No Recoil:
Off:
memcpy((LPVOID)0x3741A550, "\xD8\x66\x54", 3);
memcpy((LPVOID)0x3740AA99, "\xD9\x46\x54", 3);
memcpy((LPVOID)0x3741A564, "\xD9\x5E\x54", 3);
memcpy((LPVOID)0x3741A567, "\xD9\x46\x48", 3);
memcpy((LPVOID)0x3741A570, "\xD9\x5E\x48", 3);
On:
memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
Instant Reload:
Off:
memcpy((LPVOID)0x37466264, "\x0F\x84\xB1\x01\x00\x00", 6);
On:
memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6);
Glass Walls:
Off:
memcpy((LPVOID)0x57207A, "\x6A\x01", 2);
On:
memcpy((LPVOID)0x57207A, "\x6A\x00", 2);
D3D Device: 0x9098F8
L.T.Client: 0x3778BFB0
Player Pointer: [ClientFX.fxd + 0x66F34] [X: 0xC8] [Y: 0xCC] [Z: 0xD0]
/yea