Thread: AlwaysHeadShot

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  1. #1
    Confirm-'s Avatar
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    AlwaysHeadShot

    Work Perfect on CF NA
    Code:
    #define ModelNode 0x1942054
    Notice : add int aHead[87];

    Code:
    bool backup = false;
    
    
    void backuphead()
    {
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
    	if (!backup)
    	{
    		if (pHeadShotMgr != 0)
    		{
    			for (int i = 0; i < 87; i++)
    			{
    				DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    				if (pModelNodeType)
    					aHead[i] = *(int*)(pModelNodeType + 0x54);
    				backup = true;
    			}
    		}
    	}
    }
    Code:
    void Head()
    {
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
    if (pHeadShotMgr != 0)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    			if (backup)
    			{
    				if (//Your variable) //Gold
    				{
    					*(int*)(pModelNodeType + 0x54) = 1;
    				}
    				else if (//Your variable)//Silver
    				{
    					*(int*)(pModelNodeType + 0x54) = 2;
    				}
    				else
    				{
    					*(int*)(pModelNodeType + 0x54) = aHead[i];
    				}
    			}
    		}
    	}
    }
    Enjoy Click Thanks

    Credit : i don,t know
    Last edited by Confirm-; 12-22-2018 at 07:33 AM.

  2. The Following User Says Thank You to Confirm- For This Useful Post:

    desperado24 (12-28-2018)

  3. #2
    iknowitsfake26's Avatar
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    Quote Originally Posted by Confirm- View Post
    Work Perfect on CF NA
    Code:
    #define ModelNode 0x1942054
    Notice : add int aHead[87];
    Code:
    void Head()
    {
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
    if (pHeadShotMgr != 0)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    			if (backup)
    			{
    				if (//Your variable) //Gold
    				{
    					*(int*)(pModelNodeType + 0x54) = 1;
    				}
    				else if (//Your variable)//Silver
    				{
    					*(int*)(pModelNodeType + 0x54) = 2;
    				}
    				else
    				{
    					*(int*)(pModelNodeType + 0x54) = aHead[i];
    				}
    			}
    		}
    	}
    }
    Enjoy Click Thanks
    some people don't need this source code because its already release hahahaha that's very ridiculous

  4. #3
    [K]akashi's Avatar
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    Already posted before !
    you missed to post aHead[i]; backup part
    To become a successful coder you should become a leecher first
    .CHROME -DeV HACK.





  5. #4
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    Quote Originally Posted by [K]akashi View Post
    Already posted before !
    you missed to post aHead[i]; backup part
    Okay i will add with this Thread

    - - - Updated - - -

    Quote Originally Posted by iknowitsfake26 View Post
    some people don't need this source code because its already release hahahaha that's very ridiculous
    No Problem bro Posted again and i don,t know it was Posted or not

  6. #5

  7. #6
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    Quote Originally Posted by I2espect View Post
    not your code
    give proper credits
    I know what is credit ??

  8. #7

  9. #8
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    Quote Originally Posted by I2espect View Post
    where did u copy that code from
    I got this not from Any website and I don,t know , who credit

  10. #9
    iknowitsfake26's Avatar
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    Quote Originally Posted by Confirm- View Post
    Work Perfect on CF NA
    Code:
    #define ModelNode 0x1942054
    Notice : add int aHead[87];

    Code:
    bool backup = false;
    
    
    void backuphead()
    {
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
    	if (!backup)
    	{
    		if (pHeadShotMgr != 0)
    		{
    			for (int i = 0; i < 87; i++)
    			{
    				DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    				if (pModelNodeType)
    					aHead[i] = *(int*)(pModelNodeType + 0x54);
    				backup = true;
    			}
    		}
    	}
    }
    Code:
    void Head()
    {
    	DWORD CShell = (DWORD)GetModuleHandleA(eCShell);
    	DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNode);
    if (pHeadShotMgr != 0)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    			if (backup)
    			{
    				if (//Your variable) //Gold
    				{
    					*(int*)(pModelNodeType + 0x54) = 1;
    				}
    				else if (//Your variable)//Silver
    				{
    					*(int*)(pModelNodeType + 0x54) = 2;
    				}
    				else
    				{
    					*(int*)(pModelNodeType + 0x54) = aHead[i];
    				}
    			}
    		}
    	}
    }
    Enjoy Click Thanks

