u dont even need to spend 250
my ones i paid 150 are awesome
mind u i would like to try some 250 ones
[IMG]https://i930.photobucke*****m/albums/ad149/MattPreston/God-of-the-ex.png[/IMG]
Shifty sexy shit
[IMG]https://i152.photobucke*****m/albums/s198/blackbliss11/scrcrwgift.png[/IMG]
probably not
[IMG]https://i930.photobucke*****m/albums/ad149/MattPreston/God-of-the-ex.png[/IMG]
Shifty sexy shit
[IMG]https://i152.photobucke*****m/albums/s198/blackbliss11/scrcrwgift.png[/IMG]
If obvoius troll is obvoius how do you explain this?
https://www.mpgh.net/forum/72-flaming...ries-crap.html
Take it back! you owe me an apollogy!
Last edited by CyberGenius; 05-01-2010 at 05:52 AM.
Something tells me you don't know much about sound.
You seem to think the amount of wattage and peak output power effects the sound. All it does is cause vibration and increases power usage.
My Onkyo SKS-HT728 arrived last month and its 25Hz frequency sub shits over that "1010w peak" subwoofer of yours.
Before trying to argue please read up on what does what first.
Dont call me a fucking troll!
https://www.mpgh.net/forum/72-flaming...ries-crap.html
https://www.mpgh.net/forum/72-flaming...ries-crap.html
https://www.mpgh.net/forum/72-flaming...ries-crap.html
https://www.mpgh.net/forum/72-flaming...ries-crap.html
https://www.mpgh.net/forum/72-flaming...ries-crap.html
Also read this extract from dansdata:
But for some surround sound, particularly 3D positional computer audio, headphones can actually work better than speakers.
The reason for this is that you've only got two ears. The way you tell whether a sound's in front, behind or above you, rather than just to your left or your right, is by processing the complex differences in phase, time delay and frequency balance that're imparted to differently located sounds by nearby objects (like walls), and by the sonic characteristics of your head.
Your pinnae - the outer parts of your ears - strongly influence sound waves that pass through and bounce off them. 3D game audio uses Head Related Transfer Function (HRTF) algorithms to fake the effects of the pinnae, the head and various listening environments, so that injecting the sound straight into the ear canal can produce the impression of real 3D audio sources.
When you've got HRTF-massaged two-channel audio already, for instance when you're playing a game, headphones are obviously the best way to get the sound into your head. There's no way for speakers to do the job as well, because there's no way for them to stop each ear hearing the sound that's intended for the other.
@Sam: I was just messin with yah.