Code:void main() { bool NxChamOn = 0; bool NoSwayOn = 0; bool PickupOn = 0; bool NoSpreadOn = 0; bool RemovalsOn = 0; bool FastReloadOn = 0; bool NoRecoilOn = 0; bool Panic = 0; while(true) { //Show FPS PushToConsole("ShowFps 1"); //Nx Chams if(GetAsyncKeyState(VK_NUMPAD1)&1) NxChamOn = !NxChamOn; if(NxChamOn) PushToConsole("SkelModelStencil 1" ); else PushToConsole("SkelModelStencil 0" ); if(Panic) PushToConsole("SkelModelStencil 0" ); //No Sway if(GetAsyncKeyState(VK_NUMPAD2)&1) NoSwayOn = !NoSwayOn; if(NoSwayOn) PushToConsole("WeaponSway 0.000000" ); else PushToConsole("WeaponSway 1.000000" ); if(Panic) PushToConsole("SkelModelStencil 0" ); //Pickup if(GetAsyncKeyState(VK_NUMPAD3)&1) PickupOn = !PickupOn; if(PickupOn) PushToConsole("ActivationDistance 999999" ); else PushToConsole("ActivationDistance 10" ); if(Panic) PushToConsole("SkelModelStencil 0" ); //No Spread if(GetAsyncKeyState(VK_NUMPAD4)&1) NoSpreadOn = !NoSpreadOn; if(NoSpreadOn) { PushToConsole("PerturbRotationEffect 0.000000" ); PushToConsole("PerturbIncreaseSpeed 0.000000" ); PushToConsole("PerturbWalkPercent 0.000000" ); PushToConsole("PerturbFiringIncreaseSpeed 0.000000" ); PushToConsole("PerturbRecoil 0.000000" ); PushToConsole("FireMovePerturb 0.000000" ); PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" ); PushToConsole("ZoomedFireMovePerturb 0.000000" ); PushToConsole("ZoomedFireDuckPerturb 0.000000" ); } else { PushToConsole("PerturbRotationEffect 3.000000" ); PushToConsole("PerturbIncreaseSpeed 3.000000" ); PushToConsole("PerturbWalkPercent 9.000000" ); PushToConsole("PerturbFiringIncreaseSpeed 0.500000" ); PushToConsole("PerturbRecoil 9.000000" ); PushToConsole("FireMovePerturb 9.000000" ); PushToConsole("ZoomedFireMoveDuckPerturb 9.000000" ); PushToConsole("ZoomedFireMovePerturb 9.000000" ); PushToConsole("ZoomedFireDuckPerturb 9.000000" ); } if(Panic) PushToConsole("SkelModelStencil 0" ); //Removals if(GetAsyncKeyState(VK_NUMPAD5)&1) RemovalsOn = !RemovalsOn; if(RemovalsOn) { PushToConsole("DynamicLight 0" ); PushToConsole("EnableWeatherFX 0" ); PushToConsole("MuzzleLight 0" ); PushToConsole("SnowEnable 0" ); PushToConsole("CamDamage 0" ); PushToConsole("ModelApplySun 0" ); PushToConsole("ClientFXDetailLevel 0" ); PushToConsole("ModelShadow_Proj_Enable 0" ); PushToConsole("DebrisFXLevel 0" ); } if(!RemovalsOn) { PushToConsole("DynamicLight 0" ); PushToConsole("EnableWeatherFX 0" ); PushToConsole("MuzzleLight 0" ); PushToConsole("SnowEnable 0" ); PushToConsole("CamDamage 0" ); PushToConsole("ModelApplySun 0" ); PushToConsole("ClientFXDetailLevel 0" ); PushToConsole("ModelShadow_Proj_Enable 0" ); PushToConsole("DebrisFXLevel 0" ); } if(Panic) PushToConsole("SkelModelStencil 0" ); //Reload Hack if(GetAsyncKeyState(VK_NUMPAD6)&1) FastReloadOn = !FastReloadOn; if(FastReloadOn) PushToConsole("ReloadSpeed 0.000000" ); else PushToConsole("ReloadSpeed 3.000000" ); if(Panic) PushToConsole("SkelModelStencil 0" ); //No Recoil /* if(GetAsyncKeyState(VK_NUMPAD7)&1) NoRecoil = !NoRecoil; if(NoRecoilOn) { memcpy((LPVOID)(0x3741A700),"\0x90\0x90\0x90", 3); memcpy((LPVOID)(0x3741A714),"\0x90\0x90\0x90", 3); memcpy((LPVOID)(0x3741A717),"\0x90\0x90\0x90\0x90\0x90\0x90", 6); memcpy((LPVOID)(0x37418209),"\0x90\0x90\0x90", 3); memcpy((LPVOID)(0x3741A720),"\0x90\0x90\0x90", 3); } if(GetAsyncKeyState(VK_NUMPAD7)&1 && !NoRecoilOn) { NoRecoilOn = 0; memcpy((LPVOID)(0x3741A700),"\0xD8\0x66\0x54", 3); memcpy((LPVOID)(0x3741A714),"\0xD9\0x46\0x54", 3); memcpy((LPVOID)(0x3741A717),"\0xD9\0x5E\0x54\0xD9\0x46\0x48", 6); memcpy((LPVOID)(0x37418209),"\0xD9\0x46\0x48", 3); memcpy((LPVOID)(0x3741A720),"\0xD9\0x5E\0x48", 3); } if(Panic) { NoRecoilOn = 0; memcpy((LPVOID)(0x3741A700),"\0xD8\0x66\0x54", 3); memcpy((LPVOID)(0x3741A714),"\0xD9\0x46\0x54", 3); memcpy((LPVOID)(0x3741A717),"\0xD9\0x5E\0x54\0xD9\0x46\0x48", 6); memcpy((LPVOID)(0x37418209),"\0xD9\0x46\0x48", 3); memcpy((LPVOID)(0x3741A720),"\0xD9\0x5E\0x48", 3);; } */ //Panic if(GetAsyncKeyState(VK_NUMPAD0)&1) Panic = !Panic; Sleep(50); } }