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  1. #16
    Gpnator1's Avatar
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    What logitec equipment is needed? I have a logitec mouse but I don't think its compatible with the software.

  2. #17
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    re

    fast loot doesnt really work, its too quick or something. ideas?

  3. #18
    nepovemmmm's Avatar
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    I don't understand...

    I only shot as single fire, even if i tried to run game as Admin, Steam as Admin..

    Where's the catch?
    Last edited by nepovemmmm; 05-20-2018 at 01:28 PM.

  4. #19
    talha10com's Avatar
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    Quote Originally Posted by Gpnator1 View Post
    What logitec equipment is needed? I have a logitec mouse but I don't think its compatible with the software.
    AT YOUR OWN RISK

    * logitech gaming software never triggered any banwaves in the past, but this doesn't mean there won't be any banwaves in the future.

    How To Use

    * download and install logitech gaming software[LGS]
    * https://support.logitech.com/software/lgs
    [IMG]https://******.com/liantian-cn/logitech-pubg/raw/master/img/20171014103649.png[/IMG]


    * copy and paste "CODE"
    * Ctrl + S to save.

  5. #20
    nepovemmmm's Avatar
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    I don't understand...

    I only shot as single fire, even if i tried to run game as Admin, Steam as Admin..

    Where's the catch?

  6. #21
    nepovemmmm's Avatar
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    I don't understand why is not working...

    I can only shot as single fire, even if i tried to run game as Admin, Steam as Admin..

    Where's the catch?

  7. #22
    Santor's Avatar
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    Quote Originally Posted by talha10com View Post
    if there's an accessory in the gun, Yes.

    COMPANSETOR + VERTICAL GRIP ( NUM LOCK ON! )

    - - - Updated - - -

    FİX UMP9 - AKM - M16A4

    20.05.2018

    Code:
    --------------------------------------------------------------------------
     ----------------        Basic Variable       -----------------------------
     ----------------         Do not edit                 ---------------------
     --------------------------------------------------------------------------
     local current_weapon = "none"
     
     --------------------------------------------------------------------------
     ----------------        Basic Setting       ------------------------------
     --------------------------------------------------------------------------
     
     ---- key bind ----
     
     local ump9_key = nil
     local akm_key = nil
     local m16a4_key = nil
     local m416_key = nil
     local scarl_key = nil
     local uzi_key = nil
     local set_off_key = 5
     
     ---- keyboard ---- Only Support logitech G Keyboard
     
     local ump9_gkey = 2  ---1 is use F1.
     local akm_gkey = 3
     local m16a4_gkey = 4
     local m416_gkey = 5
     local scarl_gkey = 6
     local uzi_gkey = 1
     local set_off_gkey = nil
     
     ---- fire key ----
     
     local fire_key = "F7"
     
     ---- can use "lalt", "ralt", "alt"  "lshift", "rshift", "shift"  "lctrl", "rctrl", "ctrl"
     
     local ignore_key = "lalt" --- ignore key
     local hold_breath_key = "lshift"
     
     ---- only can use "numlock", "capslock", "scrolllock"
     
     local full_mode_key = "numlock"   ---numlock lamp on,recoil is full_mode.
     local mode_switch_key = "capslock" 
     local lighton_key = "scrolllock"  ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.
     
     --- fastloot setting---
     --- Press fast_loot_key and click Left mouse button ---
     
     local fastloot = true ---if you don't need it, you can close it by true to false.
     local fast_loot_key = "lctrl" 
     local move = 40 ----1920*1080
     
     --- Your Sensitivity in Game 
     
     local vertical_sensitivity = 0.7 --- default is 0.7
     local target_sensitivity = 29 --- default is 50.0
     local scope_sensitivity = 29 --- default is 50.0
     local scope4x_sensitivity = 35 --- default is 50.0
     
     ---- function ----
     -- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.
     
