no offense but spas-12 red dot?
Damage
40-20 (x8) (320-160)
Magazine Size
7(SP) 8(MP)
Unlocked at
Level 4 (Private First Class)
Rate of Fire
65 RPM
Range (explanation)
Long (in shotgun terms)
Fire Mode
Pump-action
Ammunition
12 Gauge
Used by
Ultranationalists, Shadow Company, Task Force 141
In multiplayer, it is the first shotgun available to the player. The SPAS-12 is one of three pump action shotguns in the game, the others being the W1200, which is only available in the Museum, and the Masterkey Shotgun attachment, which is unlocked by 20 Grenade Launcher kills with assault rifles.
The SPAS-12 is a popular shotgun due to its high damage and range. Since the update which reduced the range of the Akimbo Model 1887, it has become one of the most used shotguns in online multiplayer. Although it statistically has the second highest range of the shotguns, as the shortened range only counts for Akimbo Model 1887s, whereas if you don't use the Akimbo attachment, it will still retain it's very high range. But the SPAS has a higher rate of fire than the 1887, higher than most people give it credit for.
Some players prefer to use Steady Aim with this weapon because at mid range more pellets will hit doing more damage. However, Steady Aim will actually make a poorly aimed shot more likely to miss as the pellets will cover less area. One possible compromise is to use Steady Aim and fire from the hip at mid range but fire by ADS at short range, as ADS increases the spread of the shot, making it more likely to kill, at the expence of quick movement in CQC when movement is essential. A good strategy is to have Sleight of Hand Pro equipped as Perk 1, because it not only dramatically decreases reload time, but also increases the rate of fire when aiming down the sights, because of the Pro effect.
Extended Mags is the most logical choice for the SPAS-12. Doubling the shell capacity of the SPAS-12 to 16 shells makes it remarkably effective for long term close quater battles. The Grip does lessen the view kick, but the SPAS-12 is already centered by the end of firing cooldown anyway due to its pump action nature, so it's hardly worth using even when firing from the hip. The silencer reduces its range considerably, but it will still have more range than the Rangers. However, the silencer greatly reduces its one shot kill capabilities, being one of the strongest abilities of the SPAS-12. Going against popular opinion, the SPAS-12 with FMJ is glitched in that no extra bullet penetration is added. Also, using alternative optics is uncommon considering ADS increases the spread, thus not contributing to the SPAS-12's power, meaning that many players will replace them for a Grip and/or Extended Mags.
[edit]Weapon Attachments
Red Dot Sight
Suppressor
Grip
FMJ
Holographic Sight
Extended Magazines
Resource:COD WIKI
My Class:
UMP45 Silenced
SPAS12-Grip
Sleight Of Hand
Stopping Power
Steady Aim
Go extended mags it's pretty good for spas's
Naw grip's not that good
Spas aint got that much recoil
i use grip with sleight of hand...owns
Skyline. (06-19-2010)
Use ext.mags , grip is usseles
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I use Marathon Pro,Lightweight Pro,Ninja Pro, and then Spas 12 FMJ with a Ump45 Silenced
The recoil's the best part
Live the experience
Worst recoil: WA2000 or Barret fitty cal
for snipers that is