Thread: Weapon ESP

Results 1 to 7 of 7
  1. #1
    NewieX's Avatar
    Join Date
    Jul 2016
    Gender
    female
    Posts
    39
    Reputation
    10
    Thanks
    1

    Weapon ESP

    How to achieve the Weapon ESP is there's another Class for Weapon ESP? and Have other Address to use or Just same address with normal esp but different Class for Weapon ESP

  2. #2
    jayjay153's Avatar
    Join Date
    Jan 2018
    Gender
    female
    Posts
    294
    Reputation
    10
    Thanks
    113
    Quote Originally Posted by NewieX View Post
    How to achieve the Weapon ESP is there's another Class for Weapon ESP? and Have other Address to use or Just same address with normal esp but different Class for Weapon ESP
    Code:
    if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
    {
    	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
    	{
    		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
    		if (dwep != NULL)
    		{
    			char* WeaponName = (char*)(dwep + 0xE);
    			if ((strlen(WeaponName) > 2))
    			{
    				char _WeaponName[256];
    				sprintf_s(_WeaponName, "%s", WeaponName);
    				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
    			}
    		}
    	}
    }

  3. The Following User Says Thank You to jayjay153 For This Useful Post:

    s0l3x (11-13-2021)

  4. #3
    NewieX's Avatar
    Join Date
    Jul 2016
    Gender
    female
    Posts
    39
    Reputation
    10
    Thanks
    1
    Quote Originally Posted by jayjay153 View Post
    Code:
    if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
    {
    	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
    	{
    		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
    		if (dwep != NULL)
    		{
    			char* WeaponName = (char*)(dwep + 0xE);
    			if ((strlen(WeaponName) > 2))
    			{
    				char _WeaponName[256];
    				sprintf_s(_WeaponName, "%s", WeaponName);
    				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
    			}
    		}
    	}
    }
    You using crossfire text engine?

  5. The Following User Says Thank You to NewieX For This Useful Post:

    s0l3x (11-13-2021)

  6. #4
    jayjay153's Avatar
    Join Date
    Jan 2018
    Gender
    female
    Posts
    294
    Reputation
    10
    Thanks
    113
    Quote Originally Posted by NewieX View Post
    You using crossfire text engine?
    yes #PHILIPPINES

  7. The Following 2 Users Say Thank You to jayjay153 For This Useful Post:

    NewieX (12-21-2018),s0l3x (11-13-2021)

  8. #5
    CaiozinhoFC1's Avatar
    Join Date
    May 2016
    Gender
    male
    Posts
    230
    Reputation
    10
    Thanks
    86
    Quote Originally Posted by jayjay153 View Post
    Code:
    if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
    {
    	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
    	{
    		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
    		if (dwep != NULL)
    		{
    			char* WeaponName = (char*)(dwep + 0xE);
    			if ((strlen(WeaponName) > 2))
    			{
    				char _WeaponName[256];
    				sprintf_s(_WeaponName, "%s", WeaponName);
    				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
    			}
    		}
    	}
    }
    could post all his codes at once XDDDDDDD
    One Position Kill CFBR

  9. #6
    alisonbbzz's Avatar
    Join Date
    Oct 2017
    Gender
    male
    Posts
    81
    Reputation
    10
    Thanks
    4
    My Mood
    Chatty
    KRL isso ai foi tirado do Combat arms né?

  10. #7
    vaisefud3's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    955
    Reputation
    10
    Thanks
    150
    My Mood
    Bored
    Quote Originally Posted by alisonbbzz View Post
    KRL isso ai foi tirado do Combat arms né?
    Speak english Wallison, only speak portuguese in BR area....
    And no, this is from crossfire.
    Press thanks if I helped

    Xigncode Security:


Similar Threads

  1. [Solved] How do I make my weapon esp only display the names for weapons on the ground?
    By epichacker123 in forum Garry's Mod Coding & Resources
    Replies: 9
    Last Post: 04-30-2016, 11:20 AM
  2. [Help Request] WHAT IS WEAPON ESP?
    By Battlefield 3 in forum Alliance of Valiant Arms (AVA) Help
    Replies: 2
    Last Post: 05-15-2011, 02:20 AM
  3. [Detected] JA v1.1 - Weapon ESP | Super Bullets | More JA
    By Crash in forum Combat Arms Hacks & Cheats
    Replies: 154
    Last Post: 05-09-2011, 05:58 PM
  4. [Detected] JA v1.1 - Weapon ESP | Super Bullets | More JA
    By Crash in forum Combat Arms Hacks & Cheats
    Replies: 124
    Last Post: 05-06-2011, 05:17 PM
  5. [Source Code] Weapon ESP
    By xbeatsszzx in forum Battlefield Bad Company 2 (BFBC2) Hacks
    Replies: 2
    Last Post: 02-24-2011, 07:18 AM