heyy buddy i think you are in are not in the right section xD
I Look For SuperKnife For Combat Arms Europe But Whan i Put Tham In Game Folder Its Or Normal Knife Or No Weapon Plz Give Me SuperKnife Ty
heyy buddy i think you are in are not in the right section xD
life is a bitch then you die
so lets all smoke weed
[IMG]https://i965.photobucke*****m/albums/ae131/ian1mcpherson1/tumblr_lse7x0hQ6d1qcby0w.gif[/IMG]
why its modding place no? O.o
wrong section. /Dam.
Too bored to help .
Superknife is for LAMERS. (':
[ Useless space ]
rong section man and read the tuts, thaey show you how to put .rez and .dtx in coreectly
okay than im worng can someone move it to right place?
ty
contact a minion like alixl2 or sosodistinct
Dont use superknife !
[ Useless space ]
Uber Wrong Section.
This is teh CA NA Section.
And this is teh release Section
void SetCrosshairOnEnemy(BYTE PlayerNumber)
{
PLAYER_DATA oP = GetPlayerData(PlayerNumber);
PLAYER_DATA cP = GetMyPlayerData();
double EWdif;
double NSdif;
double UDdif;
double angleA;
double angleP;
double angleB;
double angleBP;
double newValue;
DWORD newValue2;
double newValueb;
DWORD newValueb2;
double halfCircle = 0xFFFFFFFF/2;
/*Sec 1*/
if(oP.coordEW > cP.coordEW && oP.coordNS <= cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0xFFFFFFFF - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}
/*Sec 2*/
if(oP.coordEW <= cP.coordEW && oP.coordNS < cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}
/*Sec 3*/
if(oP.coordEW < cP.coordEW && oP.coordNS >= cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}
/*Sec 4*/
if(oP.coordEW >= cP.coordEW && oP.coordNS > cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0 + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}
// Done the X-look, now this is for the Y-look
double flatDist = sqrt((EWdif*EWdif)+(NSdif*NSdif)); // Get the level distance between us and the enemy, using pythagoras
if(oP.coordUD == cP.coordUD)
{
BYTE zero4[4] = {0x00,0x00,0x00,0x00};
Poke((void*)cP.lookYa,zero4, 4); // If we are equal height, set our Y-look to 0 (level)
} else if(oP.coordUD > cP.coordUD)
{
UDdif = oP.coordUD - cP.coordUD; // Work out our UDdif
angleB = atan(UDdif/flatDist) * 57.29578; // Same old stuff as before
angleBP = (angleB/360);
newValueb = 0 + (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);
} else if (oP.coordUD < cP.coordUD)
{
UDdif = cP.coordUD - oP.coordUD;
angleB = atan(UDdif/flatDist) * 57.29578;
angleBP = (angleB/360);
newValueb = 0xFFFFFFFF - (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);
}
}
moved ...
-Rest in peace leechers-
Your PM box is 100% full.
hahahah move fail
search for threads started by this guy https://www.mpgh.net/forum/members/205670-connor.html
ummmm actually i think he means like modding the knife into minigun super knife 4000 hits per minute