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  1. #1
    p1nhead's Avatar
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    Prob with c++ scope hotkey

    Well, i've been trying to make a scope hack with hotkey in c++ (an right-click hotkey). But when i try in-game, it doesn't work.
    Can any1 help me plz? i'm desperate...Bobo told me to search help here

    Code:
    // ScopeDlg.cpp : implementation file
    //
    
    #include "stdafx.h"
    #include "Scope.h"
    #include "ScopeDlg.h"
    
    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif
    DWORD proc_id;
    HANDLE hProcess;
    
    void memory()
    {
    HWND hWnd = FindWindow(0, "WarRock");
    GetWindowThreadProcessId(hWnd, &proc_id);
    hProcess = OpenProcess(PROCESS_ALL_ACCESS|PROCESS_VM_OPERATION|PROCESS_VM_READ|PROCESS_VM_WRITE|PROCESS_QUERY_INFORMATION, FALSE, proc_id);
    }
    
    /////////////////////////////////////////////////////////////////////////////
    // CAboutDlg dialog used for App About
    
    class CAboutDlg : public CDialog
    {
    public:
    	CAboutDlg();
    
    // Dialog Data
    	//{{AFX_DATA(CAboutDlg)
    	enum { IDD = IDD_ABOUTBOX };
    	//}}AFX_DATA
    
    	// ClassWizard generated virtual function overrides
    	//{{AFX_VIRTUAL(CAboutDlg)
    	protected:
    	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    	//}}AFX_VIRTUAL
    
    // Implementation
    protected:
    	//{{AFX_MSG(CAboutDlg)
    	//}}AFX_MSG
    	DECLARE_MESSAGE_MAP()
    };
    
    CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
    {
    	//{{AFX_DATA_INIT(CAboutDlg)
    	//}}AFX_DATA_INIT
    }
    
    void CAboutDlg::DoDataExchange(CDataExchange* pDX)
    {
    	CDialog::DoDataExchange(pDX);
    	//{{AFX_DATA_MAP(CAboutDlg)
    	//}}AFX_DATA_MAP
    }
    
    BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    	//{{AFX_MSG_MAP(CAboutDlg)
    		// No message handlers
    	//}}AFX_MSG_MAP
    END_MESSAGE_MAP()
    
    /////////////////////////////////////////////////////////////////////////////
    // CScopeDlg dialog
    
    CScopeDlg::CScopeDlg(CWnd* pParent /*=NULL*/)
    	: CDialog(CScopeDlg::IDD, pParent)
    {
    	//{{AFX_DATA_INIT(CScopeDlg)
    		// NOTE: the ClassWizard will add member initialization here
    	//}}AFX_DATA_INIT
    	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
    }
    
    void CScopeDlg::DoDataExchange(CDataExchange* pDX)
    {
    	CDialog::DoDataExchange(pDX);
    	//{{AFX_DATA_MAP(CScopeDlg)
    		// NOTE: the ClassWizard will add DDX and DDV calls here
    	//}}AFX_DATA_MAP
    }
    
    BEGIN_MESSAGE_MAP(CScopeDlg, CDialog)
    	//{{AFX_MSG_MAP(CScopeDlg)
    	ON_WM_SYSCOMMAND()
    	ON_WM_PAINT()
    	ON_WM_QUERYDRAGICON()
    	ON_BN_CLICKED(IDC_BUTTON1, OnScopeOn)
    	ON_WM_TIMER()
    	//}}AFX_MSG_MAP
    END_MESSAGE_MAP()
    
    /////////////////////////////////////////////////////////////////////////////
    // CScopeDlg message handlers
    
    BOOL CScopeDlg::OnInitDialog()
    {
    	CDialog::OnInitDialog();
    
    	// Add "About..." menu item to system menu.
    