     local auto_mode = true
     
     -- you can close these by true to false
     
     local hold_breath_mode = true
     local full_mode = true
     
     ---- Obfs setting
     ---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
     local weapon_speed_mode = false
     -- local obfs_mode = false
     local obfs_mode = false
     local interval_ratio = 0.75
     local random_seed = 1
     
     --------------------------------------------------------------------------
     ----------------        Recoil Table        ------------------------------
     ---------------- You can fix the value here ------------------------------
     --------------------------------------------------------------------------
     --- recoil times
     --- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
     local all_recoil_times = 1
     
     local recoil_table = {}
     
     recoil_table["ump9"] = {
         basic={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
         basictimes = 0.963,
     	
         full={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
         fulltimes = 0.963*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
         quadrupletimes = 4*0.963,
     	
         fullof4x={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
         fullof4xtimes = 4*0.963*0.75,
     	
         speed = 90,
     }
     
     recoil_table["akm"] = {
         basic={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
         basictimes = 0.96,
     	
         full={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
         fulltimes = 0.96*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
         quadrupletimes = 4*0.96*0.99,
     	
         fullof4x={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
         fullof4xtimes = 4*0.96*0.99*0.75,
     	
         speed = 100,
     }
     
     
     recoil_table["m16a4"] = {
         basic={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
         basictimes = 1.15,
     		
         full={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
         fulltimes = 1.15*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
         quadrupletimes = 1.15*4,
     	
         fullof4x={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
         fullof4xtimes = 4*1.15*0.75,
     
         speed = 80,
     }
     
     recoil_table["m416"] = {
         basic={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
         basictimes = 1.05,
     	
         full={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
         fulltimes = 1.05*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
         quadrupletimes = 4*1.05,
     	
         fullof4x={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
         fullof4xtimes = 4*1.05*0.75,
     	
         speed = 90,
     }
     
     recoil_table["scarl"] = {
         basic={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
         basictimes = 0.89,
     
         full={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
         fulltimes = 0.89*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
         quadrupletimes = 4*0.89,
     	
         fullof4x={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
         fullof4xtimes = 4*0.89*0.75,
     	
         speed = 100,
     }
     
     recoil_table["uzi"] = {
         basic={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
         basictimes = 1.7,
     	
         full={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
         fulltimes = 1.7*0.75,
     	
         holdbreathtimes = 1.25,
     	
         quadruple={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
         quadrupletimes = 1.7,
     	
         fullof4x={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
         fullof4xtimes = 1.7*0.75,
     
         speed = 48,
     }
     
     recoil_table["none"] = {
         basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
         basictimes = 1,
     	
         full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
         fulltimes = 1,
     	
         holdbreathtimes = 1,
     	
         quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
         quadrupletimes = 1,
     	
         fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
         fullof4xtimes = 1,
     	
         speed = 60,
     }
     
     
     --------------------------------------------------------------------------
     ----------------          Function          ------------------------------
     --------------------------------------------------------------------------
     
     
     function convert_sens(unconvertedSens) 
         return 0.002 * math.pow(10, unconvertedSens / 50)
     end
     
     function calc_sens_scale(sensitivity)
         return convert_sens(sensitivity)/convert_sens(50)
     end
     
     function light_on()
         if not IsKeyLockOn(lighton_key) then
         PressAndReleaseKey(lighton_key)
         end
     end
     
     function light_off()
         if IsKeyLockOn(lighton_key) then
         PressAndReleaseKey(lighton_key)
         end
     end
     
     local target_scale = calc_sens_scale(target_sensitivity)
     local scope_scale = calc_sens_scale(scope_sensitivity)
     local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
     
     function recoil_mode()
         if not IsKeyLockOn(mode_switch_key) then
             if IsKeyLockOn(full_mode_key) and full_mode then
     	       return "full";
     		   else
     		   return "basic";
             end
         end	
     	
