I want to create new Effects for an item. One that would be permanent. (Such as Armor Break) But I want to make my own such as (Total Mana and Wisdom increased by 15% or like Buffs have a 10% change to increase for a certain ammount of time on hit) How would I go about doing that?
After adding your custom condition effect, look in the files Player.Effects.cs and StatsManager.cs.
My weapon is a backpack.