    	// IDM_ABOUTBOX must be in the system command range.
    	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
    	ASSERT(IDM_ABOUTBOX < 0xF000);
    
    	CMenu* pSysMenu = GetSystemMenu(FALSE);
    	if (pSysMenu != NULL)
    	{
    		CString strAboutMenu;
    		strAboutMenu.LoadString(IDS_ABOUTBOX);
    		if (!strAboutMenu.IsEmpty())
    		{
    			pSysMenu->AppendMenu(MF_SEPARATOR);
    			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
    		}
    	}
    
    	// Set the icon for this dialog.  The framework does this automatically
    	//  when the application's main window is not a dialog
    	SetIcon(m_hIcon, TRUE);			// Set big icon
    	SetIcon(m_hIcon, FALSE);		// Set small icon
    	
    	// TODO: Add extra initialization here
    	
    	return TRUE;  // return TRUE  unless you set the focus to a control
    }
    
    void CScopeDlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
    	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    	{
    		CAboutDlg dlgAbout;
    		dlgAbout.DoModal();
    	}
    	else
    	{
    		CDialog::OnSysCommand(nID, lParam);
    	}
    }
    
    // If you add a minimize button to your dialog, you will need the code below
    //  to draw the icon.  For MFC applications using the document/view model,
    //  this is automatically done for you by the framework.
    
    void CScopeDlg::OnPaint() 
    {
    	if (IsIconic())
    	{
    		CPaintDC dc(this); // device context for painting
    
    		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
    
    		// Center icon in client rectangle
    		int cxIcon = GetSystemMetrics(SM_CXICON);
    		int cyIcon = GetSystemMetrics(SM_CYICON);
    		CRect rect;
    		Ge***ientRect(&rect);
    		int x = (rect.Width() - cxIcon + 1) / 2;
    		int y = (rect.Height() - cyIcon + 1) / 2;
    
    		// Draw the icon
    		dc.DrawIcon(x, y, m_hIcon);
    	}
    	else
    	{
    		CDialog::OnPaint();
    	}
    }
    
    // The system calls this to obtain the cursor to display while the user drags
    //  the minimized window.
    HCURSOR CScopeDlg::OnQueryDragIcon()
    {
    	return (HCURSOR) m_hIcon;
    }
    
    void Writelong(long addy, long value)
    {
        memory();
    	WriteProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &value, sizeof(value), NULL);
    
    }
    void WritePointerFloat(long addy, short offset, float value)
    {
    	long maddy;
    	long saddy;
    	memory();
    	ReadProcessMemory(hProcess, (LPVOID*)(DWORD) addy, &maddy, sizeof(maddy), NULL);
    	saddy = maddy + offset;
    	WriteProcessMemory(hProcess, (LPVOID*)(DWORD) saddy, &value, sizeof(value), NULL);
    }
    
    void CScopeDlg::OnScopeOn() 
    {
    Writelong(0xADD126, 1);	
    }
    
    void CScopeDlg::OnTimer(UINT nIDEvent) 
    {
           if (GetAsyncKeyState(VK_RBUTTON)&1<< 0xF)  
           Writelong(0xADD126,1);
           else
           Writelong(0xADD126,0);
    
    }

  2. #2
    p1nhead's Avatar
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    helloo? any1 there? <_<

  3. #3
    sailerboy's Avatar
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    you need to
    A. Auctualy put the timer in the correct format
    Code:
    void CHiDlg::OnTimer(UINT nIDEvent) 
    {
    	switch(nIDEvent)
    	{
    	case FIRSTTIMER:
    		{
                                 //Hack for timer goes here,say stamina
                                 Writealong (0x7fb344,115342553);    //this is not a real address
    		}
    		break; // end of a case
    	}
    	CDialog::OnTimer(nIDEvent);
    }
    thanks to ***-cobra
    B. Point your button to a timer
    Code:
    SetTimer(FIRSTTIMER, 1, NULL);
    again credits to ***-cobra
    put that into your button code. If you have already defined the timer, you should be set

  4. #4
    niek123's Avatar
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    also DEFINE your timer in resource.h

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