Code:
#include <windows.h>
#include <stdio.h>
////////////Address list
#define Playerpointer 0x00C3F168
#define Serverpointer 0x00B3E608
#define Fast_Ammo 0x00A82390
#define Fast_Health 0x00A82394
#define Fast_Repair 0x00A823F0
#define Fast_Flag 0x00A8239C
#define No_Spread 0x00A823E0
#define Speed 0x0093B718
#define Stamina_OffSet 0x0000002C
#define NoRecoil_1_OffSet 0x0000001C
#define NoRecoil_2_OffSet 0x00000020
#define NoRecoil_3_OffSet 0x00000024
#define OFS_X 0x0000C680
#define OFS_Y 0x0000C688
#define OFS_Z 0x00000024
#define Slot5_OffSet 0x000D147C
#define NFD_Player_OffSet 0x00000C74C
#define Premium_OffSet 0x0037C
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
//////////// Hack Codes
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)Fast_Repair = 10;
*(float*)Fast_Health = 5;
*(float*)Fast_Flag = 10;
*(float*)Fast_Ammo = 5;
}}
void speedon ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*)(Speed) = 300;
}
}
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*)(Speed) = 100;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void stamina () /////Unl.Stamina
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Stamina_OffSet) = 100;
}
}
void norecoil () /////No Recoil
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil_1_OffSet) = 0;
*(float*)(dwPlayerPtr+NoRecoil_2_OffSet) = 0;
*(float*)(dwPlayerPtr+NoRecoil_3_OffSet) = 0;
}
}
void nfd () /////No Fall Damage
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NFD_Player_OffSet) = -20000;
}
}
void premium () //Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Premium_OffSet) = 3, 10; /////3 = Gold Premium
}
}
void spread () /////No Spread
{
*(float*) No_Spread = 0;
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5_OffSet) = 1;
}
}
/////////hackthread
void HackThread()
{
for(;; )
{
if(*ingame)
{
jump();
nfd();
premium();
spread();
norecoil();
stamina();
speedon();
speedoff();
FastAll();
Slots5();
}
if(*outgame)
{
premium();
Slots5();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE; }
And please lear coding! Copy, Paste don't improve you coding skills! if you copied then try to unterstand what this all does!