Credits to LINDRA if you use it (tag me on your post i will be happy ^^)
Updated offsets for 1.2.211 in 08/2018
Code:
//DVAR
int cg_DrawFriendlyNames = 0xAA6174;
int cg_fov = 0xAAC278;
int cg_fovScale = 0xAA6118;
int cg_fovMin = 0x88CBD4;
int xblive_privateMatch = 0x6428E88;
int com_maxfps = 0x1B907B0;
int r_fog = 0x695DB98;
int r_detail = 0x695DA44;
int r_detailMap = 0x695D8E0;
int r_normal = 0x695DAC4;
int r_specular = 0x695D8D8;
int r_lightmap = 0x695DA48;
int r_colormap = 0x695DAF0;
int r_normalMap = 0x695DB54;
int r_specularMap = 0x695DA2C;
int r_drawSun = 0x695D960;
int r_distortion = 0x695D910;
int r_glowAllowed = 0x695D8DC;
int r_glow = 0x695DA50;
int r_FilmUseTweaks = 0x695D918;
int r_FilmAltShader = 0x695DA84;
int r_FilmUseTweakEnable = 0x695DA68;
int r_FilmTweaksContrast = 0x695DA0C;
int r_FilmTweaksBrightness = 0x695DB30;
int r_FilmDesaturation = 0x695DA10;
int r_FilmInvert = 0x695DA34;
int fx_enable = 0x17B9010;
int party_minplayer = 0x10FB650;
//END DVAR
//CE stuff
int party_maxplayer = 0x664157C;
int noclip = 0x1B17FB4;
int First_Ammo = 0x1B15204;
int Secondary_Ammo = 0x1B151EC;
int First_Loader = 0x1B15184;
int Secondary_Loader = 0x1B15174;
int Lethal_Nade = 0x1B151F8;
int Secondary_Nade = 0x1B15210;
int Classe_Name = 0x1B8BBC0;
int Classe_Size = 0x40;
int Main_Size = 0x366C;
int Dvar_Size = 0xC;
int Map_name = 0x1BE1719;
int GameMode_Name = 0x1BE10D4;
int ingame_name = 0x1B180B4;
int team = 0x1B18074;
int local_host = 0x6FDB34;