Thread: RPO Crossfire

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  1. #1
    Formula23's Avatar
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    Post RPO Crossfire

    Maybe someone needs it
    Code:
    class N0000004E
    {
    public:
    	class CLTClientShell *N0000004F; //0x0000
    	char pad_0004[1084]; //0x0004
    }; //Size: 0x0440
    
    class CLTClientShell //(<cshell.dll> + 166AD00)
    {
    public:
    	char pad_0000[48]; //0x0000
    	class pCamera *CCamera; //0x0030
    	char pad_0034[64]; //0x0034
    	void *CWorldPropsClnt; //0x0074
    	class pPlayer *CPlayerClnt; //0x0078
    	char pad_007C[72]; //0x007C
    	void *CameraInstance; //0x00C4
    	char pad_00C8[296]; //0x00C8
    	class pGameUI *CGameUI; //0x01F0
    	char pad_01F4[4]; //0x01F4
    	void *CNewLoadingProduc; //0x01F8
    	char pad_01FC[20]; //0x01FC
    	void *ModelInstance; //0x0210
    	char NickName[16]; //0x0214
    	void *CAIBotMode3rdPlayer; //0x0224
    	char pad_0228[36]; //0x0228
    	int16_t Kills; //0x024E
    }; //Size: 0x3C26
    
    class pGameUI
    {
    public:
    	char pad_0000[12]; //0x0000
    	class pGui *CGui; //0x000C
    	class pRadar *CRadarUI; //0x0010
    	class pStats *CStatsGgi; //0x0014
    	class pBag *CSetWeaponUI; //0x0018
    	char pad_001C[1000]; //0x001C
    }; //Size: 0x0404
    
    class pBag
    {
    public:
    	char pad_0000[12]; //0x0000
    	int32_t BagOFF/ON; //0x000C
    	char pad_0010[52]; //0x0010
    }; //Size: 0x0044
    
    class pStats
    {
    public:
    	char pad_0000[4]; //0x0000
    }; //Size: 0x0004
    
    class pRadar
    {
    public:
    	char pad_0000[64]; //0x0000
    	class pMiniMap *CMiniMap; //0x0040
    }; //Size: 0x0044
    
    class pGui
    {
    public:
    	char pad_0000[4]; //0x0000
    }; //Size: 0x0004
    
    class pCamera
    {
    public:
    	char pad_0000[100]; //0x0000
    	int32_t Perspective; //0x0064 (1 - normal, 2- freecam, 3- 3rd perspective, 4 - god perspective)
    	char pad_0068[927]; //0x0068
    }; //Size: 0x0407
    
    class pPlayer
    {
    public:
    	char pad_0000[720]; //0x0000
    	void *PlayerViewManager; //0x02D0
    	char pad_02D4[780]; //0x02D4
    	float WTW; //0x05E0
    	char pad_05E4[4]; //0x05E4
    	float WTW; //0x05E8
    	char pad_05EC[1132]; //0x05EC
    	float Boost; //0x0A58
    	float ShiftSpeedHack; //0x0A5C
    	float CrouchSpeedHack; //0x0A60
    	float A-DSpeedHack; //0x0A64
    	float MiniBoost; //0x0A68
    	float JumpBoost; //0x0A6C
    	float UltraJumpBoost; //0x0A70
    	float Glide; //0x0A74 (its gravity!)
    	float IDK; //0x0A78
    	float IDK; //0x0A7C
    	float BunnyHop+CTRL+S SPEEDBOOST; //0x0A80
    	float BoostEnterEatrh; //0x0A84
    	float IDK; //0x0A88
    	char pad_0A8C[5496]; //0x0A8C
    };

