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    Talking Crash Map Guide

    Crash



    Game:Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2
    Teams: Marines vs. OpFor (CoD4), Task Force 141 vs. OpFor (MW2)
    Place: Basra Governorate, Iraq
    Terrain: Desert town neighborhood with buildings that can be used by snipers
    Modes: PC can play any map in any mode Domination - Free-for-All - Ground War - Hardcore Search and Destroy - Hardcore Team Deathmatch - Headquarters - Old School - Sabotage - Search and Destroy - Team Deathmatch
    Type of Combat: Medium to close quarters combat
    Console Codename: mp_crash
    Singleplayer Map: Aftermath / Shock and Awe


    This map is relatively small in comparison with other maps, and plays host to intense and fast paced matches. There are many blind corners and narrow corridors and dark corners, which encourage people to camp. Conversely, there are large open spaces and high rooftops which allow players to snipe. Airborne Killstreak Rewards such as the Harrier or Attack Helicopters have limited effect due to the high availability of cover. Conversely, UAVs can help root out the players that are taking cover. The thin walls allow players using Deep Impact or FMJ to kill people window camping, or those defending bombs in Search and Destroy or Demolition.

    Camping

    The shop is an effective camping spot especially near the bottom, behind the counter, as the middle section of the map can be seen. The player will be seen rather clearly as per other players running by the street. This also applies to snipers in the opposite building on the other side of the street. However, putting a claymore in the corridor behind the player and to the side entrance of the room will provide protection from being flanked. Camping on the top floor of the shop is not recommended as players will check there more often and the player could be targeted by a sniper in the opposite building.
    Avoid going to the top of the three story building as it is a popular camping place and other players will likely check there before moving across the crash site. The only time this location would be an effective place to camp would be in the Headquarters game mode when the headquarters is in that building.

    Sniping


    Sniping is a very common strategy on this map. There are many points where one can snipe with a lot of cover or a huge view of the Crash Area. Both beginning spawn points have an easily accessible sniping spot close to them. For the American spawn, the building closest to the spawn has a tower that a sniper can snipe from. However, this can be dangerous as some enemy snipers could have already situated themselves. If this happens, then the player could be killed by the enemy sniper. On the OpFor spawn, the building closest to the spawn also has a sniping point, the stairs from the outside leading into the building, or the broken wall of the building. Be aware, however, that enemies can position themselves on the building straight across. The enemies can be hard to find if they're hiding behind/under the windows, but the player has little cover from the wall.

    While sniping, be aware of a few things:
    Flankers: If in the TF or Marine sniping spot or the very high sniper tower, there are two ways up. Plant claymores out of sight so a shotgunner can get caught when least expected. Sentry guns also work well.
    Grenades: These can be a real nuisance when tossed in your direction, if the player has claymores nearby and the grenade makes them go off, it's an embarrassing way to die.
    Enemy Sniper: A sniper can be a quick and deadly threat to the player's sniping rampage, the quicker he/she is taken out, the better. Be aware, the enemy might go right back to where he/she was or change locations. If eliminated, there will be limited ranged opposition.
    Common countersniper tactics: Counter snipers will sometimes trick the player into luring one out of hiding to be picked off. Be aware of these tricks and don't get overzealous trying to snipe the same mere player.
    Panicking: When a sniper is caught, they will panic and squeeze off several rounds to no avail. This wastes precious ammo when not equipped with Scavenger. Stay calm, find a way to retreat and pull out a secondary weapon.
    Breath holding: Sniping is easier if holding one's breath longer. The longer it is held, the sharper the accuracy will be. If the player holds it too long, it will shake uncontrollably and the player is quite vulnerable trying to regain control of the swaying scope. Use Steady Aim Pro to increase the durability of breath. Thermal scopes seem to have a dampened sway, making sniping with thermal easier.
    Tactical Insertions: Only good if hidden and killed by someone on the other side. Watch the flanker and be ready to kill him if he isn't looking. Also keep the TI out of sight, if an enemy discovers it they can destroy it or even worse, spawn kill.
    UAV: Enemy UAVs can expose the player's position immediately. Snipe using Cold-Blooded with a rifle that doesn't need Stopping Power to achieve a one shot kill, such as the Barrett 50.
    Enemy Helicopters: Just because one has Cold-Blooded or UAV Jammer doesn't mean they are completely safe. In Call of Duty 4, the enemy helicopter will still see the player and try to eliminate him/her.
    AC-130 or Chopper Gunner: MOVE to a secluded building and watch the opening for enemies approaching. Don't go outside until the AC-130 is destroyed or finished its run. Chopper Gunners should be easier to avoid because several buildings can block the attacks. Move when it moves and don't wander too close to it.

    added that last bit cuz i love sniping

    [YOUTUBE]https://www.youtube.com/watch?v=ByTT_wsZ25k&feature=player_embedded[/YOUTUBE]

    Recommended Class:
    Intervention/fmj/urban camo
    Spaz-12/grip
    sleight of hand
    Stopping power
    Steady aim
    stuns+throwing knife
    Final stand



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  2. The Following User Says Thank You to hugh_who For This Useful Post:

    B4M (06-28-2010)

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