         if IsKeyLockOn(mode_switch_key) then
             if IsKeyLockOn(full_mode_key) and full_mode then
     		   return "fullof4x"
     		   else
     		   return "quadruple"
             end 
         end		
     end
     		   
     function recoil_value(_weapon,_duration)
         local _mode = recoil_mode()
         local step = (math.floor(_duration/100)) + 1
         if step > #recoil_table[_weapon][_mode] then
             step = #recoil_table[_weapon][_mode]
         end
     	
         local weapon_recoil = recoil_table[_weapon][_mode][step]
         -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)
         
         local weapon_speed = 30
         if weapon_speed_mode then
             weapon_speed = recoil_table[_weapon]["speed"]
         end
         -- OutputLogMessage("weapon_speed = %s\n", weapon_speed)
     
         local weapon_basictimes = recoil_table[_weapon]["basictimes"]
         local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
         local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
         local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
         local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
         local weapon_intervals = weapon_speed    
     	
         if obfs_mode then
             local coefficient = interval_ratio * ( 1 + random_seed * math.random())
             weapon_intervals = math.floor(coefficient  * weapon_speed) 
         end
         -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)
     
         recoil_recovery = weapon_recoil * weapon_intervals / 100 
         recoil_times = all_recoil_times * 0.7 / vertical_sensitivity 
     
         if recoil_mode() == "basic" then
         recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
         end
         if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
         recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
         end
     
         if recoil_mode() == "full" then
         recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
         end
         if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
         recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_fulltimes
         end
     
         if recoil_mode() == "quadruple" then
         recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
         end
     	
         if recoil_mode() == "fullof4x" then
         recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
         end
         
         -- issues/3
         if IsMouseButtonPressed(2) then
             recoil_recovery = recoil_recovery / target_scale
         elseif recoil_mode() == "basic" then
             recoil_recovery = recoil_recovery / scope_scale
         elseif recoil_mode() == "full" then
             recoil_recovery = recoil_recovery / scope_scale
         elseif recoil_mode() == "quadruple" then
             recoil_recovery = recoil_recovery / scope4x_scale
         elseif recoil_mode() == "fullof4x" then
             recoil_recovery = recoil_recovery / scope4x_scale
         end
     
         return weapon_intervals,recoil_recovery
     end
     
     
     --------------------------------------------------------------------------
     ----------------          OnEvent          ------------------------------
     --------------------------------------------------------------------------
     
     
     function OnEvent(event, arg)
         OutputLogMessage("event = %s, arg = %d\n", event, arg)
         if (event == "PROFILE_ACTIVATED") then
             EnablePrimaryMouseButtonEvents(true)
         elseif event == "PROFILE_DEACTIVATED" then
             current_weapon = "none"
             shoot_duration = 0.0
             ReleaseKey(fire_key)
             ReleaseMouseButton(1)
         end
     
