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  1. #31
    133spider's Avatar
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    Quote Originally Posted by you5enpai View Post
    When I start the .exe with WINE I get an empty black screen (for both launchers). Sorry for my inconvenience not really the best computer guy.
    Quote Originally Posted by Kylo Ren 01 View Post
    I can still load up cetera R8/R9 tho. They just get stuck at "authenticating account info" but atleast the app opens. With Cetera 9.1 the app won't open at all. I tried downloading wine and running the .exe versions they just open a white screen and don't work :/.
    The old version of Cetera/Revenant uses an older flash player whereas the newest one uses the latest. That could be the issue.
    Here is Cetera 9.2 and Revenant 4.2 using the old flash player:
    Fingers crossed that these will work for you guys, and sorry for the inconvenience.

    @meme update thread please (MAC versions)

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  3. #32
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    Former BattleOn Minion

    If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564





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    133spider (12-29-2018)

  5. #33
    you5enpai's Avatar
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    small inconvenience

    Quote Originally Posted by 133spider View Post
    The old version of Cetera/Revenant uses an older flash player whereas the newest one uses the latest. That could be the issue.
    Here is Cetera 9.2 and Revenant 4.2 using the old flash player:
    Mac doesn't support this application either. Starting to feel like Mac's really hate these applications

  6. #34
    Oliboli8769's Avatar
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    Nice release as always @133spider
    What compiler are you using to create the Mac .app?
    Here's three solutions to the Mac stuff, hope it helps some people.

    Solution 1 (SWF)
    On the original files provided by 133spider:
    Right-click>Show Package Contents>Contents>Resources>Open movie.swf
    This just runs the SWF file, if it doesn't open, you need to install standalone Flash Player.

    Solution 2 (Zinc)
    I compiled the SWFs into Zinc .apps attached. They're unnecessarily heavy duty and can lag a bit (so running the SWF is probably better), but in case people struggle here they are anyway. Zinc discontinued ages ago, so I'm really surprised this still works. Don't replace the original MAC files with these, or the first solution won't work.
    MPGH also had a bug for a long time where these files would be corrupted - if this happens again, try following this ancient thread.
    Up to 133 if you want these included.

    Solution 3 (Wine)
    Wine works perfectly when opening Windows .exe files. You just have to remember that you're running a Windows emulator. Therefore you have to install Flash within the emulator (download the installer for Windows and run it in Wine) before opening the bot .exe. That stops the blank screen problem

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  8. #35
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    I'm using wine and the white/black screen can be fixed by going full screen and out. The problem is that both bots cannot load the game for me, both stuck at 0%, and I'm using the latest flash

  9. #36
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    Former BattleOn Minion

    If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564





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    Oliboli8769 (12-30-2018)

  11. #37
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    Quote Originally Posted by Oliboli8769 View Post
    Nice release as always @133spider
    What compiler are you using to create the Mac .app?
    Here's three solutions to the Mac stuff, hope it helps some people.
    It worked instantly! Thank you very much for the help and to the creator 133spider!

  12. #38
    Oliboli8769's Avatar
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    Quote Originally Posted by you5enpai View Post
    It worked instantly! Thank you very much for the help and to the creator 133spider!
    Glad I could help, it looks like some great work from 133

    Quote Originally Posted by nano964 View Post
    I'm using wine and the white/black screen can be fixed by going full screen and out. The problem is that both bots cannot load the game for me, both stuck at 0%, and I'm using the latest flash
    Have you run the flash player installer for Windows within Wine?
    If you're running this release (R9.1/R4.1) and have run the flash installation correctly, that 0% error will go. If you still struggle, try the other solutions above.

  13. #39
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    Quote Originally Posted by you5enpai View Post
    It worked instantly! Thank you very much for the help and to the creator 133spider!
    Can you explain how you got it to run on mac step by step please?

  14. #40
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    Unable to open either .exe with wine

    Quote Originally Posted by 133spider View Post
    Did a little research here and there, and it looks like the MAC executable (Cetera R9.1.app) will only work on older versions of MacOS. Reason being, flash is going to be officially dead by 2020, and so Apple dropped all support for these flash executables (Cetera R9.1.app) that are produced by the Adobe Flash program itself. Your best bet as of right now is to:
    1. Run the exe version with wine
    2. Downgrade your MacOS (though I don't recommend you do this at all)
    3. Find a possible workaround for this if you look deep enough on Google
    As with running the exe version of either trainers I was unable to get past the initial trainer loading screen; that is, I was not stuck at the login screen but the very first loading screen.

  15. #41
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    Quote Originally Posted by Fotwenteh View Post
    As with running the exe version of either trainers I was unable to get past the initial trainer loading screen; that is, I was not stuck at the login screen but the very first loading screen.
    The recent version R9.2 does not work, the R9.1 does. I have tested both versions and only the R9.1 does not get stuck on the first loading screen. I had to get the R9.1 on some other website to do so since it was not here.
    This is so far the best version of wine emu bot since carbon
    Last edited by nano964; 12-30-2018 at 06:23 PM.

  16. #42
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    I have the same problem as you !!

    Did using Cetera R8 work?

  17. #43
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    It'll work but will be stuck authenticating.
    For anyone who wants to use wine please use R9.1, it works. The one currently here is R9.2 which will load the bot but get stuck on the first loading screen
    Last edited by nano964; 12-31-2018 at 12:31 AM.

  18. #44
    Oliboli8769's Avatar
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    Quote Originally Posted by nano964 View Post
    It'll work but will be stuck authenticating.
    For anyone who wants to use wine please use R9.1, it works. The one currently here is R9.2 which will load the bot but get stuck on the first loading screen
    Quote Originally Posted by ikingzc View Post
    Did using Cetera R8 work?
    Quote Originally Posted by Fotwenteh View Post
    As with running the exe version of either trainers I was unable to get past the initial trainer loading screen; that is, I was not stuck at the login screen but the very first loading screen.
    Quote Originally Posted by Kylo Ren 01 View Post
    Can you explain how you got it to run on mac step by step please?
    If Wine is causing so many problems, why not use either of the two other solutions in the post linked below?
    I have tried and tested these - it's more reliable to run the SWF directly than to run the .exe in Wine (a windows emulator) anyway.

    https://www.mpgh.net/forum/showthrea...1#post14134129

  19. #45
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    The bot was working fine 1 day ago, but now when i try to open the bot it crashes after sometime and this is what appears on terminal (I'm using wine).
     
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
    wine: Unhandled stack overflow at address 0x7bc535a2 (thread 003a), starting debugger...
    003a:err:seh:setup_exception_record stack overflow 816 bytes in thread 003a eip 7bc3c47f esp 04981000 stack 0x4980000-0x4981000-0x4a80000
    0039:err:ntdll:RtlpWaitForCriticalSection section 0x7bce5700 "loader.c: loader_section" wait timed out in thread 0039, blocked by 003a, retrying (60 sec)
    003e:err:ntdll:RtlpWaitForCriticalSection section 0x7bce5700 "loader.c: loader_section" wait timed out in thread 003e, blocked by 003a, retrying (60 sec)
    0009:err:ntdll:RtlpWaitForCriticalSection section 0x7bce5700 "loader.c: loader_section" wait timed out in thread 0009, blocked by 003a, retrying (60 sec)

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