i dont use gellins base that much i like my own right now but i fixed it by doing

add a function in base class called UpdateFont

in RenderFrame were you make the font put
Code:
this->UpdateFont(pDevice);
now the function should look like this

Code:
void base::UpdateFont(LPDIRECT3DDEVICE9 pDevice){
	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
	Sleep(2000);
}
hope it helps!