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  1. #1
    soccerguy's Avatar
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    Custom Sounds for everyone to hear!

    I think i have stumbled across something cool just like in some cod4 zombies where the was different music in the background. I pulled out a music_and_dialog.gsc from ffviewer and found that mp_suspense_01 through till 05 was the main game music. I searched for hours and found no mp_suspense then i just looked for suspense and i found these 6 codes.
    Code:
    hz_mp_suspense_state_basement_LR
    hz_mp_suspense_gulag_liftoff_LR
    hz_mp_suspense_gulag_intro_LR
    hz_mp_suspense_contg_stlth_short_LR
    hz_mp_suspense_clfhang_sat_bust_LR
    hz_mp_suspense_arcadia_panic_LR
    I quickly learned that i had to have these as my custom sounds first so i did and tested it was fine and worked for me. But i am stumped on adding it to the music_and_dialog.gsc. Here is my code so far.
    under init is:
    Code:
    	
    	game["music"]["suspense"] = [];
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_state_basement_LR";
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_gulag_liftoff_LR";
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_gulag_intro_LR";
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_contg_stlth_short_LR";
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_clfhang_sat_bust_LR";
    	game["music"]["suspense"][game["music"]["suspense"].size] = "hz_mp_suspense_arcadia_panic_LR";
    and under music controller:
    Code:
    musicController()
    {
    	level endon ( "game_ended" );
    	
    	if ( !level.hardcoreMode )
    		thread suspenseMusic();
    	
    	level waittill ( "match_ending_soon", reason );
    	assert( isDefined( reason ) );
    
    	if ( getWatchedDvar( "roundlimit" ) == 1 || game["roundsPlayed"] == (getWatchedDvar( "roundlimit" ) - 1) )
    	{	
    		if ( !level.splitScreen )
    		{
    			if ( reason == "time" )
    			{
    				if ( level.teamBased )
    				{
    					if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
    					{
    						if ( !level.hardcoreMode )
    						{
    							playSoundOnPlayers( game["music"]["winning_allies"], "allies" );
    							playSoundOnPlayers( game["music"]["losing_axis"], "axis" );
    						}
    				
    						leaderDialog( "winning_time", "allies" );
    						leaderDialog( "losing_time", "axis" );
    					}
    					else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
    					{
    						if ( !level.hardcoreMode )
    						{
    							playSoundOnPlayers( game["music"]["winning_axis"], "axis" );
    							playSoundOnPlayers( game["music"]["losing_allies"], "allies" );
    						}
    							
    						leaderDialog( "winning_time", "axis" );
    						leaderDialog( "losing_time", "allies" );
    					}
    				}
    				else
    				{
    					if ( !level.hardcoreMode )
    						playSoundOnPlayers( game["music"]["losing_time"] );
    	
    					leaderDialog( "timesup" );
    				}
    			}	
    			else if ( reason == "score" )
    			{
    				if ( level.teamBased )
    				{
    					if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
    					{
    						if ( !level.hardcoreMode )
    						{
    							playSoundOnPlayers( game["music"]["winning_allies"], "allies" );
    							playSoundOnPlayers( game["music"]["losing_axis"], "axis" );
    						}
    				
    						leaderDialog( "winning_score", "allies" );
    						leaderDialog( "losing_score", "axis" );
    					}
    					else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
    					{
    						if ( !level.hardcoreMode )
    						{
    							playSoundOnPlayers( game["music"]["winning_axis"], "axis" );
    							playSoundOnPlayers( game["music"]["losing_allies"], "allies" );
    						}
    							
    						leaderDialog( "winning_score", "axis" );
    						leaderDialog( "losing_score", "allies" );
    					}
    				}
    				else
    				{
    					winningPlayer = maps\mp\gametypes\_gamescore::getHighestScoringPlayer();
    					losingPlayers = maps\mp\gametypes\_gamescore::getLosingPlayers();
    					excludeList[0] = winningPlayer;
    
    					if ( !level.hardcoreMode )
    					{
    						winningPlayer playLocalSound( game["music"]["winning_" + winningPlayer.pers["team"] ] );
    						
    						foreach ( otherPlayer in level.players )
    						{
    							if ( otherPlayer == winningPlayer )
    								continue;
    								
    							otherPlayer playLocalSound( game["music"]["losing_" + otherPlayer.pers["team"] ] );							
    						}
    					}
    	
    					winningPlayer leaderDialogOnPlayer( "winning_score" );
    					leaderDialogOnPlayers( "losing_score", losingPlayers );
    				}
    			}
    			
    			level waittill ( "match_ending_very_soon" );
    			leaderDialog( "timesup" );
    		}
    	}
    	else
    	{
    		if ( !level.hardcoreMode )
    			playSoundOnPlayers( game["music"]["losing_allies"] );
    
    		leaderDialog( "timesup" );
    	}
    }
    I couldnt figure out if those first few lines meant it had to be on hardcore but i tested on regular and hardcore it didnt work.

    and i also saw a thread with this:
    Code:
    suspenseMusic()
    {
    	level endon ( "game_ended" );
    	level endon ( "match_ending_soon" );
    	
    	numTracks = game["music"]["suspense"].size;
    	for ( ;; )
    	{
    		wait ( randomFloatRange( 60, 120 ) );
    		
    		playSoundOnPlayers( game["music"]["suspense"][randomInt(numTracks)] ); 
    	}
    }
    Please help if anyone has ideas or an answer dont hold back or find mp_suspense it would be greatly appreciated.
    My Favorite Conversation Word For Word
    "Hey Geek Your So Retarded And Uncool!"
    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

  2. #2
    You do not feel comfortable sailer or at home
    MPGH Member
    sn1p3ro12's Avatar
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    man tutorial for where to get post this codes
     


    DONT FORGET TO THANK ME

  3. #3
    soccerguy's Avatar
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    What?? They dont work im asking for help thats why it says help. -_-
    My Favorite Conversation Word For Word
    "Hey Geek Your So Retarded And Uncool!"
    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

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