Update 12/16/2018
Code:
#define StaticRoomLocationMessage 0x12BB51C
#define ModelNode 0x18C19B4
#define Dimension 0x38
unsigned long GameSatus = cshell + StaticRoomLocationMessage ;
unsigned long ModelNodeTypeMgr = cshell + ModelNode ;
if (GameSatus && ModelNodeTypeMgr )
{
unsigned long DimensionMgr = *(PDWORD)((DWORD)(ModelNodeTypeMgr )) + (Dimension);
if (*(int*)(GameSatus ) == 11)
{
*(float*)(DimensionMgr + 0x0) = 110.0f;
*(float*)(DimensionMgr + 0x4) = 110.0f;
*(float*)(DimensionMgr + 0x8) = 110.0f;
}
else
{
*(float*)(DimensionMgr + 0x0) = 17.0f;
*(float*)(DimensionMgr + 0x4) = 17.0f;
*(float*)(DimensionMgr + 0x8) = 17.0f;
}