Originally Posted by
iGhost
Alright, and can you give me an example of how the Self Giveweapon command works?
would be much appreciated
yes, first of all, you need the original _rank.gsc. Click ctrl + f and find onplayerspawned. If you find this
Code:
self thread onplayerspawned();
then find the next result. After that, you need to take away all the weapons when the player spawns, so look in the "onplayerspawned" thread and find
Code:
self waittill( "player_spawned" );
under that line write this to take away all weapons:
Code:
self takeAllWeapons();
and type this to in the next line:
Code:
self giveWeapon( cheytac_fmj_mp, false, false );
Replace cheytac (intervention) with any other weapon.
Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.