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  1. #1
    Shucker's Avatar
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    Give any weapon Akimbo

    Does anyone know how to give any weapon akimbo? With Modding?

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    lalaboom's Avatar
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    u cant give akimbo if there isnt the attachment for it
    why ? simply there is no gfx for it :P (besides thumber ^^)

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    Shucker (07-21-2010)

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    Quote Originally Posted by lalaboom View Post
    u cant give akimbo if there isnt the attachment for it
    why ? simply there is no gfx for it :P (besides thumber ^^)

    Oh, ok. Thanks.

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    These are the only akimbo weapons allowed,

    Code:
    beretta_akimbo_mp
    usp_akimbo_mp
    deserteagle_akimbo_mp
    coltanaconda_akimbo_mp
    pp2000_akimbo_mp
    glock_akimbo_mp
    beretta393_akimbo_mp
    tmp_akimbo_mp
    mp5k_akimbo_mp
    uzi_akimbo_mp
    p90_akimbo_mp
    kriss_akimbo_mp
    ump45_akimbo_mp
    ranger_akimbo_mp
    model1887_akimbo_mp

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    Whut about the akimbo thumpers? That was in the 'Roll the Dice' mod. i think u can within gsc modding.

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    Quote Originally Posted by stoshy View Post
    Whut about the akimbo thumpers? That was in the 'Roll the Dice' mod. i think u can within gsc modding.
    Oh yeah forgot to add that,

    Code:
    self thread UnlimitedStock();
    while (1) {
    if (self getCurrentWeapon() != "m79_mp") {
    self takeAllWeapons();
    self giveWeapon( "m79_mp", 0, true );
    self switchToWeapon("m79_mp");
    wait 0.05; }
    wait 0.05; }
    break;

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    Quote Originally Posted by jbubblepop View Post


    Oh yeah forgot to add that,

    Code:
    self thread UnlimitedStock();
    while (1) {
    if (self getCurrentWeapon() != "m79_mp") {
    self takeAllWeapons();
    self giveWeapon( "m79_mp", 0, true );
    self switchToWeapon("m79_mp");
    wait 0.05; }
    wait 0.05; }
    break;
    Haha thanks! MPGH rules.

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    Quote Originally Posted by Josephlittle View Post
    ohh and also u can try this:

    Code:
    self thread UnlimitedStock();
    while (1) {
    if (self getCurrentWeapon() != "rpg_mp") {
    self takeAllWeapons();
    self giveWeapon( "rpg_mp", 0, true );
    self switchToWeapon("rpg_mp");
    wait 0.05; }
    wait 0.05; }
    break;
    i dont know if this works, worth a try heh xD?
    I'm pretty sure that will only work on a select amount fo weapons but I don't see why it wouldn't work for rpg. xD
    I'll test it and get back to you...


    Quote Originally Posted by Shucker View Post
    Haha thanks! MPGH rules.
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  12. #9
    Shucker's Avatar
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    So is there a way to give thumper more ammo? Setammoclip does not work.

  13. #10
    Josephlittle™'s Avatar
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    Quote Originally Posted by Shucker View Post
    So is there a way to give thumper more ammo? Setammoclip does not work.
    unlimited stock or you mean the actual stock? like instead of 1 bullet like 20??? nahh i dont think that works, u might wanna try unlimited ammo

  14. #11
    Josephlittle™'s Avatar
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    ohh and also u can try this:

    Code:
    self thread UnlimitedStock();
    while (1) {
    if (self getCurrentWeapon() != "rpg_mp") {
    self takeAllWeapons();
    self giveWeapon( "rpg_mp", 0, true );
    self switchToWeapon("rpg_mp");
    wait 0.05; }
    wait 0.05; }
    break;
    i dont know if this works, worth a try heh xD?

  15. #12
    Josephlittle™'s Avatar
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    heyyy...how abt mez thanks ...nahhh JK i think RPG works i saw it somewhere on the internet...maybe another code...who knows

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    Quote Originally Posted by Josephlittle View Post
    heyyy...how abt mez thanks ...nahhh JK i think RPG works i saw it somewhere on the internet...maybe another code...who knows
    Well it wont work without all the threads, what I gave him wont work without the right thread.

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  17. #14
    Josephlittle™'s Avatar
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    Quote Originally Posted by jbubblepop View Post


    Well it wont work without all the threads, what I gave him wont work without the right thread.
    i think u also gotta edit the ammo and etc...whatever i just know it is possible

  18. #15
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    Yeah i saw a custom gun game mod this guy made and at the end was akimbo rpgs. You couldnt see the rpgs so it just looked like two hands.
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