This Addies Working In CrossFire BR Perfect Credit: TheGeeK
Code:
/*
* Credit(s) : TheGeek
* Logger : CrossFire BR
*/
//-------------------------------------------[Player]-------------------------------------------//
#define ModelNode 0x190F79C
#define PlayerBasicInfo 0x1774690
#define WeaponMgr 0x190F870
#define WeaponAmount 0xC00
#define Misc 0x190F850
#define Bypass28_3 0x748BC5
#define FastFire 0x10C18C0
#define WallPoient 0x190F858
#define PlayerClient 0x123EC98
#define ShotWallEnable 0x570
#define NoReload 0xDC53F0
//-------------------------------------------[ESP & Aimbot]-------------------------------------------//
#define aCLTPlayerClient 0x123EC98
#define aILTClient 0x11F4CB8
#define aLTModel 0x11F1B74
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F4
#define aLTClientShell 0x11F4CC4
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
//-------------------------------------------[Invisible]-------------------------------------------//
#define M-run-Rside 0xDC7574
#define M-run-Lside 0xDC7568
#define M-walk-Rside 0xDC7558
#define M-walk-Lside 0xDC7548
#define M-c-walk-Rside 0xDC7538
#define M-c-walk-Lside 0xDC7528
#define M-Groggy-walk-Rside 0xDC7514
#define M-Groggy-walk-Lside 0xDC7500
#define M-run 0xDC74D0
#define M-walk 0xDC74C8
#define M-c-walk 0xDC74BC
#define M-Groggy-walk 0xDC74AC
#define M-run-Bside 0xDC74A0
#define M-c-walk-Bside 0xDC7480
//-------------------------------------------[NoBugDamage]-------------------------------------------//
#define Zoneman 0xDF86F4
#define Eatman 0xDF86EC
#define EatmanName 0xDF86E0
#define Pos 0xDC1F28
#define Rot 0xDF86DC
#define Point 0xDF86D4
#define VisibleZoneIndex 0xDF86A8
#define ZoneName 0xDF86BC
#define Floor 0xDF8710
#define FloorNameMsgIndex 0xDF86FC
#define world 0xDF878C
#define header 0xDF8784
#define versioncode 0xDF8778
#define MaxDepth 0xDF876C
#define DamageZone 0xDF8760
#define DamagePerSec 0xDF8750
#define Name 0xDC3748
#define PointList 0xDF8744
#define PolyList 0xDF8738
#define EditPoly 0xDF872C
#define PointIndex 0xDF8720
#define Normal 0xD511BC
#define Dist 0xDF8718
#define NoFallDamageOffset 0x4
#define NoFallDamage 0xD50968//NotSure