i dont use gellins base that much i like my own right now but i fixed it by doing
add a function in base class called UpdateFont
in RenderFrame were you make the font put
now the function should look like thisCode:this->UpdateFont(pDevice);
hope it helps!Code:void base::UpdateFont(LPDIRECT3DDEVICE9 pDevice){ D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont); Sleep(2000); }