    Credit : i don,t know
    you can make it simple like this
    Credits : @kmanev073, @ramo and @ComboDance
    Code:
    int HeadShotOld[87];
    
    bool IsBackup = false;
    
    void BackupMemory(void)
    {
    	if (!IsGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	if (!IsBackup)
    	{
    		//================Always HeadShot===============//
    		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    		if (pModelNodeTypeMgr !=NULL)
    		{
    			for (int i = 0; i < 87; i++)
    			{
    				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    				if (pHeadShotMgr)
    				{
    					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
    				}
    			}
    		}
    		IsBackup = true;
    	}
    }
    Code:
    void StartHacks1(void)
    {
    	if (!IsGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	//================Always HeadShot===============//
    	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    	if (pModelNodeTypeMgr !=NULL)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    			if (pHeadShotMgr)
    			{
    				if (/*Declare 1*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
    				}
    				if (/*Declare 2*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
    				}
    				if (/*Declare 3*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
    				}
    			}
    		}
    	}
    }
    Last edited by iknowitsfake26; 12-22-2018 at 09:18 PM.

  11. #10
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    Quote Originally Posted by iknowitsfake26 View Post
    you can make it simple like this
    Credits : @kmanev073, @ramo and @ComboDance
    Code:
    bool IsBackup = false;
    
    void BackupMemory(void)
    {
    	if (!isGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	if (!IsBackup)
    	{
    		//================Always HeadShot===============//
    		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    		if (pModelNodeTypeMgr !=NULL)
    		{
    			for (int i = 0; i < 87; i++)
    			{
    				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    				if (pHeadShotMgr)
    				{
    					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
    				}
    			}
    		}
    		IsBackup = true;
    	}
    }
    Code:
    int HeadShotOld[87];
    
    void StartHacks1(void)
    {
    	if (!isGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	//================Always HeadShot===============//
    	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    	if (pModelNodeTypeMgr !=NULL)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    			if (pHeadShotMgr)
    			{
    				if (/*Declare 1*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
    				}
    				if (/*Declare 2*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
    				}
    				if (/*Declare 3*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
    				}
    			}
    		}
    	}
    }

    Nice Leecher ! i think my Thread is Simple

  12. #11
    iknowitsfake26's Avatar
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    Quote Originally Posted by Confirm- View Post
    Nice Leecher ! i think my Thread is Simple
    DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    if (backup)// this is wrong idk if you have a knowledge in c++
    {
    and look at yourself dude your code is very trash and you don't know how to clean and figure it and at all i know how to credits people who did this and i'm not like yours its a trash code
    Last edited by iknowitsfake26; 12-22-2018 at 09:08 AM.

  13. #12
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    Quote Originally Posted by iknowitsfake26 View Post
    DWORD pModelNodeType = (DWORD)(pHeadShotMgr + i * 0x9C);
    if (backup)// this is wrong idk if you have a knowledge in c++
    {
    and look at yourself dude your code is very trash and you don't know how to clean and figure it and at all i know how to credits people who did this and i'm not like yours its a trash code
    Thanks for Your advice , No Problem

  14. #13
    kmanev073's Avatar
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    Quote Originally Posted by iknowitsfake26 View Post
    you can make it simple like this
    Credits : @kmanev073, @ramo and @ComboDance
    Code:
    int HeadShotOld[87];
    
    bool IsBackup = false;
    
    void BackupMemory(void)
    {
    	if (!IsGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	if (!IsBackup)
    	{
    		//================Always HeadShot===============//
    		DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    		if (pModelNodeTypeMgr !=NULL)
    		{
    			for (int i = 0; i < 87; i++)
    			{
    				DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    				if (pHeadShotMgr)
    				{
    					HeadShotOld[i] = *(int*)(pHeadShotMgr + 0x54);
    				}
    			}
    		}
    		IsBackup = true;
    	}
    }
    Code:
    void StartHacks1(void)
    {
    	if (!IsGameReadyForHook()) return;
    	DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD crossfire = (DWORD)GetModuleHandleA("crossfire.exe");
    	if (crossfire == NULL) return;
    	//================Always HeadShot===============//
    	DWORD pModelNodeTypeMgr = *(DWORD*)(CShell + pModelNodeMgr);
    	if (pModelNodeTypeMgr !=NULL)
    	{
    		for (int i = 0; i < 87; i++)
    		{
    			DWORD pHeadShotMgr = (DWORD)(pModelNodeTypeMgr + i * 0x9C);
    			if (pHeadShotMgr)
    			{
    				if (/*Declare 1*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 1; // Gold
    				}
    				if (/*Declare 2*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = 2; // Silver
    				}
    				if (/*Declare 3*/)
    				{
    					*(int*)(pHeadShotMgr + 0x54) = HeadShotOld[i]; // Backup Variables
    				}
    			}
    		}
    	}
    }
    Thanks for the credits! <3

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