no i want all these 3 links to media fire.com
alterIWnet • View topic - Manual Update 1, 2, 3
mega upload.com sucks >.<
Youtube.com/RandomGamerzrus is the place to be!!!
GamerTag - OPGT
Steam - reddead228
Get banned for hacking()
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Host a Jtag lobby and VAC lobby()
Get you to read this and feel tricked()
I dont know whut cud b going wrong for u guyz. mayb cuz of hacks. aIW is not down. i played in the last hour its still up. always keep updated thru the aIW site. u can ask mods if yer XUID is banned. they will always have the evidence.
Edit: make shure u have the resurgence DLC cuz u MUST have it. if not yer prolly banned or u did somethin wrong during installation/patching
THANK ME IF HELPED PLS
Last edited by Stoshy; 07-23-2010 at 06:06 PM.
modloader dont work anymore?
DONT FORGET TO THANK ME
Moderators and members from MPGH forums stating that modloader doesnt work for this version. im asking my friend khastro how he hosted cuz we played today and we played gungame and terminator. im asking how he did it. also yer off topic (sry im off topic XD) ask this in a thread according to the right thread
me too today i play aliens....omg!!...but use loaderX v4.2 no v1 omg!!!
DONT FORGET TO THANK ME
yes. u shud make a thread about this my modloader keeps crashing my iw4mp.dat i wud like to know the fix too
Since u guys are a little slow... anyway Well, since ModLoader is unusable since 37a, we have gotten native mod support working again.
Note: You need atleast Build 10732-2 for this to work, older builds will bug out.
Lets go step by step.
How to convert existing ModLoader mods into native mods
First of all, you need your mod. Mods are like structured something like this, depending on which file they load :
Code: Select all
\---Mod
\---maps
\---mp
\---gametypes
1) Just take everything from maps onwards, so you should be left with
Code: Select all
\---maps
\---mp
\---gametypes
2) Now use a compression tool and zip the folder up, maintaining the original folder structure.
3) Rename the extension to .iwd.
Congratulations, you have made the file that is going to be loaded into the game.
Batch file to auto-compile mods will be coming soon.
How to load the mod
Now to actually loading the mods.
1) Make a new folder in the root of your MW2 folder called "mods"
2) In the "mods" folder, make a new folder with the name of your mod, for example "MyMod"
3) In your mod folder, place the .iwd file you made earlier into the folder. The .iwd can be named anything.
At this point you should have a folder structure like this :
Code: Select all
\---Modern Warfare 2
\---mods
\---modname
4) Run the game
5) Type in fs_game mods/MODNAMEHERE . Note that MODNAMEHERE is the name of the folder you created in "mods".
6) Type in vid_restart and start a game, the mod should have loaded if everything was done correctly.
A few extra things
a) fs_game can be done anywhere, however in-game it should be preceded by map_restart instead of vid_restart, and its not advisable to change it while in a party.
b) Your stats will reset since the game generates new stats for every different mod that is loaded. Don't worry, your normal stats have not been reset.Yay for level-mods not screwing up your legit stats
c) Encrypted mods will not work as this isn't ModLoader.
d) Here is an example of how a correct mod looks like and its folder structure, the mod I'm using here is scoutknivez : Fixing... In this example, you'd use fs_game mods/scoutzknifez to load the mod.
e) fs_game "" will cause the game to load back to normal.
f) Unlike ModLoader, this is OS-independent.
TAKEN FROM ALTERIW SITE. Anyway, please dont hack, there isnt a point anymore. play this version properly. steam version is 4 hacking. zzz. up 2 u guys. the fact they integrated a modloader shows something.
Last edited by shadowphoenix343; 07-23-2010 at 09:52 PM.
And for the post on top, original thread over here : alterIWnet • View topic - [TUT]Native Mod Support
please dont make panic threads every single time when alteriw is out for a sec
thankyou
/closed