  2. #2
    xmax20's Avatar
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    Quote Originally Posted by Formula23 View Post
    Maybe someone needs it
    Code:
    class N0000004E
    {
    public:
    	class CLTClientShell *N0000004F; //0x0000
    	char pad_0004[1084]; //0x0004
    }; //Size: 0x0440
    
    class CLTClientShell //(<cshell.dll> + 166AD00)
    {
    public:
    	char pad_0000[48]; //0x0000
    	class pCamera *CCamera; //0x0030
    	char pad_0034[64]; //0x0034
    	void *CWorldPropsClnt; //0x0074
    	class pPlayer *CPlayerClnt; //0x0078
    	char pad_007C[72]; //0x007C
    	void *CameraInstance; //0x00C4
    	char pad_00C8[296]; //0x00C8
    	class pGameUI *CGameUI; //0x01F0
    	char pad_01F4[4]; //0x01F4
    	void *CNewLoadingProduc; //0x01F8
    	char pad_01FC[20]; //0x01FC
    	void *ModelInstance; //0x0210
    	char NickName[16]; //0x0214
    	void *CAIBotMode3rdPlayer; //0x0224
    	char pad_0228[36]; //0x0228
    	int16_t Kills; //0x024E
    }; //Size: 0x3C26
    
    class pGameUI
    {
    public:
    	char pad_0000[12]; //0x0000
    	class pGui *CGui; //0x000C
    	class pRadar *CRadarUI; //0x0010
    	class pStats *CStatsGgi; //0x0014
    	class pBag *CSetWeaponUI; //0x0018
    	char pad_001C[1000]; //0x001C
    }; //Size: 0x0404
    
    class pBag
    {
    public:
    	char pad_0000[12]; //0x0000
    	int32_t BagOFF/ON; //0x000C
    	char pad_0010[52]; //0x0010
    }; //Size: 0x0044
    
    class pStats
    {
    public:
    	char pad_0000[4]; //0x0000
    }; //Size: 0x0004
    
    class pRadar
    {
    public:
    	char pad_0000[64]; //0x0000
    	class pMiniMap *CMiniMap; //0x0040
    }; //Size: 0x0044
    
    class pGui
    {
    public:
    	char pad_0000[4]; //0x0000
    }; //Size: 0x0004
    
    class pCamera
    {
    public:
    	char pad_0000[100]; //0x0000
    	int32_t Perspective; //0x0064 (1 - normal, 2- freecam, 3- 3rd perspective, 4 - god perspective)
    	char pad_0068[927]; //0x0068
    }; //Size: 0x0407
    
    class pPlayer
    {
    public:
    	char pad_0000[720]; //0x0000
    	void *PlayerViewManager; //0x02D0
    	char pad_02D4[780]; //0x02D4
    	float WTW; //0x05E0
    	char pad_05E4[4]; //0x05E4
    	float WTW; //0x05E8
    	char pad_05EC[1132]; //0x05EC
    	float Boost; //0x0A58
    	float ShiftSpeedHack; //0x0A5C
    	float CrouchSpeedHack; //0x0A60
    	float A-DSpeedHack; //0x0A64
    	float MiniBoost; //0x0A68
    	float JumpBoost; //0x0A6C
    	float UltraJumpBoost; //0x0A70
    	float Glide; //0x0A74 (its gravity!)
    	float IDK; //0x0A78
    	float IDK; //0x0A7C
    	float BunnyHop+CTRL+S SPEEDBOOST; //0x0A80
    	float BoostEnterEatrh; //0x0A84
    	float IDK; //0x0A88
    	char pad_0A8C[5496]; //0x0A8C
    };


    Can you help me some code that will used for my Loader?

    For example no recoil..we can sale too I'm will used my p2c

  3. #3
    Formula23's Avatar
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    YtFagg#0397 my discord

  4. #4
    xmax20's Avatar
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    Done

    Quote Originally Posted by Formula23 View Post
    YtFagg#0397 my discord

    Done adding on discord

  5. #5
    carry_ing's Avatar
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    have you done smth? like superkill feature, remotekill? if yeah - wanna buy some

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