yes, hook engineclient at
Code:ADD_INTERFACE( cl_client_t, engine, "VEngineClient014" ); ADD_ADDRESS( get_local_player, "engine.dll", { "A1 ? ? ? ? B9 ? ? ? ? FF 50 14 8B 04 85 ? ? ? ? 8B 80 ? ? ? ? 40 C3" } ); /// 12
Good evening gentlemen,
I have recently started hacking CSGO and am trying to understand a way in which I can identify the local player in an online match. I created a trigger bot that was functional offline, but it assumed the local player was at position zero in the entity list. This does not appear to be the case online. As a result, I can no longer identify which team to shoot at. Is there a way using CreateInterface or netvars? Thank you for your time and assistance.
Regards,
G4T3K33P3R
yes, hook engineclient at
Code:ADD_INTERFACE( cl_client_t, engine, "VEngineClient014" ); ADD_ADDRESS( get_local_player, "engine.dll", { "A1 ? ? ? ? B9 ? ? ? ? FF 50 14 8B 04 85 ? ? ? ? 8B 80 ? ? ? ? 40 C3" } ); /// 12