Code:
void main()
{
bool NxChamOn = 0;
bool NoSwayOn = 0;
bool PickupOn = 0;
bool NoSpreadOn = 0;
bool RemovalsOn = 0;
bool FastReloadOn = 0;
bool NoRecoilOn = 0;
bool Panic = 0;
while(true)
{
//Show FPS
PushToConsole("ShowFps 1");
//Nx Chams
if(GetAsyncKeyState(VK_NUMPAD1)&1)
NxChamOn = !NxChamOn;
if(NxChamOn)
PushToConsole("SkelModelStencil 1" );
else
PushToConsole("SkelModelStencil 0" );
if(Panic)
PushToConsole("SkelModelStencil 0" );
//No Sway
if(GetAsyncKeyState(VK_NUMPAD2)&1)
NoSwayOn = !NoSwayOn;
if(NoSwayOn)
PushToConsole("WeaponSway 0.000000" );
else
PushToConsole("WeaponSway 1.000000" );
if(Panic)
PushToConsole("SkelModelStencil 0" );
//Pickup
if(GetAsyncKeyState(VK_NUMPAD3)&1)
PickupOn = !PickupOn;
if(PickupOn)
PushToConsole("ActivationDistance 999999" );
else
PushToConsole("ActivationDistance 10" );
if(Panic)
PushToConsole("SkelModelStencil 0" );
//No Spread
if(GetAsyncKeyState(VK_NUMPAD4)&1)
NoSpreadOn = !NoSpreadOn;
if(NoSpreadOn)
{
PushToConsole("PerturbRotationEffect 0.000000" );
PushToConsole("PerturbIncreaseSpeed 0.000000" );
PushToConsole("PerturbWalkPercent 0.000000" );
PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
PushToConsole("PerturbRecoil 0.000000" );
PushToConsole("FireMovePerturb 0.000000" );
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
PushToConsole("ZoomedFireMovePerturb 0.000000" );
PushToConsole("ZoomedFireDuckPerturb 0.000000" );
}
else
{
PushToConsole("PerturbRotationEffect 3.000000" );
PushToConsole("PerturbIncreaseSpeed 3.000000" );
PushToConsole("PerturbWalkPercent 9.000000" );
PushToConsole("PerturbFiringIncreaseSpeed 0.500000" );
PushToConsole("PerturbRecoil 9.000000" );
PushToConsole("FireMovePerturb 9.000000" );
PushToConsole("ZoomedFireMoveDuckPerturb 9.000000" );
PushToConsole("ZoomedFireMovePerturb 9.000000" );
PushToConsole("ZoomedFireDuckPerturb 9.000000" );
}
if(Panic)
PushToConsole("SkelModelStencil 0" );
//Removals
if(GetAsyncKeyState(VK_NUMPAD5)&1)
RemovalsOn = !RemovalsOn;
if(RemovalsOn)
{
PushToConsole("DynamicLight 0" );
PushToConsole("EnableWeatherFX 0" );
PushToConsole("MuzzleLight 0" );
PushToConsole("SnowEnable 0" );
PushToConsole("CamDamage 0" );
PushToConsole("ModelApplySun 0" );
PushToConsole("ClientFXDetailLevel 0" );
PushToConsole("ModelShadow_Proj_Enable 0" );
PushToConsole("DebrisFXLevel 0" );
}
if(!RemovalsOn)
{
PushToConsole("DynamicLight 0" );
PushToConsole("EnableWeatherFX 0" );
PushToConsole("MuzzleLight 0" );
PushToConsole("SnowEnable 0" );
PushToConsole("CamDamage 0" );
PushToConsole("ModelApplySun 0" );
PushToConsole("ClientFXDetailLevel 0" );
PushToConsole("ModelShadow_Proj_Enable 0" );
PushToConsole("DebrisFXLevel 0" );
}
if(Panic)
PushToConsole("SkelModelStencil 0" );
//Reload Hack
if(GetAsyncKeyState(VK_NUMPAD6)&1)
FastReloadOn = !FastReloadOn;
if(FastReloadOn)
PushToConsole("ReloadSpeed 0.000000" );
else
PushToConsole("ReloadSpeed 3.000000" );
if(Panic)
PushToConsole("SkelModelStencil 0" );
//No Recoil
/* if(GetAsyncKeyState(VK_NUMPAD7)&1)
NoRecoil = !NoRecoil;
if(NoRecoilOn)
{
memcpy((LPVOID)(0x3741A700),"\0x90\0x90\0x90", 3);
memcpy((LPVOID)(0x3741A714),"\0x90\0x90\0x90", 3);
memcpy((LPVOID)(0x3741A717),"\0x90\0x90\0x90\0x90\0x90\0x90", 6);
memcpy((LPVOID)(0x37418209),"\0x90\0x90\0x90", 3);
memcpy((LPVOID)(0x3741A720),"\0x90\0x90\0x90", 3);
}
if(GetAsyncKeyState(VK_NUMPAD7)&1 && !NoRecoilOn)
{
NoRecoilOn = 0;
memcpy((LPVOID)(0x3741A700),"\0xD8\0x66\0x54", 3);
memcpy((LPVOID)(0x3741A714),"\0xD9\0x46\0x54", 3);
memcpy((LPVOID)(0x3741A717),"\0xD9\0x5E\0x54\0xD9\0x46\0x48", 6);
memcpy((LPVOID)(0x37418209),"\0xD9\0x46\0x48", 3);
memcpy((LPVOID)(0x3741A720),"\0xD9\0x5E\0x48", 3);
}
if(Panic)
{
NoRecoilOn = 0;
memcpy((LPVOID)(0x3741A700),"\0xD8\0x66\0x54", 3);
memcpy((LPVOID)(0x3741A714),"\0xD9\0x46\0x54", 3);
memcpy((LPVOID)(0x3741A717),"\0xD9\0x5E\0x54\0xD9\0x46\0x48", 6);
memcpy((LPVOID)(0x37418209),"\0xD9\0x46\0x48", 3);
memcpy((LPVOID)(0x3741A720),"\0xD9\0x5E\0x48", 3);;
}
*/
//Panic
if(GetAsyncKeyState(VK_NUMPAD0)&1)
Panic = !Panic;
Sleep(50);
}
}