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  1. #31
    iZ3RO's Avatar
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    Quote Originally Posted by zalew View Post
    Well, he said hes going to share it only with trusted ppl and keep code safe. Thats why credits are like this.

    Anyway no offence, i got into gsc coding by fixing ur RTD mode so i would be able to play it on SD normally.
    Yes, and I just posted like 3 times that I had changed my mind for the better, included new pages in the v3 and was going to release it open source.

  2. #32
    airbag's Avatar
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    Quote Originally Posted by dimafunk View Post
    While in game /consolepe map mp_crash etc...
    Well, I know that...but in the screenshots, it says change map, etc.

  3. #33
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    guys please return to the forum!
    STOP INSULTING!
    @zalew
    you have to know that the words that you tell to iZ3RO are just BULLSHIT!

  4. #34
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    Quote Originally Posted by airbag View Post
    With your tool, can you change map during a game?
    Yes, just set nextmap first and then proceed with mapchange.

    Quote Originally Posted by airbag View Post
    A suggestion: add a menu for mods (a mod playlist if you will). I would code it myself (since you said it's open source), but I'm not at all experienced in coding.
    Ill think of that, but its not easy to set, since everyone can name the mod in his own way, and would work only on AlterIWnet cuz i have no idea how to switch mods via modloader in game.

  5. #35
    Disco //'s Avatar
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    Quote Originally Posted by AcE.bu50t View Post
    guys please return to the forum!
    STOP INSULTING!
    @zalew
    you have to know that the words that you tell to iZ3RO are just BULLSHIT!
    No one is insulting any one >.>

  6. #36
    iZ3RO's Avatar
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    Quote Originally Posted by zalew View Post
    Ill think of that, but its not easy to set, since everyone can name the mod in his own way, and would work only on AlterIWnet cuz i have no idea how to switch mods via modloader in game.
    There would actually be a simpler way to do it than switching via modloader.
    If you would like, I could explain my take on it.

  7. #37
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by dimafunk View Post
    No one is insulting any one >.>
    AZUMIKKEL says that something is wrong in his head!!!!!!!

  8. #38
    Disco //'s Avatar
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    Quote Originally Posted by AcE.bu50t View Post
    AZUMIKKEL says that something is wrong in his head!!!!!!!
    Lets stop making useless posts

  9. #39
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by dimafunk View Post
    Lets stop making useless posts
    hmmmmmmmm okay bro /

  10. #40
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    Quote Originally Posted by iZ3RO View Post
    There would actually be a simpler way to do it than switching via modloader.
    If you would like, I could explain my take on it.
    You can just modify it to do so, because i dont use modloader (Im alterIWnet player). Anyway i think this might be pointless, since mods have various names.

  11. #41
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    you all suck, me ftw... good job on the mod.

  12. #42
    airbag's Avatar
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    Well, if you can make a set of instructions or a ReadME where we can set mods to a # value (regardless of mod name), then we can create the order we can have the mods played, right? All we have to do is just remember (or write down) what # = what mod.

    And is the only way to load mods on AlterIWNet by using the console? If so, then having a mod "setlist" would be perfect...

  13. #43
    Stoshy's Avatar
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    gj on the mod

    PLAY STARCRAFT II!? ADD ME! PINOYPUNCHINGBAG@YAHOO.COM OR MY FRIEND CODE 636 STOSHY!


  14. #44
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    Stop spamming. Anymore spam, and ban will be passed out.

  15. #45
    airbag's Avatar
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    But anyway, how do you even use ModLoader to launch this? As I said...I'm new to this whole thing.

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