Tutorial works with all Consoles PS3, Xbox360 and PC:
What does this do?
It simply converts BLACK and WHITE Bitmap Images into code to display the image in the sky on Modern Warfare 2.
How do I use it?
Simply add this code to your .gsc File.
Code:
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y,Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
Then create a BASIC Bitmap Image that has a LOW RESOLUTION (e.g: 50x10) with a WHITE BACKGROUND draw a simple image and save the Bitmap File.
Remember to save it as a 24-bit Bitmap
I obviously made this program to handle more complicated drawings. This is just an example.
Example of Image in Paint :
TIP : If you have written text, you might want to Flip the image Horizontally.
Open my program MW2-BMP2CODE.exe and load the Bitmap File you created into it. Enter the Height you want it to be displayed in the sky at and press [Enter], save the CodeFile.
Example of the CodeFile :
Then simply Copy&Paste the code in the CodeFile into your .gsc File as a Function or impliment it into a Function that you can call.
Function Example
Code:
onPlayerSpawn(){
self thread DrawingExample();
}
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y,Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
DrawingExample(){
//Copy&Paste CodeFile HERE!
}
WARNING : You obviously wouldn't want the text to be drawn everytime you spawn... I'm just using onPlayerSpawn as a universal example.
If you get a "Missing file...." error then you need to download one of these. Pick the one thats compatible with your machine (x64/x86)
Microsoft Visual C++ 2010 Redistributable Package (x86)
https://www.microsoft...&displaylang=en
Microsoft Visual C++ 2010 Redistributable Package (x64)
https://www.microsoft...&displaylang=en
His Video:
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