatar
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    Maybe it's possible to aim at fuel tanks, generators, ammunition and similar exploding parts of a car to defeat it faster?

  6. #5
    Rampant_uterus's Avatar
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    Quote Originally Posted by fortehlulz_therealone View Post
    I would like if someone can make it. By the way I have already found the texture stuff:
    #define GuerillaHuntsmanThug ((NumVertices == 7120 && primCount == 7440))
    #define Docker ((NumVertices == 4701 && primCount == 4416))
    #define Duster ((NumVertices == 9271 && primCount == 9866))
    #define WWT1 ((NumVertices == 8996 && primCount == 8280))
    #define Bear ((NumVertices == 6044 && primCount == 5911))
    #define Carapace ((NumVertices == 5693 && primCount == 4291))
    #define Fury ((NumVertices == 6149 && primCount == 5538))
    #define Growl ((NumVertices == 7330 && primCount == 7305))
    #define Jawbreaker ((NumVertices == 4775 && primCount == 4222))
    #define Trucker ((NumVertices == 5342 && primCount == 5632))
    #define Wyvern ((NumVertices == 3167 && primCount == 2900))
    #define Humpback ((NumVertices == 6311 && primCount == 5544))
    LOL this guy may be the GM in Crossout Chat. There's a public ESP on another site. I shop with whoever has my products. <3 mpgh, or I wouldn't be posting here.

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