For Gellins Base how do you update the CDetour so that it wont be detected?
Another off-topic question: How do you do the recreate font like in fire god 1.6. That is a great idea IMO.
Thanks in advance!
How would you know, maybe he already has the most updated gellin's base?
The latest Gellin release is V2, and I believe Why06 posted it in the C++ section.
I think if you change the detour type to PUSH_RET or something it makes it stop DCing
so what would we do change
toCode:#define DetourRandTypeLow DETOUR_TYPE_OBS_ADD #define DetourRandTypeHigh DETOUR_TYPE_OBS_ADDNOT
Code:#define DetourRandTypeLow DETOUR_TYPE_PUSH_RET #define DetourRandTypeHigh DETOUR_TYPE_PUSH_RET
Zoom (07-23-2010)
Your ALL WRONG.....PS: I am not giving and of you the IDEA. Because o dont gave away People source because it is Very Simple. Just because it took us time to realize it dont mean it is hard...
Hmm May math teacher told me something like that
Originally Posted by "Mrs. Straker-Callender(TOPBLAST MATH TEACHER)"
Also so I am using the Same Fire God Source. Scene Fire God v1.0. Gellin Base 2.0 DO all you want. I WILL NEVER TELL U MUA HA HA HA HA HAAA..
Bug me and I will Curse You. this is legal FLAMMING. You Have been WARNED
Last edited by topblast; 06-19-2010 at 03:31 PM.
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
Simply Replace the files with new one if you want the updated one then pm i will give it to you but include credits
OK .. I DID NOT UPDATE ANYTHING TO CDETOUR. That's not Gellin's base problem. So u started of wrong. LOL. i never even looked at the detour.
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development