hmm, try playing around with the values. experiment. make it a game lol
and btw your code is fine.
I keep having this strange problem where I can't get the virtual jump to go up. I can get it to go down but it doesn't work up. I don't see anything wrong with my code either. It is both my v jumps are the same except one is -1000 and one is 1000. Here is my code of it.
Code:if(GetAsyncKeyState(VK_PRIOR)<0){ if(vup){ PushToConsole("CamMaxPosYOffset 0.000000"); vup = false; } else { PushToConsole("CamMaxPosYOffset 1000.000000"); vup = true; } Sleep(200); } ///////////////////////////////////////////////////////////////////////////////// if(GetAsyncKeyState(VK_NEXT)<0){ if(vdown){ PushToConsole("CamMaxPosYOffset 0.000000"); vdown = false; } else { PushToConsole("CamMaxPosYOffset -1000.000000"); vdown = true; } Sleep(200); }
[IMG]https://i251.photobucke*****m/albums/gg291/h0tpinkninJa/NeilPeart.jpg[/IMG]
hmm, try playing around with the values. experiment. make it a game lol
and btw your code is fine.
Try using "DuckDownCamOffset" or whatever it is, and then when you hit page up key, you can hit CTRL and it goes up in the sky.
I have tried changing hotkeys, values, and everything I can think of. The only resonable reason I think it may not work is because it is patched.
[IMG]https://i251.photobucke*****m/albums/gg291/h0tpinkninJa/NeilPeart.jpg[/IMG]
its not patched it works for me.
here use this its crappy but it works
Code:if(GetAsyncKeyState(VK_UP)<0){ // vjump PushToConsole("CamMaxPosYOffset 200.000000"); PushToConsole("DuckDownCamOffSet 1000.000000"); } if(GetAsyncKeyState(VK_DOWN)<0){ PushToConsole("CamMaxPosYOffset -1000.000000"); PushToConsole("DuckDownCamOffSet -13.000000"); }
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