         if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) 
         or (event == "G_PRESSED" and arg == set_off_gkey) then
             current_weapon = "none" light_off()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)
         or (event == "G_PRESSED" and arg == akm_gkey) then
             current_weapon = "akm" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)
         or (event == "G_PRESSED" and arg == m16a4_gkey) then
             current_weapon = "m16a4" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)
         or (event == "G_PRESSED" and arg == m416_gkey) then
             current_weapon = "m416" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)
         or (event == "G_PRESSED" and arg == ump9_gkey) then
             current_weapon = "ump9" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)
         or (event == "G_PRESSED" and arg == uzi_gkey) then
             current_weapon = "uzi" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)
         or (event == "G_PRESSED" and arg == scarl_gkey) then
             current_weapon = "scarl" light_on()
         elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
             -- button 1 : Shoot
             if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
                 PressKey(fire_key)
                 repeat
                     Sleep(30)
                 until not IsMouseButtonPressed(1)
                 ReleaseKey(fire_key)
             elseif((current_weapon == "m16a4") and not IsModifierPressed(ignore_key)) then
                 local shoot_duration = 0.0
                 repeat
                     local intervals,recovery = recoil_value(current_weapon,shoot_duration)
                     PressAndReleaseKey(fire_key)
                     MoveMouseRelative(0, recovery )
                     Sleep(intervals)
                     shoot_duration = shoot_duration + intervals
                 until not IsMouseButtonPressed(1)
             else
                 if auto_mode then
                     PressKey(fire_key)
                     local shoot_duration = 0.0
                     repeat
                     local intervals,recovery = recoil_value(current_weapon,shoot_duration)
                     MoveMouseRelative(0, recovery )
                     Sleep(intervals)
                     shoot_duration = shoot_duration + intervals
                     until not IsMouseButtonPressed(1)
                 else
                     local shoot_duration = 0.0
                     repeat
                     local intervals,recovery = recoil_value(current_weapon,shoot_duration)
                     PressAndReleaseKey(fire_key)
                     MoveMouseRelative(0, recovery )
                     Sleep(intervals)
                     shoot_duration = shoot_duration + intervals
                     until not IsMouseButtonPressed(1)
                 end
             end
         elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
             ReleaseKey(fire_key)
         end    
         while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(fast_loot_key) and fastloot) do
             Sleep(10)
             PressMouseButton(1)
             Sleep(10)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             Sleep(2)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             Sleep(2)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             Sleep(2)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             Sleep(2)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             MoveMouseRelative(move, 0)
             Sleep(10)
             ReleaseMouseButton(1)
             Sleep(10)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             Sleep(2)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             Sleep(2)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             Sleep(2)
             MoveMouseRelative(-move, 0)
             Sleep(2)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             MoveMouseRelative(-move, 0)
             Sleep(10)            
             if not IsModifierPressed(fast_loot_key) then
             break
             end
         end
     end
    All right thx mann,,,i will try ur update after i get back from work

  8. #23
    talha10com's Avatar
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    Quote Originally Posted by nepovemmmm View Post
    I don't understand why is not working...

    I can only shot as single fire, even if i tried to run game as Admin, Steam as Admin..

    Where's the catch?
    Dana, can you tell me something? What exactly is your problem ?

  9. #24
    nepovemmmm's Avatar
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    Quote Originally Posted by talha10com View Post
    Dana, can you tell me something? What exactly is your problem ?
    Working only as single fire, it doesn't matter if i choose single or auto.

  10. #25
    talha10com's Avatar
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    Quote Originally Posted by nepovemmmm View Post
    Working only as single fire, it doesn't matter if i choose single or auto.
    it's supposed to be auto mode.

  11. #26
    DevilsDeeds's Avatar
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    I'm not getting this when i make a profil for pubg add the script does my mouse buttons change like left click becomes 1 for akm for exemple? and if i pick up a pistol for exemple the p18c why can't i shoot ?

    Fire button is F7 and i've added numbers to mouse cause i only have the G502 .
    Last edited by DevilsDeeds; 05-21-2018 at 03:10 PM.

  12. #27
    talha10com's Avatar
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    Quote Originally Posted by DevilsDeeds View Post
    I'm not getting this when i make a profil for pubg add the script does my mouse buttons change like left click becomes 1 for akm for exemple? and if i pick up a pistol for exemple the p18c why can't i shoot ?

    Fire button is F7 and i've added numbers to mouse cause i only have the G502 .
    you'il know better if you read the notes in the code carefully.

  13. #28
    kulka1's Avatar
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    Am I supposed to use this on auto fire or single fire?

  14. #29
    talha10com's Avatar
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    Quote Originally Posted by kulka1 View Post
    Am I supposed to use this on auto fire or single fire?
    ---- function ----
    -- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.

    local auto_mode = false
    True = single fire off
    False = single fire on

  15. #30
    iFentanyl's Avatar
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    When u get rekt because you bought a Corsair mouse instead of a Logitech

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