i know that. after the first one
Code:
carepack = spawn("script_model", (000, 000, 000) ); //coordinates
carepack setModel( "com_plasticcase_enemy" ); //color, red enemy, green friendly
carepack Solid(); //if you want solid, delete if not
carepack31.angles = (0, 90, 0); //to change direction
carepack CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); //must need thi
it gets numbered
for example
Code:
carepack = spawn("script_model", (2850, 164, 165) );
carepack setModel( "com_plasticcase_friendly" );
carepack Solid();
carepack CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
carepack2 = spawn("script_model", (2850, 132, 146) );
carepack2 setModel( "com_plasticcase_friendly" );
carepack2 Solid();
carepack2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
carepack3 = spawn("script_model", (2850, 164, 190) );
carepack3 setModel( "com_plasticcase_friendly" );
carepack3 Solid();
carepack3 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
and to get moving parts are
Code:
closeDoor()
{
if(getDvar("mapname") == "mp_afghan")
{
level.door1 moveto((1594, -168, 150), 2);
level.door2 moveto((1594, -168, 178), 2);
}
}
you need that somewere in the file then you put
Code:
level.door1 = spawn("script_model", (1594, -168, 10) );
level.door1 setModel( "com_plasticcase_friendly" );
level.door1 Solid();
level.door1.angles = (0, 90, 0);
level.door1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.door2 = spawn("script_model", (1594, -168, 10) );
level.door2 setModel( "com_plasticcase_friendly" );
level.door2 Solid();
level.door2.angles = (0, 90, 0);
level.door2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
and thats it(stole code from nukems no hope zombie mod