Maybe someone needs it
Code:
class N0000004E
{
public:
class CLTClientShell *N0000004F; //0x0000
char pad_0004[1084]; //0x0004
}; //Size: 0x0440
class CLTClientShell //(<cshell.dll> + 166AD00)
{
public:
char pad_0000[48]; //0x0000
class pCamera *CCamera; //0x0030
char pad_0034[64]; //0x0034
void *CWorldPropsClnt; //0x0074
class pPlayer *CPlayerClnt; //0x0078
char pad_007C[72]; //0x007C
void *CameraInstance; //0x00C4
char pad_00C8[296]; //0x00C8
class pGameUI *CGameUI; //0x01F0
char pad_01F4[4]; //0x01F4
void *CNewLoadingProduc; //0x01F8
char pad_01FC[20]; //0x01FC
void *ModelInstance; //0x0210
char NickName[16]; //0x0214
void *CAIBotMode3rdPlayer; //0x0224
char pad_0228[36]; //0x0228
int16_t Kills; //0x024E
}; //Size: 0x3C26
class pGameUI
{
public:
char pad_0000[12]; //0x0000
class pGui *CGui; //0x000C
class pRadar *CRadarUI; //0x0010
class pStats *CStatsGgi; //0x0014
class pBag *CSetWeaponUI; //0x0018
char pad_001C[1000]; //0x001C
}; //Size: 0x0404
class pBag
{
public:
char pad_0000[12]; //0x0000
int32_t BagOFF/ON; //0x000C
char pad_0010[52]; //0x0010
}; //Size: 0x0044
class pStats
{
public:
char pad_0000[4]; //0x0000
}; //Size: 0x0004
class pRadar
{
public:
char pad_0000[64]; //0x0000
class pMiniMap *CMiniMap; //0x0040
}; //Size: 0x0044
class pGui
{
public:
char pad_0000[4]; //0x0000
}; //Size: 0x0004
class pCamera
{
public:
char pad_0000[100]; //0x0000
int32_t Perspective; //0x0064 (1 - normal, 2- freecam, 3- 3rd perspective, 4 - god perspective)
char pad_0068[927]; //0x0068
}; //Size: 0x0407
class pPlayer
{
public:
char pad_0000[720]; //0x0000
void *PlayerViewManager; //0x02D0
char pad_02D4[780]; //0x02D4
float WTW; //0x05E0
char pad_05E4[4]; //0x05E4
float WTW; //0x05E8
char pad_05EC[1132]; //0x05EC
float Boost; //0x0A58
float ShiftSpeedHack; //0x0A5C
float CrouchSpeedHack; //0x0A60
float A-DSpeedHack; //0x0A64
float MiniBoost; //0x0A68
float JumpBoost; //0x0A6C
float UltraJumpBoost; //0x0A70
float Glide; //0x0A74 (its gravity!)
float IDK; //0x0A78
float IDK; //0x0A7C
float BunnyHop+CTRL+S SPEEDBOOST; //0x0A80
float BoostEnterEatrh; //0x0A84
float IDK; //0x0A88
char pad_0A8C[5496]; //0x0A8C
};